refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -105,7 +105,7 @@ void BattlegroundNA::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
void BattlegroundNA::FillInitialWorldStates(WorldPacket &data)
void BattlegroundNA::FillInitialWorldStates(WorldPacket& data)
{
data << uint32(0xa11) << uint32(1); // 9
Battleground::UpdateArenaWorldState();
@@ -121,15 +121,15 @@ bool BattlegroundNA::SetupBattleground()
{
// gates
if ( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.00171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
// Arena Ready Marker
|| !AddObject(BG_NA_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 4090.46f, 2875.43f, 12.16f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|| !AddObject(BG_NA_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 4022.82f, 2966.61f, 12.17f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.00171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
// Arena Ready Marker
|| !AddObject(BG_NA_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 4090.46f, 2875.43f, 12.16f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
|| !AddObject(BG_NA_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 4022.82f, 2966.61f, 12.17f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
{
sLog->outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;