mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -15,350 +15,349 @@
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namespace DisableMgr
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{
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namespace
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{
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struct DisableData
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namespace
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{
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uint8 flags;
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std::set<uint32> params[2]; // params0, params1
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};
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struct DisableData
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{
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uint8 flags;
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std::set<uint32> params[2]; // params0, params1
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};
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// single disables here with optional data
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typedef std::map<uint32, DisableData> DisableTypeMap;
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// global disable map by source
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typedef std::map<DisableType, DisableTypeMap> DisableMap;
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// single disables here with optional data
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typedef std::map<uint32, DisableData> DisableTypeMap;
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// global disable map by source
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typedef std::map<DisableType, DisableTypeMap> DisableMap;
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DisableMap m_DisableMap;
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DisableMap m_DisableMap;
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uint8 MAX_DISABLE_TYPES = 9;
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}
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void LoadDisables()
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{
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uint32 oldMSTime = getMSTime();
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// reload case
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for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
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itr->second.clear();
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m_DisableMap.clear();
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QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
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uint32 total_count = 0;
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if (!result)
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{
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sLog->outString(">> Loaded 0 disables. DB table `disables` is empty!");
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sLog->outString();
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return;
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uint8 MAX_DISABLE_TYPES = 9;
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}
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Field* fields;
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do
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void LoadDisables()
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{
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fields = result->Fetch();
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DisableType type = DisableType(fields[0].GetUInt32());
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if (type >= MAX_DISABLE_TYPES)
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uint32 oldMSTime = getMSTime();
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// reload case
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for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
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itr->second.clear();
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m_DisableMap.clear();
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QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
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uint32 total_count = 0;
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if (!result)
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{
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sLog->outErrorDb("Invalid type %u specified in `disables` table, skipped.", type);
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continue;
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sLog->outString(">> Loaded 0 disables. DB table `disables` is empty!");
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sLog->outString();
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return;
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}
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uint32 entry = fields[1].GetUInt32();
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uint8 flags = fields[2].GetUInt8();
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std::string params_0 = fields[3].GetString();
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std::string params_1 = fields[4].GetString();
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Field* fields;
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do
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{
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fields = result->Fetch();
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DisableType type = DisableType(fields[0].GetUInt32());
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if (type >= MAX_DISABLE_TYPES)
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{
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sLog->outErrorDb("Invalid type %u specified in `disables` table, skipped.", type);
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continue;
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}
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DisableData data;
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data.flags = flags;
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uint32 entry = fields[1].GetUInt32();
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uint8 flags = fields[2].GetUInt8();
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std::string params_0 = fields[3].GetString();
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std::string params_1 = fields[4].GetString();
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DisableData data;
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data.flags = flags;
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switch (type)
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{
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case DISABLE_TYPE_GO_LOS:
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if (!sObjectMgr->GetGameObjectTemplate(entry))
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{
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sLog->outErrorDb("Gameobject entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for gameobject %u, useless data.", entry);
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break;
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case DISABLE_TYPE_SPELL:
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if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
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{
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sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
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{
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sLog->outErrorDb("Disable flags for spell %u are invalid, skipped.", entry);
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continue;
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}
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if (flags & SPELL_DISABLE_MAP)
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{
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Tokenizer tokens(params_0, ',');
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for (uint8 i = 0; i < tokens.size(); )
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data.params[0].insert(atoi(tokens[i++]));
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}
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if (flags & SPELL_DISABLE_AREA)
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{
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Tokenizer tokens(params_1, ',');
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for (uint8 i = 0; i < tokens.size(); )
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data.params[1].insert(atoi(tokens[i++]));
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}
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// xinef: if spell has disabled los, add flag
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if (flags & SPELL_DISABLE_LOS)
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{
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SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(entry));
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spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
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}
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break;
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// checked later
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case DISABLE_TYPE_QUEST:
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break;
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case DISABLE_TYPE_MAP:
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case DISABLE_TYPE_LFG_MAP:
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (!mapEntry)
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{
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sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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bool isFlagInvalid = false;
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switch (mapEntry->map_type)
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{
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case MAP_COMMON:
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if (flags)
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isFlagInvalid = true;
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break;
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case MAP_INSTANCE:
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case MAP_RAID:
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if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
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isFlagInvalid = true;
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else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
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isFlagInvalid = true;
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else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
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isFlagInvalid = true;
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break;
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case MAP_BATTLEGROUND:
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case MAP_ARENA:
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sLog->outErrorDb("Battleground map %u specified to be disabled in map case, skipped.", entry);
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continue;
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}
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if (isFlagInvalid)
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{
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sLog->outErrorDb("Disable flags for map %u are invalid, skipped.", entry);
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continue;
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}
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break;
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}
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case DISABLE_TYPE_BATTLEGROUND:
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if (!sBattlemasterListStore.LookupEntry(entry))
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{
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sLog->outErrorDb("Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for battleground %u, useless data.", entry);
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break;
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case DISABLE_TYPE_OUTDOORPVP:
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if (entry > MAX_OUTDOORPVP_TYPES)
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{
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sLog->outErrorDb("OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for outdoor PvP %u, useless data.", entry);
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break;
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case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
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if (!sAchievementCriteriaStore.LookupEntry(entry))
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{
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sLog->outErrorDb("Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
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break;
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case DISABLE_TYPE_VMAP:
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (!mapEntry)
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{
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sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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switch (mapEntry->map_type)
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{
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case MAP_COMMON:
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if (flags & VMAP_DISABLE_AREAFLAG)
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sLog->outString("Areaflag disabled for world map %u.", entry);
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if (flags & VMAP_DISABLE_LIQUIDSTATUS)
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sLog->outString("Liquid status disabled for world map %u.", entry);
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break;
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case MAP_INSTANCE:
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case MAP_RAID:
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if (flags & VMAP_DISABLE_HEIGHT)
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sLog->outString("Height disabled for instance map %u.", entry);
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if (flags & VMAP_DISABLE_LOS)
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sLog->outString("LoS disabled for instance map %u.", entry);
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break;
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case MAP_BATTLEGROUND:
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if (flags & VMAP_DISABLE_HEIGHT)
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sLog->outString("Height disabled for battleground map %u.", entry);
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if (flags & VMAP_DISABLE_LOS)
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sLog->outString("LoS disabled for battleground map %u.", entry);
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break;
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case MAP_ARENA:
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if (flags & VMAP_DISABLE_HEIGHT)
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sLog->outString("Height disabled for arena map %u.", entry);
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if (flags & VMAP_DISABLE_LOS)
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sLog->outString("LoS disabled for arena map %u.", entry);
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break;
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default:
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break;
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}
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break;
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}
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default:
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break;
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}
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m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
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++total_count;
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} while (result->NextRow());
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sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void CheckQuestDisables()
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{
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uint32 oldMSTime = getMSTime();
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uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
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if (!count)
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{
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sLog->outString(">> Checked 0 quest disables.");
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sLog->outString();
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return;
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}
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// check only quests, rest already done at startup
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for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
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{
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const uint32 entry = itr->first;
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if (!sObjectMgr->GetQuestTemplate(entry))
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{
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sLog->outErrorDb("Quest entry %u from `disables` doesn't exist, skipped.", entry);
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m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
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continue;
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}
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if (itr->second.flags)
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sLog->outErrorDb("Disable flags specified for quest %u, useless data.", entry);
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++itr;
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}
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sLog->outString(">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
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{
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ASSERT(type < MAX_DISABLE_TYPES);
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if (m_DisableMap[type].empty())
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return false;
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DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
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if (itr == m_DisableMap[type].end()) // not disabled
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return false;
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switch (type)
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{
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case DISABLE_TYPE_GO_LOS:
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if (!sObjectMgr->GetGameObjectTemplate(entry))
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{
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sLog->outErrorDb("Gameobject entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for gameobject %u, useless data.", entry);
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break;
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case DISABLE_TYPE_SPELL:
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if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
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{
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sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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uint8 spellFlags = itr->second.flags;
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if (unit)
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{
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if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
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(unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
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{
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if (spellFlags & SPELL_DISABLE_MAP)
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{
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std::set<uint32> const& mapIds = itr->second.params[0];
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if (mapIds.find(unit->GetMapId()) != mapIds.end())
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return true; // Spell is disabled on current map
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if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
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{
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sLog->outErrorDb("Disable flags for spell %u are invalid, skipped.", entry);
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continue;
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}
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if (!(spellFlags & SPELL_DISABLE_AREA))
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return false; // Spell is disabled on another map, but not this one, return false
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if (flags & SPELL_DISABLE_MAP)
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{
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Tokenizer tokens(params_0, ',');
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for (uint8 i = 0; i < tokens.size(); )
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data.params[0].insert(atoi(tokens[i++]));
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}
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// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
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}
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if (flags & SPELL_DISABLE_AREA)
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{
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Tokenizer tokens(params_1, ',');
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for (uint8 i = 0; i < tokens.size(); )
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data.params[1].insert(atoi(tokens[i++]));
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}
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if (spellFlags & SPELL_DISABLE_AREA)
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{
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std::set<uint32> const& areaIds = itr->second.params[1];
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if (areaIds.find(unit->GetAreaId()) != areaIds.end())
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return true; // Spell is disabled in this area
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return false; // Spell is disabled in another area, but not this one, return false
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}
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else
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return true; // Spell disabled for all maps
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}
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// xinef: if spell has disabled los, add flag
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if (flags & SPELL_DISABLE_LOS)
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{
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SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(entry));
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spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
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}
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return false;
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}
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else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
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return true;
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break;
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// checked later
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case DISABLE_TYPE_QUEST:
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break;
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break;
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}
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case DISABLE_TYPE_MAP:
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case DISABLE_TYPE_LFG_MAP:
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (!mapEntry)
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if (Player const* player = unit->ToPlayer())
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{
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sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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bool isFlagInvalid = false;
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switch (mapEntry->map_type)
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{
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case MAP_COMMON:
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if (flags)
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isFlagInvalid = true;
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break;
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case MAP_INSTANCE:
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case MAP_RAID:
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if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
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isFlagInvalid = true;
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else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
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isFlagInvalid = true;
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else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
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isFlagInvalid = true;
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break;
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case MAP_BATTLEGROUND:
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case MAP_ARENA:
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sLog->outErrorDb("Battleground map %u specified to be disabled in map case, skipped.", entry);
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continue;
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}
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if (isFlagInvalid)
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{
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sLog->outErrorDb("Disable flags for map %u are invalid, skipped.", entry);
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continue;
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}
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break;
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}
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case DISABLE_TYPE_BATTLEGROUND:
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if (!sBattlemasterListStore.LookupEntry(entry))
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{
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sLog->outErrorDb("Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for battleground %u, useless data.", entry);
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break;
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case DISABLE_TYPE_OUTDOORPVP:
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if (entry > MAX_OUTDOORPVP_TYPES)
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{
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sLog->outErrorDb("OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for outdoor PvP %u, useless data.", entry);
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break;
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case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
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if (!sAchievementCriteriaStore.LookupEntry(entry))
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{
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sLog->outErrorDb("Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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continue;
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}
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if (flags)
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sLog->outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
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break;
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case DISABLE_TYPE_VMAP:
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (!mapEntry)
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{
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sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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||||
continue;
|
||||
}
|
||||
switch (mapEntry->map_type)
|
||||
{
|
||||
case MAP_COMMON:
|
||||
if (flags & VMAP_DISABLE_AREAFLAG)
|
||||
sLog->outString("Areaflag disabled for world map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LIQUIDSTATUS)
|
||||
sLog->outString("Liquid status disabled for world map %u.", entry);
|
||||
break;
|
||||
case MAP_INSTANCE:
|
||||
case MAP_RAID:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for instance map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for instance map %u.", entry);
|
||||
break;
|
||||
case MAP_BATTLEGROUND:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for battleground map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for battleground map %u.", entry);
|
||||
break;
|
||||
case MAP_ARENA:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for arena map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for arena map %u.", entry);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
|
||||
++total_count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
void CheckQuestDisables()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
|
||||
if (!count)
|
||||
{
|
||||
sLog->outString(">> Checked 0 quest disables.");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
|
||||
// check only quests, rest already done at startup
|
||||
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
|
||||
{
|
||||
const uint32 entry = itr->first;
|
||||
if (!sObjectMgr->GetQuestTemplate(entry))
|
||||
{
|
||||
sLog->outErrorDb("Quest entry %u from `disables` doesn't exist, skipped.", entry);
|
||||
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
|
||||
continue;
|
||||
}
|
||||
if (itr->second.flags)
|
||||
sLog->outErrorDb("Disable flags specified for quest %u, useless data.", entry);
|
||||
++itr;
|
||||
}
|
||||
|
||||
sLog->outString(">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
|
||||
{
|
||||
ASSERT(type < MAX_DISABLE_TYPES);
|
||||
if (m_DisableMap[type].empty())
|
||||
return false;
|
||||
|
||||
DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
|
||||
if (itr == m_DisableMap[type].end()) // not disabled
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DISABLE_TYPE_SPELL:
|
||||
{
|
||||
uint8 spellFlags = itr->second.flags;
|
||||
if (unit)
|
||||
{
|
||||
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
|
||||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
|
||||
{
|
||||
if (spellFlags & SPELL_DISABLE_MAP)
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
std::set<uint32> const& mapIds = itr->second.params[0];
|
||||
if (mapIds.find(unit->GetMapId()) != mapIds.end())
|
||||
return true; // Spell is disabled on current map
|
||||
|
||||
if (!(spellFlags & SPELL_DISABLE_AREA))
|
||||
return false; // Spell is disabled on another map, but not this one, return false
|
||||
|
||||
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
|
||||
uint8 disabledModes = itr->second.flags;
|
||||
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
|
||||
GetDownscaledMapDifficultyData(entry, targetDifficulty);
|
||||
switch (targetDifficulty)
|
||||
{
|
||||
case DUNGEON_DIFFICULTY_NORMAL:
|
||||
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
|
||||
case DUNGEON_DIFFICULTY_HEROIC:
|
||||
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
|
||||
case RAID_DIFFICULTY_10MAN_HEROIC:
|
||||
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
|
||||
case RAID_DIFFICULTY_25MAN_HEROIC:
|
||||
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
|
||||
}
|
||||
}
|
||||
|
||||
if (spellFlags & SPELL_DISABLE_AREA)
|
||||
{
|
||||
std::set<uint32> const& areaIds = itr->second.params[1];
|
||||
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
|
||||
return true; // Spell is disabled in this area
|
||||
return false; // Spell is disabled in another area, but not this one, return false
|
||||
}
|
||||
else
|
||||
return true; // Spell disabled for all maps
|
||||
else if (mapEntry->map_type == MAP_COMMON)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
|
||||
case DISABLE_TYPE_QUEST:
|
||||
return true;
|
||||
case DISABLE_TYPE_BATTLEGROUND:
|
||||
case DISABLE_TYPE_OUTDOORPVP:
|
||||
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
|
||||
return true;
|
||||
case DISABLE_TYPE_VMAP:
|
||||
return flags & itr->second.flags;
|
||||
case DISABLE_TYPE_GO_LOS:
|
||||
return true;
|
||||
|
||||
break;
|
||||
}
|
||||
case DISABLE_TYPE_MAP:
|
||||
case DISABLE_TYPE_LFG_MAP:
|
||||
if (Player const* player = unit->ToPlayer())
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
uint8 disabledModes = itr->second.flags;
|
||||
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
|
||||
GetDownscaledMapDifficultyData(entry, targetDifficulty);
|
||||
switch (targetDifficulty)
|
||||
{
|
||||
case DUNGEON_DIFFICULTY_NORMAL:
|
||||
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
|
||||
case DUNGEON_DIFFICULTY_HEROIC:
|
||||
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
|
||||
case RAID_DIFFICULTY_10MAN_HEROIC:
|
||||
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
|
||||
case RAID_DIFFICULTY_25MAN_HEROIC:
|
||||
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
|
||||
}
|
||||
}
|
||||
else if (mapEntry->map_type == MAP_COMMON)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case DISABLE_TYPE_QUEST:
|
||||
return true;
|
||||
case DISABLE_TYPE_BATTLEGROUND:
|
||||
case DISABLE_TYPE_OUTDOORPVP:
|
||||
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
|
||||
return true;
|
||||
case DISABLE_TYPE_VMAP:
|
||||
return flags & itr->second.flags;
|
||||
case DISABLE_TYPE_GO_LOS:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // Namespace
|
||||
|
||||
Reference in New Issue
Block a user