refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -33,7 +33,7 @@ Corpse::~Corpse()
}
void Corpse::AddToWorld()
{
{
///- Register the corpse for guid lookup
if (!IsInWorld())
sObjectAccessor->AddObject(this);
@@ -42,7 +42,7 @@ void Corpse::AddToWorld()
}
void Corpse::RemoveFromWorld()
{
{
///- Remove the corpse from the accessor
if (IsInWorld())
sObjectAccessor->RemoveObject(this);
@@ -51,14 +51,14 @@ void Corpse::RemoveFromWorld()
}
bool Corpse::Create(uint32 guidlow, Map* map)
{
{
SetMap(map);
Object::_Create(guidlow, 0, HIGHGUID_CORPSE);
return true;
}
bool Corpse::Create(uint32 guidlow, Player* owner)
{
{
ASSERT(owner);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
@@ -66,7 +66,7 @@ bool Corpse::Create(uint32 guidlow, Player* owner)
if (!IsPositionValid())
{
sLog->outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, owner->GetName().c_str(), owner->GetPositionX(), owner->GetPositionY());
guidlow, owner->GetName().c_str(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
@@ -85,7 +85,7 @@ bool Corpse::Create(uint32 guidlow, Player* owner)
}
void Corpse::SaveToDB()
{
{
// prevent DB data inconsistence problems and duplicates
SQLTransaction trans = CharacterDatabase.BeginTransaction();
DeleteFromDB(trans);
@@ -115,7 +115,7 @@ void Corpse::SaveToDB()
}
void Corpse::DeleteFromDB(SQLTransaction& trans)
{
{
PreparedStatement* stmt = nullptr;
if (GetType() == CORPSE_BONES)
{
@@ -133,7 +133,7 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
}
bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
{
{
uint32 ownerGuid = fields[17].GetUInt32();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
@@ -169,7 +169,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
if (!IsPositionValid())
{
sLog->outError("Corpse (guid: %u, owner: %u) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)",
GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), posX, posY, posZ);
GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), posX, posY, posZ);
return false;
}
@@ -178,7 +178,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
}
bool Corpse::IsExpired(time_t t) const
{
{
if (m_type == CORPSE_BONES)
return m_time < t - 60 * MINUTE;
else

View File

@@ -36,38 +36,38 @@ enum CorpseFlags
class Corpse : public WorldObject, public GridObject<Corpse>
{
public:
explicit Corpse(CorpseType type = CORPSE_BONES);
~Corpse();
public:
explicit Corpse(CorpseType type = CORPSE_BONES);
~Corpse();
void AddToWorld() override;
void RemoveFromWorld() override;
void AddToWorld() override;
void RemoveFromWorld() override;
bool Create(uint32 guidlow, Map* map);
bool Create(uint32 guidlow, Player* owner);
bool Create(uint32 guidlow, Map* map);
bool Create(uint32 guidlow, Player* owner);
void SaveToDB();
bool LoadCorpseFromDB(uint32 guid, Field* fields);
void SaveToDB();
bool LoadCorpseFromDB(uint32 guid, Field* fields);
void DeleteFromDB(SQLTransaction& trans);
void DeleteFromDB(SQLTransaction& trans);
uint64 GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
uint64 GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
time_t const& GetGhostTime() const { return m_time; }
void ResetGhostTime() { m_time = time(nullptr); }
CorpseType GetType() const { return m_type; }
time_t const& GetGhostTime() const { return m_time; }
void ResetGhostTime() { m_time = time(nullptr); }
CorpseType GetType() const { return m_type; }
GridCoord const& GetGridCoord() const { return _gridCoord; }
void SetGridCoord(GridCoord const& gridCoord) { _gridCoord = gridCoord; }
GridCoord const& GetGridCoord() const { return _gridCoord; }
void SetGridCoord(GridCoord const& gridCoord) { _gridCoord = gridCoord; }
Loot loot; // remove insignia ONLY at BG
Player* lootRecipient;
Loot loot; // remove insignia ONLY at BG
Player* lootRecipient;
bool IsExpired(time_t t) const;
bool IsExpired(time_t t) const;
private:
CorpseType m_type;
time_t m_time;
GridCoord _gridCoord; // gride for corpse position for fast search
private:
CorpseType m_type;
time_t m_time;
GridCoord _gridCoord; // gride for corpse position for fast search
};
#endif