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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 15:46:24 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -90,7 +90,7 @@ void BattlegroundEY::StartingEventOpenDoors()
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for (uint32 i = 0; i < EY_POINTS_MAX; ++i)
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i*3 + urand(0, 2), RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + urand(0, 2), RESPAWN_IMMEDIATELY);
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// Achievement: Flurry
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StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, BG_EY_EVENT_START_BATTLE);
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@@ -150,7 +150,7 @@ void BattlegroundEY::UpdatePointsState()
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pointOwnerTeamId = TEAM_HORDE;
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else if (_capturePointInfo[point]._barStatus >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
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pointOwnerTeamId = TEAM_ALLIANCE;
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if (pointOwnerTeamId != _capturePointInfo[point]._ownerTeamId)
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{
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if (_capturePointInfo[point].IsUncontrolled())
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@@ -248,10 +248,10 @@ void BattlegroundEY::HandleAreaTrigger(Player* player, uint32 trigger)
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bool BattlegroundEY::SetupBattleground()
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{
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// doors
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// doors
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AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY);
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AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY);
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// banners (alliance)
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// banners (alliance)
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AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
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@@ -264,7 +264,7 @@ bool BattlegroundEY::SetupBattleground()
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AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_A_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_A_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
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// banners (horde)
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// banners (horde)
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AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
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@@ -277,7 +277,7 @@ bool BattlegroundEY::SetupBattleground()
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AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_H_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_H_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_H_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
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// banners (natural)
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// banners (natural)
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AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2032.25f, 1729.53f, 1190.33f, 1.8675f, 0, 0, 0.803857f, 0.594823f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2092.35f, 1775.46f, 1187.08f, -0.401426f, 0, 0, 0.199368f, -0.979925f, RESPAWN_ONE_DAY);
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@@ -290,13 +290,13 @@ bool BattlegroundEY::SetupBattleground()
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AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_OBJECT_N_BANNER_EY_ENTRY, 2270.84f, 1784.08f, 1186.76f, 2.42601f, 0, 0, 0.936672f, 0.350207f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT, BG_OBJECT_N_BANNER_EY_ENTRY, 2269.13f, 1737.7f, 1186.66f, 0.994838f, 0, 0, 0.477159f, 0.878817f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT, BG_OBJECT_N_BANNER_EY_ENTRY, 2300.86f, 1741.25f, 1187.7f, -0.785398f, 0, 0, 0.382683f, -0.92388f, RESPAWN_ONE_DAY);
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// flags
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// flags
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AddObject(BG_EY_OBJECT_FLAG_NETHERSTORM, BG_OBJECT_FLAG2_EY_ENTRY, 2174.782227f, 1569.054688f, 1160.361938f, -1.448624f, 0, 0, 0.662620f, -0.748956f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_FLAG_FEL_REAVER, BG_OBJECT_FLAG1_EY_ENTRY, 2044.28f, 1729.68f, 1189.96f, -0.017453f, 0, 0, 0.008727f, -0.999962f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_FLAG_BLOOD_ELF, BG_OBJECT_FLAG1_EY_ENTRY, 2048.83f, 1393.65f, 1194.49f, 0.20944f, 0, 0, 0.104528f, 0.994522f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_FLAG_DRAENEI_RUINS, BG_OBJECT_FLAG1_EY_ENTRY, 2286.56f, 1402.36f, 1197.11f, 3.72381f, 0, 0, 0.957926f, -0.287016f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_FLAG_MAGE_TOWER, BG_OBJECT_FLAG1_EY_ENTRY, 2284.48f, 1731.23f, 1189.99f, 2.89725f, 0, 0, 0.992546f, 0.121869f, RESPAWN_ONE_DAY);
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// tower cap
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// tower cap
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AddObject(BG_EY_OBJECT_TOWER_CAP_FEL_REAVER, BG_OBJECT_FR_TOWER_CAP_EY_ENTRY, 2024.600708f, 1742.819580f, 1195.157715f, 2.443461f, 0, 0, 0.939693f, 0.342020f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF, BG_OBJECT_BE_TOWER_CAP_EY_ENTRY, 2050.493164f, 1372.235962f, 1194.563477f, 1.710423f, 0, 0, 0.754710f, 0.656059f, RESPAWN_ONE_DAY);
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AddObject(BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS, BG_OBJECT_DR_TOWER_CAP_EY_ENTRY, 2301.010498f, 1386.931641f, 1197.183472f, 1.570796f, 0, 0, 0.707107f, 0.707107f, RESPAWN_ONE_DAY);
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@@ -490,7 +490,7 @@ void BattlegroundEY::EventTeamCapturedPoint(TeamId teamId, uint32 point)
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// Xinef: done this way to avoid errors in console
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Creature* trigger = GetBgMap()->GetCreature(BgCreatures[BG_EY_TRIGGER_FEL_REAVER + point]);
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if (!trigger)
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trigger = AddCreature(WORLD_TRIGGER, BG_EY_TRIGGER_FEL_REAVER + point, BG_EY_TriggerPositions[point][0], BG_EY_TriggerPositions[point][1], BG_EY_TriggerPositions[point][2], BG_EY_TriggerPositions[point][3]);
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trigger = AddCreature(WORLD_TRIGGER, BG_EY_TRIGGER_FEL_REAVER + point, BG_EY_TriggerPositions[point][0], BG_EY_TriggerPositions[point][1], BG_EY_TriggerPositions[point][2], BG_EY_TriggerPositions[point][3]);
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if (trigger)
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{
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@@ -574,14 +574,14 @@ GraveyardStruct const* BattlegroundEY::GetClosestGraveyard(Player* player)
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float pX = player->GetPositionX();
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float pY = player->GetPositionY();
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float pZ = player->GetPositionZ();
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float dist = (entry->x - pX)*(entry->x - pX) + (entry->y - pY)*(entry->y - pY) + (entry->z - pZ)*(entry->z - pZ);
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float dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY) + (entry->z - pZ) * (entry->z - pZ);
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float minDist = dist;
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for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
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if (_capturePointInfo[i].IsUnderControl(player->GetTeamId()))
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{
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entry = sGraveyard->GetGraveyard(m_CapturingPointTypes[i].GraveYardId);
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dist = (entry->x - pX)*(entry->x - pX) + (entry->y - pY)*(entry->y - pY) + (entry->z - pZ)*(entry->z - pZ);
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dist = (entry->x - pX) * (entry->x - pX) + (entry->y - pY) * (entry->y - pY) + (entry->z - pZ) * (entry->z - pZ);
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if (dist < minDist)
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{
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minDist = dist;
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