refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -139,7 +139,7 @@ void Channel::CleanOldChannelsInDB()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_CHANNELS_BANS);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
}
@@ -176,9 +176,9 @@ void Channel::JoinChannel(Player* player, std::string const& pass)
}
if (HasFlag(CHANNEL_FLAG_LFG) &&
sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) &&
AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) &&
player->GetGroup())
sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) &&
AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) &&
player->GetGroup())
{
WorldPacket data;
MakeNotInLfg(&data);
@@ -189,7 +189,7 @@ void Channel::JoinChannel(Player* player, std::string const& pass)
player->JoinedChannel(this);
if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) ||
!sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
!sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
{
WorldPacket data;
MakeJoined(&data, guid);
@@ -268,7 +268,7 @@ void Channel::LeaveChannel(Player* player, bool send)
playersStore.erase(guid);
if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) ||
!sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
!sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
{
WorldPacket data;
MakeLeft(&data, guid);
@@ -593,10 +593,10 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo
uint64 victim = newp ? newp->GetGUID() : 0;
if (!victim || !IsOn(victim) ||
// allow make moderator from another team only if both is GMs
// at this moment this only way to show channel post for GM from another team
((!AccountMgr::IsGMAccount(sec) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) && player->GetTeamId() != newp->GetTeamId() &&
!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
// allow make moderator from another team only if both is GMs
// at this moment this only way to show channel post for GM from another team
((!AccountMgr::IsGMAccount(sec) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) && player->GetTeamId() != newp->GetTeamId() &&
!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
{
WorldPacket data;
MakePlayerNotFound(&data, p2n);
@@ -662,7 +662,7 @@ void Channel::SetOwner(Player const* player, std::string const& newname)
uint64 victim = newp ? newp->GetGUID() : 0;
if (!victim || !IsOn(victim) || (newp->GetTeamId() != player->GetTeamId() &&
!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)))
{
WorldPacket data;
MakePlayerNotFound(&data, newname);
@@ -698,7 +698,7 @@ void Channel::List(Player const* player)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s", player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str());
#endif
WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+playersStore.size()*(8+1));
WorldPacket data(SMSG_CHANNEL_LIST, 1 + (GetName().size() + 1) + 1 + 4 + playersStore.size() * (8 + 1));
data << uint8(1); // channel type?
data << GetName(); // channel name
data << uint8(GetFlags()); // channel flags?
@@ -742,7 +742,7 @@ void Channel::Announce(Player const* player)
return;
}
if (_channelRights.flags & (CHANNEL_RIGHT_FORCE_NO_ANNOUNCEMENTS|CHANNEL_RIGHT_FORCE_ANNOUNCEMENTS))
if (_channelRights.flags & (CHANNEL_RIGHT_FORCE_NO_ANNOUNCEMENTS | CHANNEL_RIGHT_FORCE_ANNOUNCEMENTS))
{
WorldPacket data;
MakeNotModerator(&data);
@@ -817,14 +817,14 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang)
SendToAll(&data, pinfo.IsModerator() ? 0 : guid);
}
void Channel::EveryoneSayToSelf(const char *what)
void Channel::EveryoneSayToSelf(const char* what)
{
if (!what)
return;
uint32 messageLength = strlen(what) + 1;
WorldPacket data(SMSG_MESSAGECHAT, 1+4+8+4+_name.size()+1+8+4+messageLength+1);
WorldPacket data(SMSG_MESSAGECHAT, 1 + 4 + 8 + 4 + _name.size() + 1 + 8 + 4 + messageLength + 1);
data << (uint8)CHAT_MSG_CHANNEL;
data << (uint32)LANG_UNIVERSAL;
data << uint64(0); // put player guid here
@@ -838,7 +838,7 @@ void Channel::EveryoneSayToSelf(const char *what)
for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
{
data.put(5, i->first);
data.put(17+_name.size()+1, i->first);
data.put(17 + _name.size() + 1, i->first);
i->second.plrPtr->GetSession()->SendPacket(&data);
}
}
@@ -1120,7 +1120,7 @@ void Channel::MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good)
*data << uint64(good);
}
void Channel::MakePlayerNotBanned(WorldPacket* data, const std::string &name)
void Channel::MakePlayerNotBanned(WorldPacket* data, const std::string& name)
{
MakeNotifyPacket(data, CHAT_PLAYER_NOT_BANNED_NOTICE);
*data << name;

View File

@@ -73,11 +73,11 @@ enum ChannelFlags
CHANNEL_FLAG_CITY = 0x20,
CHANNEL_FLAG_LFG = 0x40,
CHANNEL_FLAG_VOICE = 0x80
// General 0x18 = 0x10 | 0x08
// Trade 0x3C = 0x20 | 0x10 | 0x08 | 0x04
// LocalDefence 0x18 = 0x10 | 0x08
// GuildRecruitment 0x38 = 0x20 | 0x10 | 0x08
// LookingForGroup 0x50 = 0x40 | 0x10
// General 0x18 = 0x10 | 0x08
// Trade 0x3C = 0x20 | 0x10 | 0x08 | 0x04
// LocalDefence 0x18 = 0x10 | 0x08
// GuildRecruitment 0x38 = 0x20 | 0x10 | 0x08
// LookingForGroup 0x50 = 0x40 | 0x10
};
enum ChannelDBCFlags
@@ -104,8 +104,8 @@ enum ChannelMemberFlags
MEMBER_FLAG_MUTED = 0x08,
MEMBER_FLAG_CUSTOM = 0x10,
MEMBER_FLAG_MIC_MUTED = 0x20
// 0x40
// 0x80
// 0x40
// 0x80
};
class ChannelRights
@@ -166,7 +166,7 @@ class Channel
}
bool IsAllowedToSpeak(uint32 speakDelay) // pussywizard
{
if (lastSpeakTime+speakDelay <= sWorld->GetGameTime())
if (lastSpeakTime + speakDelay <= sWorld->GetGameTime())
{
lastSpeakTime = sWorld->GetGameTime();
return true;
@@ -178,159 +178,159 @@ class Channel
bool _gmStatus = false;
};
public:
Channel(std::string const& name, uint32 channel_id, uint32 channelDBId, TeamId teamId = TEAM_NEUTRAL, bool announce = true, bool ownership = true);
std::string const& GetName() const { return _name; }
uint32 GetChannelId() const { return _channelId; }
bool IsConstant() const { return _channelId != 0; }
bool IsAnnounce() const { return _announce; }
bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
std::string const& GetPassword() const { return _password; }
void SetPassword(std::string const& npassword) { _password = npassword; }
uint32 GetNumPlayers() const { return playersStore.size(); }
uint8 GetFlags() const { return _flags; }
bool HasFlag(uint8 flag) const { return _flags & flag; }
public:
Channel(std::string const& name, uint32 channel_id, uint32 channelDBId, TeamId teamId = TEAM_NEUTRAL, bool announce = true, bool ownership = true);
std::string const& GetName() const { return _name; }
uint32 GetChannelId() const { return _channelId; }
bool IsConstant() const { return _channelId != 0; }
bool IsAnnounce() const { return _announce; }
bool IsLFG() const { return GetFlags() & CHANNEL_FLAG_LFG; }
std::string const& GetPassword() const { return _password; }
void SetPassword(std::string const& npassword) { _password = npassword; }
uint32 GetNumPlayers() const { return playersStore.size(); }
uint8 GetFlags() const { return _flags; }
bool HasFlag(uint8 flag) const { return _flags & flag; }
void JoinChannel(Player* player, std::string const& pass);
void LeaveChannel(Player* player, bool send = true);
void KickOrBan(Player const* player, std::string const& badname, bool ban);
void Kick(Player const* player, std::string const& badname) { KickOrBan(player, badname, false); }
void Ban(Player const* player, std::string const& badname) { KickOrBan(player, badname, true); }
void AddBan(uint32 guid, uint32 time) { bannedStore[guid] = time; }
void UnBan(Player const* player, std::string const& badname);
void UnBan(uint64 guid);
void Password(Player const* player, std::string const& pass);
void SetMode(Player const* player, std::string const& p2n, bool mod, bool set);
void SetOwner(uint64 guid, bool exclaim = true);
void SetOwner(Player const* player, std::string const& name);
void SendWhoOwner(uint64 guid);
void SetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, true); }
void UnsetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, false); }
void SetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, true); }
void UnsetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, false); }
void List(Player const* player);
void Announce(Player const* player);
void Say(uint64 guid, std::string const& what, uint32 lang);
void EveryoneSayToSelf(const char *what);
void Invite(Player const* player, std::string const& newp);
void Voice(uint64 guid1, uint64 guid2);
void DeVoice(uint64 guid1, uint64 guid2);
void JoinNotify(Player* p);
void LeaveNotify(Player* p);
void FlagsNotify(Player* p);
static void CleanOldChannelsInDB();
void JoinChannel(Player* player, std::string const& pass);
void LeaveChannel(Player* player, bool send = true);
void KickOrBan(Player const* player, std::string const& badname, bool ban);
void Kick(Player const* player, std::string const& badname) { KickOrBan(player, badname, false); }
void Ban(Player const* player, std::string const& badname) { KickOrBan(player, badname, true); }
void AddBan(uint32 guid, uint32 time) { bannedStore[guid] = time; }
void UnBan(Player const* player, std::string const& badname);
void UnBan(uint64 guid);
void Password(Player const* player, std::string const& pass);
void SetMode(Player const* player, std::string const& p2n, bool mod, bool set);
void SetOwner(uint64 guid, bool exclaim = true);
void SetOwner(Player const* player, std::string const& name);
void SendWhoOwner(uint64 guid);
void SetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, true); }
void UnsetModerator(Player const* player, std::string const& newname) { SetMode(player, newname, true, false); }
void SetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, true); }
void UnsetMute(Player const* player, std::string const& newname) { SetMode(player, newname, false, false); }
void List(Player const* player);
void Announce(Player const* player);
void Say(uint64 guid, std::string const& what, uint32 lang);
void EveryoneSayToSelf(const char* what);
void Invite(Player const* player, std::string const& newp);
void Voice(uint64 guid1, uint64 guid2);
void DeVoice(uint64 guid1, uint64 guid2);
void JoinNotify(Player* p);
void LeaveNotify(Player* p);
void FlagsNotify(Player* p);
static void CleanOldChannelsInDB();
// pussywizard:
void AddWatching(Player* p);
void RemoveWatching(Player* p);
// pussywizard:
void AddWatching(Player* p);
void RemoveWatching(Player* p);
private:
// initial packet data (notify type and channel name)
void MakeNotifyPacket(WorldPacket* data, uint8 notify_type);
// type specific packet data
void MakeJoined(WorldPacket* data, uint64 guid); //+ 0x00
void MakeLeft(WorldPacket* data, uint64 guid); //+ 0x01
void MakeYouJoined(WorldPacket* data); //+ 0x02
void MakeYouLeft(WorldPacket* data); //+ 0x03
void MakeWrongPassword(WorldPacket* data); //? 0x04
void MakeNotMember(WorldPacket* data); //? 0x05
void MakeNotModerator(WorldPacket* data); //? 0x06
void MakePasswordChanged(WorldPacket* data, uint64 guid); //+ 0x07
void MakeOwnerChanged(WorldPacket* data, uint64 guid); //? 0x08
void MakePlayerNotFound(WorldPacket* data, std::string const& name); //+ 0x09
void MakeNotOwner(WorldPacket* data); //? 0x0A
void MakeChannelOwner(WorldPacket* data); //? 0x0B
void MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags); //+ 0x0C
void MakeAnnouncementsOn(WorldPacket* data, uint64 guid); //+ 0x0D
void MakeAnnouncementsOff(WorldPacket* data, uint64 guid); //+ 0x0E
void MakeMuted(WorldPacket* data); //? 0x11
void MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good); //? 0x12
void MakeBanned(WorldPacket* data); //? 0x13
void MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x14
void MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x15
void MakePlayerNotBanned(WorldPacket* data, std::string const& name); //? 0x16
void MakePlayerAlreadyMember(WorldPacket* data, uint64 guid); //+ 0x17
void MakeInvite(WorldPacket* data, uint64 guid); //? 0x18
void MakeInviteWrongFaction(WorldPacket* data); //? 0x19
void MakeWrongFaction(WorldPacket* data); //? 0x1A
void MakeInvalidName(WorldPacket* data); //? 0x1B
void MakeNotModerated(WorldPacket* data); //? 0x1C
void MakePlayerInvited(WorldPacket* data, std::string const& name); //+ 0x1D
void MakePlayerInviteBanned(WorldPacket* data, std::string const& name);//? 0x1E
void MakeThrottled(WorldPacket* data); //? 0x1F
void MakeNotInArea(WorldPacket* data); //? 0x20
void MakeNotInLfg(WorldPacket* data); //? 0x21
void MakeVoiceOn(WorldPacket* data, uint64 guid); //+ 0x22
void MakeVoiceOff(WorldPacket* data, uint64 guid); //+ 0x23
private:
// initial packet data (notify type and channel name)
void MakeNotifyPacket(WorldPacket* data, uint8 notify_type);
// type specific packet data
void MakeJoined(WorldPacket* data, uint64 guid); //+ 0x00
void MakeLeft(WorldPacket* data, uint64 guid); //+ 0x01
void MakeYouJoined(WorldPacket* data); //+ 0x02
void MakeYouLeft(WorldPacket* data); //+ 0x03
void MakeWrongPassword(WorldPacket* data); //? 0x04
void MakeNotMember(WorldPacket* data); //? 0x05
void MakeNotModerator(WorldPacket* data); //? 0x06
void MakePasswordChanged(WorldPacket* data, uint64 guid); //+ 0x07
void MakeOwnerChanged(WorldPacket* data, uint64 guid); //? 0x08
void MakePlayerNotFound(WorldPacket* data, std::string const& name); //+ 0x09
void MakeNotOwner(WorldPacket* data); //? 0x0A
void MakeChannelOwner(WorldPacket* data); //? 0x0B
void MakeModeChange(WorldPacket* data, uint64 guid, uint8 oldflags); //+ 0x0C
void MakeAnnouncementsOn(WorldPacket* data, uint64 guid); //+ 0x0D
void MakeAnnouncementsOff(WorldPacket* data, uint64 guid); //+ 0x0E
void MakeMuted(WorldPacket* data); //? 0x11
void MakePlayerKicked(WorldPacket* data, uint64 bad, uint64 good); //? 0x12
void MakeBanned(WorldPacket* data); //? 0x13
void MakePlayerBanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x14
void MakePlayerUnbanned(WorldPacket* data, uint64 bad, uint64 good); //? 0x15
void MakePlayerNotBanned(WorldPacket* data, std::string const& name); //? 0x16
void MakePlayerAlreadyMember(WorldPacket* data, uint64 guid); //+ 0x17
void MakeInvite(WorldPacket* data, uint64 guid); //? 0x18
void MakeInviteWrongFaction(WorldPacket* data); //? 0x19
void MakeWrongFaction(WorldPacket* data); //? 0x1A
void MakeInvalidName(WorldPacket* data); //? 0x1B
void MakeNotModerated(WorldPacket* data); //? 0x1C
void MakePlayerInvited(WorldPacket* data, std::string const& name); //+ 0x1D
void MakePlayerInviteBanned(WorldPacket* data, std::string const& name);//? 0x1E
void MakeThrottled(WorldPacket* data); //? 0x1F
void MakeNotInArea(WorldPacket* data); //? 0x20
void MakeNotInLfg(WorldPacket* data); //? 0x21
void MakeVoiceOn(WorldPacket* data, uint64 guid); //+ 0x22
void MakeVoiceOff(WorldPacket* data, uint64 guid); //+ 0x23
void SendToAll(WorldPacket* data, uint64 guid = 0);
void SendToAllButOne(WorldPacket* data, uint64 who);
void SendToOne(WorldPacket* data, uint64 who);
void SendToAllWatching(WorldPacket* data);
void SendToAll(WorldPacket* data, uint64 guid = 0);
void SendToAllButOne(WorldPacket* data, uint64 who);
void SendToOne(WorldPacket* data, uint64 who);
void SendToAllWatching(WorldPacket* data);
bool IsOn(uint64 who) const { return playersStore.find(who) != playersStore.end(); }
bool IsBanned(uint64 guid) const;
bool IsOn(uint64 who) const { return playersStore.find(who) != playersStore.end(); }
bool IsBanned(uint64 guid) const;
void UpdateChannelInDB() const;
void UpdateChannelUseageInDB() const;
void AddChannelBanToDB(uint32 guid, uint32 time) const;
void RemoveChannelBanFromDB(uint32 guid) const;
void UpdateChannelInDB() const;
void UpdateChannelUseageInDB() const;
void AddChannelBanToDB(uint32 guid, uint32 time) const;
void RemoveChannelBanFromDB(uint32 guid) const;
uint8 GetPlayerFlags(uint64 guid) const
uint8 GetPlayerFlags(uint64 guid) const
{
PlayerContainer::const_iterator itr = playersStore.find(guid);
return itr != playersStore.end() ? itr->second.flags : 0;
}
void SetModerator(uint64 guid, bool set)
{
PlayerInfo& pinfo = playersStore[guid];
if (pinfo.IsModerator() != set)
{
PlayerContainer::const_iterator itr = playersStore.find(guid);
return itr != playersStore.end() ? itr->second.flags : 0;
}
uint8 oldFlag = pinfo.flags;
pinfo.SetModerator(set);
void SetModerator(uint64 guid, bool set)
WorldPacket data;
MakeModeChange(&data, guid, oldFlag);
SendToAll(&data);
FlagsNotify(pinfo.plrPtr);
}
}
void SetMute(uint64 guid, bool set)
{
PlayerInfo& pinfo = playersStore[guid];
if (pinfo.IsMuted() != set)
{
PlayerInfo& pinfo = playersStore[guid];
if (pinfo.IsModerator() != set)
{
uint8 oldFlag = pinfo.flags;
pinfo.SetModerator(set);
uint8 oldFlag = pinfo.flags;
pinfo.SetMuted(set);
WorldPacket data;
MakeModeChange(&data, guid, oldFlag);
SendToAll(&data);
FlagsNotify(pinfo.plrPtr);
}
WorldPacket data;
MakeModeChange(&data, guid, oldFlag);
SendToAll(&data);
}
}
void SetMute(uint64 guid, bool set)
{
PlayerInfo& pinfo = playersStore[guid];
if (pinfo.IsMuted() != set)
{
uint8 oldFlag = pinfo.flags;
pinfo.SetMuted(set);
typedef std::unordered_map<uint64, PlayerInfo> PlayerContainer;
typedef std::unordered_map<uint32, uint32> BannedContainer;
typedef std::unordered_set<Player*> PlayersWatchingContainer;
WorldPacket data;
MakeModeChange(&data, guid, oldFlag);
SendToAll(&data);
}
}
typedef std::unordered_map<uint64, PlayerInfo> PlayerContainer;
typedef std::unordered_map<uint32, uint32> BannedContainer;
typedef std::unordered_set<Player*> PlayersWatchingContainer;
bool _announce;
bool _ownership;
bool _IsSaved;
bool _isOwnerGM;
uint8 _flags;
uint32 _channelId;
uint32 _channelDBId;
TeamId _teamId;
uint64 _ownerGUID;
std::string _name;
std::string _password;
ChannelRights _channelRights;
PlayerContainer playersStore;
BannedContainer bannedStore;
PlayersWatchingContainer playersWatchingStore;
bool _announce;
bool _ownership;
bool _IsSaved;
bool _isOwnerGM;
uint8 _flags;
uint32 _channelId;
uint32 _channelDBId;
TeamId _teamId;
uint64 _ownerGUID;
std::string _name;
std::string _password;
ChannelRights _channelRights;
PlayerContainer playersStore;
BannedContainer bannedStore;
PlayersWatchingContainer playersWatchingStore;
};
#endif

View File

@@ -70,16 +70,14 @@ void ChannelMgr::LoadChannels()
Field* banFields = banResult->Fetch();
if (!banFields)
break;
newChannel->AddBan(banFields[0].GetUInt32(), banFields[1].GetUInt32());
}
while (banResult->NextRow());
newChannel->AddBan(banFields[0].GetUInt32(), banFields[1].GetUInt32());
} while (banResult->NextRow());
}
if (channelDBId > ChannelMgr::_channelIdMax)
if (channelDBId > ChannelMgr::_channelIdMax)
ChannelMgr::_channelIdMax = channelDBId;
++count;
}
while (result->NextRow());
} while (result->NextRow());
sLog->outString(">> Loaded %u channels for %s in %ums", count, _teamId == TEAM_ALLIANCE ? "Alliance" : "Horde", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();

View File

@@ -19,30 +19,30 @@ class ChannelMgr
typedef std::unordered_map<std::wstring, Channel*> ChannelMap;
typedef std::map<std::string, ChannelRights> ChannelRightsMap;
public:
ChannelMgr(TeamId teamId) : _teamId(teamId)
{ }
public:
ChannelMgr(TeamId teamId) : _teamId(teamId)
{ }
~ChannelMgr();
~ChannelMgr();
static ChannelMgr * forTeam(TeamId teamId);
static ChannelMgr* forTeam(TeamId teamId);
Channel* GetJoinChannel(std::string const& name, uint32 channel_id);
Channel* GetChannel(std::string const& name, Player* p, bool pkt = true);
void LoadChannels();
Channel* GetJoinChannel(std::string const& name, uint32 channel_id);
Channel* GetChannel(std::string const& name, Player* p, bool pkt = true);
void LoadChannels();
static void LoadChannelRights();
static const ChannelRights& GetChannelRightsFor(const std::string& name);
static void SetChannelRightsFor(const std::string& name, const uint32& flags, const uint32& speakDelay, const std::string& joinmessage, const std::string& speakmessage, const std::set<uint32>& moderators);
static uint32 _channelIdMax;
static void LoadChannelRights();
static const ChannelRights& GetChannelRightsFor(const std::string& name);
static void SetChannelRightsFor(const std::string& name, const uint32& flags, const uint32& speakDelay, const std::string& joinmessage, const std::string& speakmessage, const std::set<uint32>& moderators);
static uint32 _channelIdMax;
private:
ChannelMap channels;
TeamId _teamId;
static ChannelRightsMap channels_rights;
static ChannelRights channelRightsEmpty; // when not found in the map, reference to this is returned
private:
ChannelMap channels;
TeamId _teamId;
static ChannelRightsMap channels_rights;
static ChannelRights channelRightsEmpty; // when not found in the map, reference to this is returned
void MakeNotOnPacket(WorldPacket* data, std::string const& name);
void MakeNotOnPacket(WorldPacket* data, std::string const& name);
};
class AllianceChannelMgr : public ChannelMgr { public: AllianceChannelMgr() : ChannelMgr(TEAM_ALLIANCE) {} };

View File

@@ -51,8 +51,7 @@ std::vector<ChatCommand> const& ChatHandler::getCommandTable()
std::string name = fields[0].GetString();
SetDataForCommandInTable(commandTableCache, name.c_str(), fields[1].GetUInt8(), fields[2].GetString(), name);
}
while (result->NextRow());
} while (result->NextRow());
}
}
@@ -61,7 +60,7 @@ std::vector<ChatCommand> const& ChatHandler::getCommandTable()
std::string ChatHandler::PGetParseString(uint32 entry, ...) const
{
const char *format = GetAcoreString(entry);
const char* format = GetAcoreString(entry);
char str[1024];
va_list ap;
va_start(ap, entry);
@@ -148,7 +147,8 @@ bool ChatHandler::hasStringAbbr(const char* name, const char* part)
return false;
else if (tolower(*name) != tolower(*part))
return false;
++name; ++part;
++name;
++part;
}
}
// allow with any for ""
@@ -156,7 +156,7 @@ bool ChatHandler::hasStringAbbr(const char* name, const char* part)
return true;
}
void ChatHandler::SendSysMessage(const char *str)
void ChatHandler::SendSysMessage(const char* str)
{
WorldPacket data;
@@ -173,7 +173,7 @@ void ChatHandler::SendSysMessage(const char *str)
free(buf);
}
void ChatHandler::SendGlobalSysMessage(const char *str)
void ChatHandler::SendGlobalSysMessage(const char* str)
{
// Chat output
WorldPacket data;
@@ -191,7 +191,7 @@ void ChatHandler::SendGlobalSysMessage(const char *str)
free(buf);
}
void ChatHandler::SendGlobalGMSysMessage(const char *str)
void ChatHandler::SendGlobalGMSysMessage(const char* str)
{
// Chat output
WorldPacket data;
@@ -216,7 +216,7 @@ void ChatHandler::SendSysMessage(uint32 entry)
void ChatHandler::PSendSysMessage(uint32 entry, ...)
{
const char *format = GetAcoreString(entry);
const char* format = GetAcoreString(entry);
va_list ap;
char str [2048];
va_start(ap, entry);
@@ -225,7 +225,7 @@ void ChatHandler::PSendSysMessage(uint32 entry, ...)
SendSysMessage(str);
}
void ChatHandler::PSendSysMessage(const char *format, ...)
void ChatHandler::PSendSysMessage(const char* format, ...)
{
va_list ap;
char str [2048];
@@ -318,13 +318,13 @@ bool ChatHandler::ExecuteCommandInTable(std::vector<ChatCommand> const& table, c
}
sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (%ul) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected: %s (%ul)]",
fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()),
m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
player->GetPositionZ(), player->GetMapId(),
player->GetMap()->GetMapName(),
areaId, areaName.c_str(), zoneName.c_str(),
(player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
GUID_LOPART(guid));
fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()),
m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
player->GetPositionZ(), player->GetMapId(),
player->GetMap()->GetMapName(),
areaId, areaName.c_str(), zoneName.c_str(),
(player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
GUID_LOPART(guid));
}
}
// some commands have custom error messages. Don't send the default one in these cases.
@@ -405,7 +405,7 @@ bool ChatHandler::ParseCommands(char const* text)
std::string fullcmd = text;
if (m_session && AccountMgr::IsPlayerAccount(m_session->GetSecurity()) && !sWorld->getBoolConfig(CONFIG_ALLOW_PLAYER_COMMANDS))
return false;
return false;
/// chat case (.command or !command format)
if (m_session)
@@ -443,19 +443,19 @@ bool ChatHandler::ParseCommands(char const* text)
bool ChatHandler::isValidChatMessage(char const* message)
{
/*
Valid examples:
|cffa335ee|Hitem:812:0:0:0:0:0:0:0:70|h[Glowing Brightwood Staff]|h|r
|cff808080|Hquest:2278:47|h[The Platinum Discs]|h|r
|cffffd000|Htrade:4037:1:150:1:6AAAAAAAAAAAAAAAAAAAAAAOAADAAAAAAAAAAAAAAAAIAAAAAAAAA|h[Engineering]|h|r
|cff4e96f7|Htalent:2232:-1|h[Taste for Blood]|h|r
|cff71d5ff|Hspell:21563|h[Command]|h|r
|cffffd000|Henchant:3919|h[Engineering: Rough Dynamite]|h|r
|cffffff00|Hachievement:546:0000000000000001:0:0:0:-1:0:0:0:0|h[Safe Deposit]|h|r
|cff66bbff|Hglyph:21:762|h[Glyph of Bladestorm]|h|r
/*
Valid examples:
|cffa335ee|Hitem:812:0:0:0:0:0:0:0:70|h[Glowing Brightwood Staff]|h|r
|cff808080|Hquest:2278:47|h[The Platinum Discs]|h|r
|cffffd000|Htrade:4037:1:150:1:6AAAAAAAAAAAAAAAAAAAAAAOAADAAAAAAAAAAAAAAAAIAAAAAAAAA|h[Engineering]|h|r
|cff4e96f7|Htalent:2232:-1|h[Taste for Blood]|h|r
|cff71d5ff|Hspell:21563|h[Command]|h|r
|cffffd000|Henchant:3919|h[Engineering: Rough Dynamite]|h|r
|cffffff00|Hachievement:546:0000000000000001:0:0:0:-1:0:0:0:0|h[Safe Deposit]|h|r
|cff66bbff|Hglyph:21:762|h[Glyph of Bladestorm]|h|r
| will be escaped to ||
*/
| will be escaped to ||
*/
if (strlen(message) > 255)
return false;
@@ -597,8 +597,8 @@ bool ChatHandler::ShowHelpForCommand(std::vector<ChatCommand> const& table, cons
}
size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, uint64 senderGUID, uint64 receiverGUID, std::string const& message, uint8 chatTag,
std::string const& senderName /*= ""*/, std::string const& receiverName /*= ""*/,
uint32 achievementId /*= 0*/, bool gmMessage /*= false*/, std::string const& channelName /*= ""*/)
std::string const& senderName /*= ""*/, std::string const& receiverName /*= ""*/,
uint32 achievementId /*= 0*/, bool gmMessage /*= false*/, std::string const& channelName /*= ""*/)
{
size_t receiverGUIDPos = 0;
data.Initialize(!gmMessage ? SMSG_MESSAGECHAT : SMSG_GM_MESSAGECHAT);
@@ -677,7 +677,7 @@ size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Languag
}
size_t ChatHandler::BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, WorldObject const* sender, WorldObject const* receiver, std::string const& message,
uint32 achievementId /*= 0*/, std::string const& channelName /*= ""*/, LocaleConstant locale /*= DEFAULT_LOCALE*/)
uint32 achievementId /*= 0*/, std::string const& channelName /*= ""*/, LocaleConstant locale /*= DEFAULT_LOCALE*/)
{
uint64 senderGUID = 0;
std::string senderName = "";
@@ -774,7 +774,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
return nullptr;
// skip spaces
while (*text == ' '||*text == '\t'||*text == '\b')
while (*text == ' ' || *text == '\t' || *text == '\b')
++text;
if (!*text)
@@ -822,7 +822,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
return nullptr;
// skip spaces
while (*text == ' '||*text == '\t'||*text == '\b')
while (*text == ' ' || *text == '\t' || *text == '\b')
++text;
if (!*text)
@@ -849,7 +849,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
tail = strtok(nullptr, ""); // tail
}
else
tail = text+1; // skip first |
tail = text + 1; // skip first |
char* cLinkType = strtok(tail, ":"); // linktype
if (!cLinkType)
@@ -956,34 +956,34 @@ uint32 ChatHandler::extractSpellIdFromLink(char* text)
case SPELL_LINK_SPELL:
return id;
case SPELL_LINK_TALENT:
{
// talent
TalentEntry const* talentEntry = sTalentStore.LookupEntry(id);
if (!talentEntry)
return 0;
{
// talent
TalentEntry const* talentEntry = sTalentStore.LookupEntry(id);
if (!talentEntry)
return 0;
int32 rank = param1_str ? (uint32)atol(param1_str) : 0;
if (rank >= MAX_TALENT_RANK)
return 0;
int32 rank = param1_str ? (uint32)atol(param1_str) : 0;
if (rank >= MAX_TALENT_RANK)
return 0;
if (rank < 0)
rank = 0;
if (rank < 0)
rank = 0;
return talentEntry->RankID[rank];
}
return talentEntry->RankID[rank];
}
case SPELL_LINK_ENCHANT:
case SPELL_LINK_TRADE:
return id;
case SPELL_LINK_GLYPH:
{
uint32 glyph_prop_id = param1_str ? (uint32)atol(param1_str) : 0;
{
uint32 glyph_prop_id = param1_str ? (uint32)atol(param1_str) : 0;
GlyphPropertiesEntry const* glyphPropEntry = sGlyphPropertiesStore.LookupEntry(glyph_prop_id);
if (!glyphPropEntry)
return 0;
GlyphPropertiesEntry const* glyphPropEntry = sGlyphPropertiesStore.LookupEntry(glyph_prop_id);
if (!glyphPropEntry)
return 0;
return glyphPropEntry->SpellId;
}
return glyphPropEntry->SpellId;
}
}
// unknown type?
@@ -1034,37 +1034,37 @@ uint64 ChatHandler::extractGuidFromLink(char* text)
switch (type)
{
case SPELL_LINK_PLAYER:
{
std::string name = idS;
if (!normalizePlayerName(name))
{
std::string name = idS;
if (!normalizePlayerName(name))
return 0;
if (Player* player = ObjectAccessor::FindPlayerByName(name, false))
return player->GetGUID();
if (uint64 guid = sObjectMgr->GetPlayerGUIDByName(name))
return guid;
return 0;
if (Player* player = ObjectAccessor::FindPlayerByName(name, false))
return player->GetGUID();
if (uint64 guid = sObjectMgr->GetPlayerGUIDByName(name))
return guid;
return 0;
}
}
case SPELL_LINK_CREATURE:
{
uint32 lowguid = (uint32)atol(idS);
{
uint32 lowguid = (uint32)atol(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT);
else
return 0;
}
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT);
else
return 0;
}
case SPELL_LINK_GAMEOBJECT:
{
uint32 lowguid = (uint32)atol(idS);
{
uint32 lowguid = (uint32)atol(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_GAMEOBJECT);
else
return 0;
}
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
return MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_GAMEOBJECT);
else
return 0;
}
}
// unknown type?
@@ -1162,7 +1162,7 @@ char* ChatHandler::extractQuotedArg(char* args)
return nullptr;
if (*args == '"')
return strtok(args+1, "\"");
return strtok(args + 1, "\"");
else
{
// skip spaces
@@ -1228,7 +1228,7 @@ bool CliHandler::isAvailable(ChatCommand const& cmd) const
return cmd.AllowConsole;
}
void CliHandler::SendSysMessage(const char *str)
void CliHandler::SendSysMessage(const char* str)
{
m_print(m_callbackArg, str);
m_print(m_callbackArg, "\r\n");
@@ -1244,7 +1244,7 @@ bool CliHandler::needReportToTarget(Player* /*chr*/) const
return true;
}
bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline)
bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, uint64& guid, bool offline)
{
player = nullptr;
guid = 0;

View File

@@ -26,130 +26,130 @@ class ChatCommand
{
typedef bool(*pHandler)(ChatHandler*, char const*);
public:
ChatCommand(char const* name, uint32 securityLevel, bool allowConsole, pHandler handler, std::string help, std::vector<ChatCommand> childCommands = std::vector<ChatCommand>())
: Name(ASSERT_NOTNULL(name)), SecurityLevel(securityLevel), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands)) { }
public:
ChatCommand(char const* name, uint32 securityLevel, bool allowConsole, pHandler handler, std::string help, std::vector<ChatCommand> childCommands = std::vector<ChatCommand>())
: Name(ASSERT_NOTNULL(name)), SecurityLevel(securityLevel), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands)) { }
char const* Name;
uint32 SecurityLevel;
bool AllowConsole;
pHandler Handler;
std::string Help;
std::vector<ChatCommand> ChildCommands;
char const* Name;
uint32 SecurityLevel;
bool AllowConsole;
pHandler Handler;
std::string Help;
std::vector<ChatCommand> ChildCommands;
};
class ChatHandler
{
public:
WorldSession* GetSession() { return m_session; }
explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {}
virtual ~ChatHandler() { }
public:
WorldSession* GetSession() { return m_session; }
explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {}
virtual ~ChatHandler() { }
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, uint64 senderGUID, uint64 receiverGUID, std::string const& message, uint8 chatTag,
std::string const& senderName = "", std::string const& receiverName = "",
uint32 achievementId = 0, bool gmMessage = false, std::string const& channelName = "");
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, uint64 senderGUID, uint64 receiverGUID, std::string const& message, uint8 chatTag,
std::string const& senderName = "", std::string const& receiverName = "",
uint32 achievementId = 0, bool gmMessage = false, std::string const& channelName = "");
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, WorldObject const* sender, WorldObject const* receiver, std::string const& message, uint32 achievementId = 0, std::string const& channelName = "", LocaleConstant locale = DEFAULT_LOCALE);
// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, WorldObject const* sender, WorldObject const* receiver, std::string const& message, uint32 achievementId = 0, std::string const& channelName = "", LocaleConstant locale = DEFAULT_LOCALE);
static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; }
static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; }
// function with different implementation for chat/console
virtual char const* GetAcoreString(uint32 entry) const;
virtual void SendSysMessage(char const* str);
// function with different implementation for chat/console
virtual char const* GetAcoreString(uint32 entry) const;
virtual void SendSysMessage(char const* str);
void SendSysMessage(uint32 entry);
void PSendSysMessage(char const* format, ...) ATTR_PRINTF(2, 3);
void PSendSysMessage(uint32 entry, ...);
std::string PGetParseString(uint32 entry, ...) const;
void SendSysMessage(uint32 entry);
void PSendSysMessage(char const* format, ...) ATTR_PRINTF(2, 3);
void PSendSysMessage(uint32 entry, ...);
std::string PGetParseString(uint32 entry, ...) const;
bool ParseCommands(const char* text);
bool ParseCommands(const char* text);
static std::vector<ChatCommand> const& getCommandTable();
static std::vector<ChatCommand> const& getCommandTable();
bool isValidChatMessage(const char* msg);
void SendGlobalSysMessage(const char *str);
bool isValidChatMessage(const char* msg);
void SendGlobalSysMessage(const char* str);
bool hasStringAbbr(const char* name, const char* part);
bool hasStringAbbr(const char* name, const char* part);
// function with different implementation for chat/console
virtual bool isAvailable(ChatCommand const& cmd) const;
virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
virtual bool needReportToTarget(Player* chr) const;
virtual LocaleConstant GetSessionDbcLocale() const;
virtual int GetSessionDbLocaleIndex() const;
// function with different implementation for chat/console
virtual bool isAvailable(ChatCommand const& cmd) const;
virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
virtual bool needReportToTarget(Player* chr) const;
virtual LocaleConstant GetSessionDbcLocale() const;
virtual int GetSessionDbLocaleIndex() const;
bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
void SendGlobalGMSysMessage(const char *str);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
Unit* getSelectedUnit();
WorldObject* getSelectedObject();
// Returns either the selected player or self if there is no selected player
Player* getSelectedPlayerOrSelf();
void SendGlobalGMSysMessage(const char* str);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
Unit* getSelectedUnit();
WorldObject* getSelectedObject();
// Returns either the selected player or self if there is no selected player
Player* getSelectedPlayerOrSelf();
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = nullptr);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = nullptr);
// if args have single value then it return in arg2 and arg1 == NULL
void extractOptFirstArg(char* args, char** arg1, char** arg2);
char* extractQuotedArg(char* args);
// if args have single value then it return in arg2 and arg1 == NULL
void extractOptFirstArg(char* args, char** arg1, char** arg2);
char* extractQuotedArg(char* args);
uint32 extractSpellIdFromLink(char* text);
uint64 extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = nullptr);
uint32 extractSpellIdFromLink(char* text);
uint64 extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, uint64& guid, bool offline = false);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = nullptr);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
std::string GetNameLink(Player* chr) const;
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:" + name + "|h[" + name + "]|h|r" : name; }
std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
static void SetLoadCommandTable(bool val) { load_command_table = val; }
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val) { sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
static void SetLoadCommandTable(bool val) { load_command_table = val; }
bool ShowHelpForCommand(std::vector<ChatCommand> const& table, const char* cmd);
protected:
explicit ChatHandler() : m_session(nullptr), sentErrorMessage(false) {} // for CLI subclass
static bool SetDataForCommandInTable(std::vector<ChatCommand>& table, const char* text, uint32 securityLevel, std::string const& help, std::string const& fullcommand);
bool ExecuteCommandInTable(std::vector<ChatCommand> const& table, const char* text, std::string const& fullcmd);
bool ShowHelpForSubCommands(std::vector<ChatCommand> const& table, char const* cmd, char const* subcmd);
bool ShowHelpForCommand(std::vector<ChatCommand> const& table, const char* cmd);
protected:
explicit ChatHandler() : m_session(nullptr), sentErrorMessage(false) {} // for CLI subclass
static bool SetDataForCommandInTable(std::vector<ChatCommand>& table, const char* text, uint32 securityLevel, std::string const& help, std::string const& fullcommand);
bool ExecuteCommandInTable(std::vector<ChatCommand> const& table, const char* text, std::string const& fullcmd);
bool ShowHelpForSubCommands(std::vector<ChatCommand> const& table, char const* cmd, char const* subcmd);
private:
private:
WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
// common global flag
static bool load_command_table;
bool sentErrorMessage;
// common global flag
static bool load_command_table;
bool sentErrorMessage;
};
class CliHandler : public ChatHandler
{
public:
typedef void Print(void*, char const*);
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) {}
public:
typedef void Print(void*, char const*);
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) {}
// overwrite functions
char const* GetAcoreString(uint32 entry) const override;
bool isAvailable(ChatCommand const& cmd) const override;
void SendSysMessage(const char *str) override;
std::string GetNameLink() const override;
bool needReportToTarget(Player* chr) const override;
LocaleConstant GetSessionDbcLocale() const override;
int GetSessionDbLocaleIndex() const override;
// overwrite functions
char const* GetAcoreString(uint32 entry) const override;
bool isAvailable(ChatCommand const& cmd) const override;
void SendSysMessage(const char* str) override;
std::string GetNameLink() const override;
bool needReportToTarget(Player* chr) const override;
LocaleConstant GetSessionDbcLocale() const override;
int GetSessionDbLocaleIndex() const override;
private:
void* m_callbackArg;
Print* m_print;
private:
void* m_callbackArg;
Print* m_print;
};
#endif

View File

@@ -676,7 +676,7 @@ bool LinkExtractor::IsValidMessage()
{
if (commandChar == *validSequenceIterator)
{
if (validSequenceIterator == validSequence+4)
if (validSequenceIterator == validSequence + 4)
validSequenceIterator = validSequence;
else
++validSequenceIterator;

View File

@@ -46,7 +46,7 @@ class ItemChatLink : public ChatLink
{
public:
ItemChatLink() : ChatLink(), _item(nullptr), _suffix(nullptr), _property(nullptr)
{
{
memset(_data, 0, sizeof(_data));
}
virtual bool Initialize(std::istringstream& iss);
@@ -91,7 +91,7 @@ class AchievementChatLink : public ChatLink
{
public:
AchievementChatLink() : ChatLink(), _guid(0), _achievement(nullptr)
{
{
memset(_data, 0, sizeof(_data));
}
virtual bool Initialize(std::istringstream& iss);