mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -155,7 +155,7 @@ void HostileRefManager::deleteReference(Unit* creature)
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void HostileRefManager::deleteReferencesOutOfRange(float range)
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{
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HostileReference* ref = getFirst();
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range = range*range;
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range = range * range;
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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@@ -195,8 +195,8 @@ void HostileRefManager::UpdateVisibility(bool checkThreat)
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1) &&
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!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner()))
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if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1) &&
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!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner()))
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{
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nextRef = ref->next();
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ref->removeReference();
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@@ -19,46 +19,46 @@ class SpellInfo;
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class HostileRefManager : public RefManager<Unit, ThreatManager>
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{
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private:
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Unit* iOwner;
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public:
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explicit HostileRefManager(Unit* owner) { iOwner = owner; }
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~HostileRefManager();
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private:
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Unit* iOwner;
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public:
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explicit HostileRefManager(Unit* owner) { iOwner = owner; }
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~HostileRefManager();
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Unit* GetOwner() { return iOwner; }
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Unit* GetOwner() { return iOwner; }
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = nullptr);
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = nullptr);
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void addTempThreat(float threat, bool apply);
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void addTempThreat(float threat, bool apply);
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void addThreatPercent(int32 percent);
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void addThreatPercent(int32 percent);
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void deleteReferences();
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void deleteReferences();
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// Remove specific faction references
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void deleteReferencesForFaction(uint32 faction);
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// Remove specific faction references
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void deleteReferencesForFaction(uint32 faction);
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// pussywizard: for combat bugs
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void deleteReferencesOutOfRange(float range);
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// pussywizard: for combat bugs
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void deleteReferencesOutOfRange(float range);
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HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
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HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
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void updateThreatTables();
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void updateThreatTables();
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void setOnlineOfflineState(bool isOnline);
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void setOnlineOfflineState(bool isOnline);
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// set state for one reference, defined by Unit
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void setOnlineOfflineState(Unit* creature, bool isOnline);
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// set state for one reference, defined by Unit
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void setOnlineOfflineState(Unit* creature, bool isOnline);
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// delete one reference, defined by Unit
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void deleteReference(Unit* creature);
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// delete one reference, defined by Unit
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void deleteReference(Unit* creature);
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void UpdateVisibility(bool checkThreat);
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void UpdateVisibility(bool checkThreat);
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};
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//=================================================
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#endif
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@@ -171,11 +171,11 @@ void HostileReference::updateOnlineStatus()
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// target is no player or not gamemaster
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// target is not in flight
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if (isValid()
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&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
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&& !getTarget()->IsInFlight()
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&& getTarget()->IsInMap(GetSourceUnit())
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&& getTarget()->InSamePhase(GetSourceUnit())
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)
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&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
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&& !getTarget()->IsInFlight()
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&& getTarget()->IsInMap(GetSourceUnit())
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&& getTarget()->InSamePhase(GetSourceUnit())
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)
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{
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Creature* creature = GetSourceUnit()->ToCreature();
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online = getTarget()->isInAccessiblePlaceFor(creature);
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@@ -247,7 +247,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
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uint64 const guid = victim->GetGUID();
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for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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HostileReference *ref = (*i);
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HostileReference* ref = (*i);
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if (ref && ref->getUnitGuid() == guid)
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return ref;
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}
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@@ -438,7 +438,7 @@ void ThreatManager::_addThreat(Unit* victim, float threat)
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if (!ref) // there was no ref => create a new one
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{
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// threat has to be 0 here
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// threat has to be 0 here
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HostileReference* hostileRef = new HostileReference(victim, this, 0);
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iThreatContainer.addReference(hostileRef);
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hostileRef->addThreat(threat); // now we add the real threat
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@@ -535,8 +535,8 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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switch (threatRefStatusChangeEvent->getType())
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{
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case UEV_THREAT_REF_THREAT_CHANGE:
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if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
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(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f))
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if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue() < 0.0f) ||
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(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue() > 0.0f))
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setDirty(true); // the order in the threat list might have changed
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break;
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case UEV_THREAT_REF_ONLINE_STATUS:
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@@ -594,7 +594,7 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time)
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// Reset all aggro without modifying the threatlist.
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void ThreatManager::resetAllAggro()
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{
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ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
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ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList;
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if (threatList.empty())
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return;
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@@ -35,87 +35,87 @@ struct ThreatCalcHelper
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//==============================================================
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class HostileReference : public Reference<Unit, ThreatManager>
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{
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public:
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HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat);
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public:
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HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat);
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//=================================================
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void addThreat(float modThreat);
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//=================================================
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void addThreat(float modThreat);
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void setThreat(float threat) { addThreat(threat - getThreat()); }
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void setThreat(float threat) { addThreat(threat - getThreat()); }
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void addThreatPercent(int32 percent);
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void addThreatPercent(int32 percent);
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float getThreat() const { return iThreat; }
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float getThreat() const { return iThreat; }
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bool isOnline() const { return iOnline; }
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bool isOnline() const { return iOnline; }
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// used for temporary setting a threat and reducting it later again.
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// the threat modification is stored
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void setTempThreat(float threat)
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// used for temporary setting a threat and reducting it later again.
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// the threat modification is stored
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void setTempThreat(float threat)
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{
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addTempThreat(threat - getThreat());
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}
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void addTempThreat(float threat)
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{
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iTempThreatModifier = threat;
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if (iTempThreatModifier != 0.0f)
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addThreat(iTempThreatModifier);
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}
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void resetTempThreat()
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{
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if (iTempThreatModifier != 0.0f)
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{
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addTempThreat(threat - getThreat());
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addThreat(-iTempThreatModifier);
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iTempThreatModifier = 0.0f;
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}
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}
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void addTempThreat(float threat)
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{
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iTempThreatModifier = threat;
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if (iTempThreatModifier != 0.0f)
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addThreat(iTempThreatModifier);
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}
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float getTempThreatModifier() { return iTempThreatModifier; }
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void resetTempThreat()
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{
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if (iTempThreatModifier != 0.0f)
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{
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addThreat(-iTempThreatModifier);
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iTempThreatModifier = 0.0f;
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}
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}
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//=================================================
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// check, if source can reach target and set the status
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void updateOnlineStatus();
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float getTempThreatModifier() { return iTempThreatModifier; }
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void setOnlineOfflineState(bool isOnline);
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//=================================================
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//=================================================
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// check, if source can reach target and set the status
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void updateOnlineStatus();
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bool operator == (const HostileReference& hostileRef) const { return hostileRef.getUnitGuid() == getUnitGuid(); }
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void setOnlineOfflineState(bool isOnline);
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//=================================================
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//=================================================
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bool operator == (const HostileReference& hostileRef) const { return hostileRef.getUnitGuid() == getUnitGuid(); }
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uint64 getUnitGuid() const { return iUnitGuid; }
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//=================================================
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//=================================================
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// reference is not needed anymore. realy delete it !
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uint64 getUnitGuid() const { return iUnitGuid; }
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void removeReference();
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//=================================================
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// reference is not needed anymore. realy delete it !
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//=================================================
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void removeReference();
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HostileReference* next() { return ((HostileReference*) Reference<Unit, ThreatManager>::next()); }
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//=================================================
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//=================================================
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HostileReference* next() { return ((HostileReference*) Reference<Unit, ThreatManager>::next()); }
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// Tell our refTo (target) object that we have a link
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void targetObjectBuildLink();
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//=================================================
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// Tell our refTo (taget) object, that the link is cut
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void targetObjectDestroyLink();
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// Tell our refTo (target) object that we have a link
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void targetObjectBuildLink();
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// Tell our refFrom (source) object, that the link is cut (Target destroyed)
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void sourceObjectDestroyLink();
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private:
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// Inform the source, that the status of that reference was changed
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void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent);
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// Tell our refTo (taget) object, that the link is cut
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void targetObjectDestroyLink();
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// Tell our refFrom (source) object, that the link is cut (Target destroyed)
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void sourceObjectDestroyLink();
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private:
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// Inform the source, that the status of that reference was changed
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void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent);
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Unit* GetSourceUnit();
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private:
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float iThreat;
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float iTempThreatModifier; // used for taunt
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uint64 iUnitGuid;
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bool iOnline;
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Unit* GetSourceUnit();
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private:
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float iThreat;
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float iTempThreatModifier; // used for taunt
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uint64 iUnitGuid;
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bool iOnline;
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};
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//==============================================================
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@@ -123,138 +123,138 @@ class ThreatManager;
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class ThreatContainer
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{
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friend class ThreatManager;
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friend class ThreatManager;
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public:
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typedef std::list<HostileReference*> StorageType;
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public:
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typedef std::list<HostileReference*> StorageType;
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ThreatContainer(): iDirty(false) { }
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ThreatContainer(): iDirty(false) { }
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~ThreatContainer() { clearReferences(); }
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~ThreatContainer() { clearReferences(); }
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HostileReference* addThreat(Unit* victim, float threat);
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HostileReference* addThreat(Unit* victim, float threat);
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void modifyThreatPercent(Unit* victim, int32 percent);
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void modifyThreatPercent(Unit* victim, int32 percent);
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HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
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HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
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void setDirty(bool isDirty) { iDirty = isDirty; }
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void setDirty(bool isDirty) { iDirty = isDirty; }
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bool isDirty() const { return iDirty; }
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bool isDirty() const { return iDirty; }
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bool empty() const
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{
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return iThreatList.empty();
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}
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bool empty() const
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{
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return iThreatList.empty();
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}
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HostileReference* getMostHated() const
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{
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return iThreatList.empty() ? NULL : iThreatList.front();
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}
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HostileReference* getMostHated() const
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{
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return iThreatList.empty() ? NULL : iThreatList.front();
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}
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HostileReference* getReferenceByTarget(Unit* victim) const;
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HostileReference* getReferenceByTarget(Unit* victim) const;
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StorageType const & getThreatList() const { return iThreatList; }
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StorageType const& getThreatList() const { return iThreatList; }
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private:
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void remove(HostileReference* hostileRef)
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{
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iThreatList.remove(hostileRef);
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}
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private:
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void remove(HostileReference* hostileRef)
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{
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iThreatList.remove(hostileRef);
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}
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void addReference(HostileReference* hostileRef)
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{
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iThreatList.push_back(hostileRef);
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}
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void addReference(HostileReference* hostileRef)
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{
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iThreatList.push_back(hostileRef);
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}
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void clearReferences();
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void clearReferences();
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// Sort the list if necessary
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void update();
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// Sort the list if necessary
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void update();
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StorageType iThreatList;
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bool iDirty;
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StorageType iThreatList;
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bool iDirty;
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};
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//=================================================
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class ThreatManager
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{
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public:
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friend class HostileReference;
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public:
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friend class HostileReference;
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explicit ThreatManager(Unit* owner);
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explicit ThreatManager(Unit* owner);
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~ThreatManager() { clearReferences(); }
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~ThreatManager() { clearReferences(); }
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void clearReferences();
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void clearReferences();
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void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
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void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
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void doAddThreat(Unit* victim, float threat);
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void doAddThreat(Unit* victim, float threat);
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void modifyThreatPercent(Unit* victim, int32 percent);
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void modifyThreatPercent(Unit* victim, int32 percent);
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float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
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float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
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float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false);
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float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false);
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bool isThreatListEmpty() const { return iThreatContainer.empty(); }
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bool areThreatListsEmpty() const { return iThreatContainer.empty() && iThreatOfflineContainer.empty(); }
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bool isThreatListEmpty() const { return iThreatContainer.empty(); }
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bool areThreatListsEmpty() const { return iThreatContainer.empty() && iThreatOfflineContainer.empty(); }
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void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
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void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
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bool isNeedUpdateToClient(uint32 time);
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bool isNeedUpdateToClient(uint32 time);
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HostileReference* getCurrentVictim() const { return iCurrentVictim; }
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HostileReference* getCurrentVictim() const { return iCurrentVictim; }
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Unit* GetOwner() const { return iOwner; }
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Unit* GetOwner() const { return iOwner; }
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Unit* getHostilTarget();
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Unit* getHostilTarget();
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void tauntApply(Unit* taunter);
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void tauntFadeOut(Unit* taunter);
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void tauntApply(Unit* taunter);
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void tauntFadeOut(Unit* taunter);
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void setCurrentVictim(HostileReference* hostileRef);
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void setCurrentVictim(HostileReference* hostileRef);
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void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
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void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
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// Reset all aggro without modifying the threadlist.
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void resetAllAggro();
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// Reset all aggro without modifying the threadlist.
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void resetAllAggro();
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// Reset all aggro of unit in threadlist satisfying the predicate.
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template<class PREDICATE> void resetAggro(PREDICATE predicate)
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||||
// Reset all aggro of unit in threadlist satisfying the predicate.
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||||
template<class PREDICATE> void resetAggro(PREDICATE predicate)
|
||||
{
|
||||
ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList;
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||||
if (threatList.empty())
|
||||
return;
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||||
|
||||
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
{
|
||||
ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
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||||
if (threatList.empty())
|
||||
return;
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||||
HostileReference* ref = (*itr);
|
||||
|
||||
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
if (predicate(ref->getTarget()))
|
||||
{
|
||||
HostileReference* ref = (*itr);
|
||||
|
||||
if (predicate(ref->getTarget()))
|
||||
{
|
||||
ref->setThreat(0);
|
||||
setDirty(true);
|
||||
}
|
||||
ref->setThreat(0);
|
||||
setDirty(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// methods to access the lists from the outside to do some dirty manipulation (scriping and such)
|
||||
// I hope they are used as little as possible.
|
||||
ThreatContainer::StorageType const & getThreatList() const { return iThreatContainer.getThreatList(); }
|
||||
ThreatContainer::StorageType const & getOfflineThreatList() const { return iThreatOfflineContainer.getThreatList(); }
|
||||
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
|
||||
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
|
||||
private:
|
||||
void _addThreat(Unit* victim, float threat);
|
||||
// methods to access the lists from the outside to do some dirty manipulation (scriping and such)
|
||||
// I hope they are used as little as possible.
|
||||
ThreatContainer::StorageType const& getThreatList() const { return iThreatContainer.getThreatList(); }
|
||||
ThreatContainer::StorageType const& getOfflineThreatList() const { return iThreatOfflineContainer.getThreatList(); }
|
||||
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
|
||||
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
|
||||
private:
|
||||
void _addThreat(Unit* victim, float threat);
|
||||
|
||||
HostileReference* iCurrentVictim;
|
||||
Unit* iOwner;
|
||||
uint32 iUpdateTimer;
|
||||
ThreatContainer iThreatContainer;
|
||||
ThreatContainer iThreatOfflineContainer;
|
||||
HostileReference* iCurrentVictim;
|
||||
Unit* iOwner;
|
||||
uint32 iUpdateTimer;
|
||||
ThreatContainer iThreatContainer;
|
||||
ThreatContainer iThreatOfflineContainer;
|
||||
};
|
||||
|
||||
//=================================================
|
||||
@@ -264,14 +264,14 @@ namespace acore
|
||||
// Binary predicate for sorting HostileReferences based on threat value
|
||||
class ThreatOrderPred
|
||||
{
|
||||
public:
|
||||
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
|
||||
bool operator() (HostileReference const* a, HostileReference const* b) const
|
||||
{
|
||||
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
|
||||
}
|
||||
private:
|
||||
const bool m_ascending;
|
||||
public:
|
||||
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
|
||||
bool operator() (HostileReference const* a, HostileReference const* b) const
|
||||
{
|
||||
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
|
||||
}
|
||||
private:
|
||||
const bool m_ascending;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -19,25 +19,25 @@ class HostileReference;
|
||||
enum UNIT_EVENT_TYPE
|
||||
{
|
||||
// Player/Pet changed on/offline status
|
||||
UEV_THREAT_REF_ONLINE_STATUS = 1<<0,
|
||||
UEV_THREAT_REF_ONLINE_STATUS = 1 << 0,
|
||||
|
||||
// Threat for Player/Pet changed
|
||||
UEV_THREAT_REF_THREAT_CHANGE = 1<<1,
|
||||
UEV_THREAT_REF_THREAT_CHANGE = 1 << 1,
|
||||
|
||||
// Player/Pet will be removed from list (dead) [for internal use]
|
||||
UEV_THREAT_REF_REMOVE_FROM_LIST = 1<<2,
|
||||
UEV_THREAT_REF_REMOVE_FROM_LIST = 1 << 2,
|
||||
|
||||
// Player/Pet entered/left water or some other place where it is/was not accessible for the creature
|
||||
UEV_THREAT_REF_ASSECCIBLE_STATUS = 1<<3,
|
||||
UEV_THREAT_REF_ASSECCIBLE_STATUS = 1 << 3,
|
||||
|
||||
// Threat list is going to be sorted (if dirty flag is set)
|
||||
UEV_THREAT_SORT_LIST = 1<<4,
|
||||
UEV_THREAT_SORT_LIST = 1 << 4,
|
||||
|
||||
// New target should be fetched, could tbe the current target as well
|
||||
UEV_THREAT_SET_NEXT_TARGET = 1<<5,
|
||||
UEV_THREAT_SET_NEXT_TARGET = 1 << 5,
|
||||
|
||||
// A new victim (target) was set. Could be NULL
|
||||
UEV_THREAT_VICTIM_CHANGED = 1<<6,
|
||||
UEV_THREAT_VICTIM_CHANGED = 1 << 6,
|
||||
|
||||
// Future use
|
||||
//UEV_UNIT_KILLED = 1<<7,
|
||||
@@ -57,14 +57,14 @@ enum UNIT_EVENT_TYPE
|
||||
|
||||
class UnitBaseEvent
|
||||
{
|
||||
private:
|
||||
uint32 iType;
|
||||
public:
|
||||
UnitBaseEvent(uint32 pType) { iType = pType; }
|
||||
uint32 getType() const { return iType; }
|
||||
bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
|
||||
private:
|
||||
uint32 iType;
|
||||
public:
|
||||
UnitBaseEvent(uint32 pType) { iType = pType; }
|
||||
uint32 getType() const { return iType; }
|
||||
bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
|
||||
|
||||
void setType(uint32 pType) { iType = pType; }
|
||||
void setType(uint32 pType) { iType = pType; }
|
||||
|
||||
};
|
||||
|
||||
@@ -72,52 +72,52 @@ class UnitBaseEvent
|
||||
|
||||
class ThreatRefStatusChangeEvent : public UnitBaseEvent
|
||||
{
|
||||
private:
|
||||
HostileReference* iHostileReference;
|
||||
union
|
||||
{
|
||||
float iFValue;
|
||||
int32 iIValue;
|
||||
bool iBValue;
|
||||
};
|
||||
ThreatManager* iThreatManager;
|
||||
public:
|
||||
ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = nullptr; }
|
||||
private:
|
||||
HostileReference* iHostileReference;
|
||||
union
|
||||
{
|
||||
float iFValue;
|
||||
int32 iIValue;
|
||||
bool iBValue;
|
||||
};
|
||||
ThreatManager* iThreatManager;
|
||||
public:
|
||||
ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = nullptr; }
|
||||
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; }
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; }
|
||||
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iFValue = pValue; }
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iFValue = pValue; }
|
||||
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iBValue = pValue; }
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(nullptr) { iHostileReference = pHostileReference; iBValue = pValue; }
|
||||
|
||||
int32 getIValue() const { return iIValue; }
|
||||
int32 getIValue() const { return iIValue; }
|
||||
|
||||
float getFValue() const { return iFValue; }
|
||||
float getFValue() const { return iFValue; }
|
||||
|
||||
bool getBValue() const { return iBValue; }
|
||||
bool getBValue() const { return iBValue; }
|
||||
|
||||
void setBValue(bool pValue) { iBValue = pValue; }
|
||||
void setBValue(bool pValue) { iBValue = pValue; }
|
||||
|
||||
HostileReference* getReference() const { return iHostileReference; }
|
||||
HostileReference* getReference() const { return iHostileReference; }
|
||||
|
||||
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
|
||||
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
|
||||
|
||||
ThreatManager* getThreatManager() const { return iThreatManager; }
|
||||
ThreatManager* getThreatManager() const { return iThreatManager; }
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
|
||||
class ThreatManagerEvent : public ThreatRefStatusChangeEvent
|
||||
{
|
||||
private:
|
||||
ThreatContainer* iThreatContainer;
|
||||
public:
|
||||
ThreatManagerEvent(uint32 pType) : ThreatRefStatusChangeEvent(pType), iThreatContainer(nullptr) {}
|
||||
ThreatManagerEvent(uint32 pType, HostileReference* pHostileReference) : ThreatRefStatusChangeEvent(pType, pHostileReference), iThreatContainer(nullptr) {}
|
||||
private:
|
||||
ThreatContainer* iThreatContainer;
|
||||
public:
|
||||
ThreatManagerEvent(uint32 pType) : ThreatRefStatusChangeEvent(pType), iThreatContainer(nullptr) {}
|
||||
ThreatManagerEvent(uint32 pType, HostileReference* pHostileReference) : ThreatRefStatusChangeEvent(pType, pHostileReference), iThreatContainer(nullptr) {}
|
||||
|
||||
void setThreatContainer(ThreatContainer* pThreatContainer) { iThreatContainer = pThreatContainer; }
|
||||
void setThreatContainer(ThreatContainer* pThreatContainer) { iThreatContainer = pThreatContainer; }
|
||||
|
||||
ThreatContainer* getThreatContainer() const { return iThreatContainer; }
|
||||
ThreatContainer* getThreatContainer() const { return iThreatContainer; }
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
|
||||
Reference in New Issue
Block a user