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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -49,7 +49,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff)
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{
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case BG_WS_EVENT_UPDATE_GAME_TIME:
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UpdateWorldState(BG_WS_STATE_TIMER, GetMatchTime());
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_bgEvents.ScheduleEvent(BG_WS_EVENT_UPDATE_GAME_TIME, ((BG_WS_TOTAL_GAME_TIME - GetStartTime()) % (MINUTE*IN_MILLISECONDS)) + 1);
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_bgEvents.ScheduleEvent(BG_WS_EVENT_UPDATE_GAME_TIME, ((BG_WS_TOTAL_GAME_TIME - GetStartTime()) % (MINUTE * IN_MILLISECONDS)) + 1);
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break;
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case BG_WS_EVENT_NO_TIME_LEFT:
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if (GetTeamScore(TEAM_ALLIANCE) == GetTeamScore(TEAM_HORDE))
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@@ -120,7 +120,7 @@ void BattlegroundWS::StartingEventOpenDoors()
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StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, WS_EVENT_START_BATTLE);
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UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1);
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_bgEvents.ScheduleEvent(BG_WS_EVENT_UPDATE_GAME_TIME, 0);
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_bgEvents.ScheduleEvent(BG_WS_EVENT_NO_TIME_LEFT, BG_WS_TOTAL_GAME_TIME - 2*MINUTE*IN_MILLISECONDS); // 27 - 2 = 25 minutes
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_bgEvents.ScheduleEvent(BG_WS_EVENT_NO_TIME_LEFT, BG_WS_TOTAL_GAME_TIME - 2 * MINUTE * IN_MILLISECONDS); // 27 - 2 = 25 minutes
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}
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void BattlegroundWS::AddPlayer(Player* player)
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@@ -299,7 +299,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
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UpdateFlagState(TEAM_ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
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player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
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if (uint32 assaultSpellId = GetAssaultSpellId())
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player->CastSpell(player, assaultSpellId, true);
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player->CastSpell(player, assaultSpellId, true);
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PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
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SendMessageToAll(LANG_BG_WS_PICKEDUP_AF, CHAT_MSG_BG_SYSTEM_HORDE, player);
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@@ -330,7 +330,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
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UpdateFlagState(TEAM_HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
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player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true);
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if (uint32 assaultSpellId = GetAssaultSpellId())
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player->CastSpell(player, assaultSpellId, true);
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player->CastSpell(player, assaultSpellId, true);
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PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
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SendMessageToAll(LANG_BG_WS_PICKEDUP_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
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@@ -385,26 +385,26 @@ bool BattlegroundWS::SetupBattleground()
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// flags
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AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, RESPAWN_IMMEDIATELY);
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// buffs
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// buffs
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AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME);
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AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME);
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AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME);
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AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME);
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AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME);
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AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME);
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// alliance gates
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// alliance gates
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AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY);
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// horde gates
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// horde gates
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AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY);
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AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY);
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GraveyardStruct const* sg = sGraveyard->GetGraveyard(WS_GRAVEYARD_MAIN_ALLIANCE);
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AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE);
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@@ -531,9 +531,9 @@ TeamId BattlegroundWS::GetPrematureWinner()
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uint32 BattlegroundWS::GetAssaultSpellId() const
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{
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if ((GetFlagPickerGUID(TEAM_ALLIANCE) == 0 && GetFlagState(TEAM_ALLIANCE) != BG_WS_FLAG_STATE_ON_GROUND) ||
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(GetFlagPickerGUID(TEAM_HORDE) == 0 && GetFlagState(TEAM_HORDE) != BG_WS_FLAG_STATE_ON_GROUND) ||
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_bgEvents.GetNextEventTime(BG_WS_EVENT_BOTH_FLAGS_KEPT10) > 0)
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if ((GetFlagPickerGUID(TEAM_ALLIANCE) == 0 && GetFlagState(TEAM_ALLIANCE) != BG_WS_FLAG_STATE_ON_GROUND) ||
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(GetFlagPickerGUID(TEAM_HORDE) == 0 && GetFlagState(TEAM_HORDE) != BG_WS_FLAG_STATE_ON_GROUND) ||
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_bgEvents.GetNextEventTime(BG_WS_EVENT_BOTH_FLAGS_KEPT10) > 0)
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return 0;
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return _bgEvents.GetNextEventTime(BG_WS_EVENT_BOTH_FLAGS_KEPT15) > 0 ? BG_WS_SPELL_FOCUSED_ASSAULT : BG_WS_SPELL_BRUTAL_ASSAULT;
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