refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -10,110 +10,110 @@
namespace lfg
{
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Leader(0), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{ }
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Leader(0), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{ }
LfgGroupData::~LfgGroupData()
{ }
LfgGroupData::~LfgGroupData()
{ }
bool LfgGroupData::IsLfgGroup()
{
return m_OldState != LFG_STATE_NONE;
}
void LfgGroupData::SetState(LfgState state)
{
switch (state)
bool LfgGroupData::IsLfgGroup()
{
case LFG_STATE_NONE:
m_Dungeon = 0;
m_KicksLeft = LFG_GROUP_MAX_KICKS;
[[fallthrough]];
case LFG_STATE_FINISHED_DUNGEON:
case LFG_STATE_DUNGEON:
m_OldState = state;
[[fallthrough]];
default:
m_State = state;
return m_OldState != LFG_STATE_NONE;
}
}
void LfgGroupData::RestoreState()
{
m_State = m_OldState;
}
void LfgGroupData::SetState(LfgState state)
{
switch (state)
{
case LFG_STATE_NONE:
m_Dungeon = 0;
m_KicksLeft = LFG_GROUP_MAX_KICKS;
[[fallthrough]];
case LFG_STATE_FINISHED_DUNGEON:
case LFG_STATE_DUNGEON:
m_OldState = state;
[[fallthrough]];
default:
m_State = state;
}
}
void LfgGroupData::AddPlayer(uint64 guid)
{
m_Players.insert(guid);
}
void LfgGroupData::RestoreState()
{
m_State = m_OldState;
}
uint8 LfgGroupData::RemovePlayer(uint64 guid)
{
LfgGuidSet::iterator it = m_Players.find(guid);
if (it != m_Players.end())
m_Players.erase(it);
return uint8(m_Players.size());
}
void LfgGroupData::AddPlayer(uint64 guid)
{
m_Players.insert(guid);
}
void LfgGroupData::RemoveAllPlayers()
{
m_Players.clear();
}
uint8 LfgGroupData::RemovePlayer(uint64 guid)
{
LfgGuidSet::iterator it = m_Players.find(guid);
if (it != m_Players.end())
m_Players.erase(it);
return uint8(m_Players.size());
}
void LfgGroupData::SetLeader(uint64 guid)
{
m_Leader = guid;
}
void LfgGroupData::RemoveAllPlayers()
{
m_Players.clear();
}
void LfgGroupData::SetDungeon(uint32 dungeon)
{
m_Dungeon = dungeon;
}
void LfgGroupData::SetLeader(uint64 guid)
{
m_Leader = guid;
}
void LfgGroupData::DecreaseKicksLeft()
{
if (m_KicksLeft)
--m_KicksLeft;
}
void LfgGroupData::SetDungeon(uint32 dungeon)
{
m_Dungeon = dungeon;
}
LfgState LfgGroupData::GetState() const
{
return m_State;
}
void LfgGroupData::DecreaseKicksLeft()
{
if (m_KicksLeft)
--m_KicksLeft;
}
LfgState LfgGroupData::GetOldState() const
{
return m_OldState;
}
LfgState LfgGroupData::GetState() const
{
return m_State;
}
LfgGuidSet const& LfgGroupData::GetPlayers() const
{
return m_Players;
}
LfgState LfgGroupData::GetOldState() const
{
return m_OldState;
}
uint8 LfgGroupData::GetPlayerCount() const
{
return m_Players.size();
}
LfgGuidSet const& LfgGroupData::GetPlayers() const
{
return m_Players;
}
uint64 LfgGroupData::GetLeader() const
{
return m_Leader;
}
uint8 LfgGroupData::GetPlayerCount() const
{
return m_Players.size();
}
uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
{
if (asId)
return (m_Dungeon & 0x00FFFFFF);
else
return m_Dungeon;
}
uint64 LfgGroupData::GetLeader() const
{
return m_Leader;
}
uint8 LfgGroupData::GetKicksLeft() const
{
return m_KicksLeft;
}
uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
{
if (asId)
return (m_Dungeon & 0x00FFFFFF);
else
return m_Dungeon;
}
uint8 LfgGroupData::GetKicksLeft() const
{
return m_KicksLeft;
}
} // namespace lfg