mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -40,65 +40,65 @@ namespace acore
|
||||
{
|
||||
class BattlegroundChatBuilder
|
||||
{
|
||||
public:
|
||||
BattlegroundChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, va_list* args = nullptr)
|
||||
: _msgtype(msgtype), _textId(textId), _source(source), _args(args) { }
|
||||
public:
|
||||
BattlegroundChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, va_list* args = nullptr)
|
||||
: _msgtype(msgtype), _textId(textId), _source(source), _args(args) { }
|
||||
|
||||
void operator()(WorldPacket& data, LocaleConstant loc_idx)
|
||||
void operator()(WorldPacket& data, LocaleConstant loc_idx)
|
||||
{
|
||||
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
|
||||
if (_args)
|
||||
{
|
||||
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
|
||||
if (_args)
|
||||
{
|
||||
// we need copy va_list before use or original va_list will corrupted
|
||||
va_list ap;
|
||||
va_copy(ap, *_args);
|
||||
// we need copy va_list before use or original va_list will corrupted
|
||||
va_list ap;
|
||||
va_copy(ap, *_args);
|
||||
|
||||
char str[2048];
|
||||
vsnprintf(str, 2048, text, ap);
|
||||
va_end(ap);
|
||||
char str[2048];
|
||||
vsnprintf(str, 2048, text, ap);
|
||||
va_end(ap);
|
||||
|
||||
do_helper(data, &str[0]);
|
||||
}
|
||||
else
|
||||
do_helper(data, text);
|
||||
do_helper(data, &str[0]);
|
||||
}
|
||||
else
|
||||
do_helper(data, text);
|
||||
}
|
||||
|
||||
private:
|
||||
void do_helper(WorldPacket& data, char const* text)
|
||||
{
|
||||
ChatHandler::BuildChatPacket(data, _msgtype, LANG_UNIVERSAL, _source, _source, text);
|
||||
}
|
||||
private:
|
||||
void do_helper(WorldPacket& data, char const* text)
|
||||
{
|
||||
ChatHandler::BuildChatPacket(data, _msgtype, LANG_UNIVERSAL, _source, _source, text);
|
||||
}
|
||||
|
||||
ChatMsg _msgtype;
|
||||
uint32 _textId;
|
||||
Player const* _source;
|
||||
va_list* _args;
|
||||
ChatMsg _msgtype;
|
||||
uint32 _textId;
|
||||
Player const* _source;
|
||||
va_list* _args;
|
||||
};
|
||||
|
||||
class Battleground2ChatBuilder
|
||||
{
|
||||
public:
|
||||
Battleground2ChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, int32 arg1, int32 arg2)
|
||||
: _msgtype(msgtype), _textId(textId), _source(source), _arg1(arg1), _arg2(arg2) {}
|
||||
public:
|
||||
Battleground2ChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, int32 arg1, int32 arg2)
|
||||
: _msgtype(msgtype), _textId(textId), _source(source), _arg1(arg1), _arg2(arg2) {}
|
||||
|
||||
void operator()(WorldPacket& data, LocaleConstant loc_idx)
|
||||
{
|
||||
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
|
||||
char const* arg1str = _arg1 ? sObjectMgr->GetAcoreString(_arg1, loc_idx) : "";
|
||||
char const* arg2str = _arg2 ? sObjectMgr->GetAcoreString(_arg2, loc_idx) : "";
|
||||
void operator()(WorldPacket& data, LocaleConstant loc_idx)
|
||||
{
|
||||
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
|
||||
char const* arg1str = _arg1 ? sObjectMgr->GetAcoreString(_arg1, loc_idx) : "";
|
||||
char const* arg2str = _arg2 ? sObjectMgr->GetAcoreString(_arg2, loc_idx) : "";
|
||||
|
||||
char str[2048];
|
||||
snprintf(str, 2048, text, arg1str, arg2str);
|
||||
char str[2048];
|
||||
snprintf(str, 2048, text, arg1str, arg2str);
|
||||
|
||||
ChatHandler::BuildChatPacket(data, _msgtype, LANG_UNIVERSAL, _source, _source, str);
|
||||
}
|
||||
ChatHandler::BuildChatPacket(data, _msgtype, LANG_UNIVERSAL, _source, _source, str);
|
||||
}
|
||||
|
||||
private:
|
||||
ChatMsg _msgtype;
|
||||
uint32 _textId;
|
||||
Player const* _source;
|
||||
uint32 _arg1;
|
||||
uint32 _arg2;
|
||||
private:
|
||||
ChatMsg _msgtype;
|
||||
uint32 _textId;
|
||||
Player const* _source;
|
||||
uint32 _arg1;
|
||||
uint32 _arg2;
|
||||
};
|
||||
} // namespace acore
|
||||
|
||||
@@ -169,7 +169,7 @@ Battleground::Battleground()
|
||||
m_PlayersCount[TEAM_ALLIANCE] = 0;
|
||||
m_PlayersCount[TEAM_HORDE] = 0;
|
||||
|
||||
m_BgInvitedPlayers[TEAM_ALLIANCE]= 0;
|
||||
m_BgInvitedPlayers[TEAM_ALLIANCE] = 0;
|
||||
m_BgInvitedPlayers[TEAM_HORDE] = 0;
|
||||
|
||||
m_TeamScores[TEAM_ALLIANCE] = 0;
|
||||
@@ -256,7 +256,7 @@ void Battleground::Update(uint32 diff)
|
||||
case STATUS_IN_PROGRESS:
|
||||
if (isArena())
|
||||
{
|
||||
if (GetStartTime() >= 46*MINUTE*IN_MILLISECONDS) // pussywizard: 1min startup + 45min allowed duration
|
||||
if (GetStartTime() >= 46 * MINUTE * IN_MILLISECONDS) // pussywizard: 1min startup + 45min allowed duration
|
||||
{
|
||||
UpdateArenaWorldState();
|
||||
CheckArenaAfterTimerConditions();
|
||||
@@ -529,16 +529,16 @@ inline void Battleground::_ProcessJoin(uint32 diff)
|
||||
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
|
||||
player->ResetAllPowers();
|
||||
// remove auras with duration lower than 30s
|
||||
Unit::AuraApplicationMap & auraMap = player->GetAppliedAuras();
|
||||
Unit::AuraApplicationMap& auraMap = player->GetAppliedAuras();
|
||||
for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
|
||||
{
|
||||
AuraApplication * aurApp = iter->second;
|
||||
AuraApplication* aurApp = iter->second;
|
||||
Aura* aura = aurApp->GetBase();
|
||||
if (!aura->IsPermanent()
|
||||
&& aura->GetDuration() <= 30*IN_MILLISECONDS
|
||||
&& aurApp->IsPositive()
|
||||
// && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)) Xinef: bullshit condition, ALL buffs should be removed
|
||||
&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
|
||||
&& aura->GetDuration() <= 30 * IN_MILLISECONDS
|
||||
&& aurApp->IsPositive()
|
||||
// && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)) Xinef: bullshit condition, ALL buffs should be removed
|
||||
&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
|
||||
player->RemoveAura(iter);
|
||||
else
|
||||
++iter;
|
||||
@@ -564,10 +564,10 @@ inline void Battleground::_ProcessJoin(uint32 diff)
|
||||
|
||||
p->SetSummonPoint(t->GetMapId(), t->GetPositionX(), t->GetPositionY(), t->GetPositionZ(), 15, true);
|
||||
|
||||
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
|
||||
WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
|
||||
data << uint64(t->GetGUID());
|
||||
data << uint32(t->GetZoneId());
|
||||
data << uint32(15*IN_MILLISECONDS);
|
||||
data << uint32(15 * IN_MILLISECONDS);
|
||||
p->GetSession()->SendPacket(&data);
|
||||
}
|
||||
m_ToBeTeleported.clear();
|
||||
@@ -673,17 +673,17 @@ void Battleground::RewardHonorToTeam(uint32 honor, TeamId teamId)
|
||||
|
||||
void Battleground::RewardReputationToTeam(uint32 factionId, uint32 reputation, TeamId teamId)
|
||||
{
|
||||
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
if (itr->second->GetBgTeamId() == teamId)
|
||||
{
|
||||
uint32 realFactionId = GetRealRepFactionForPlayer(factionId, itr->second);
|
||||
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
if (itr->second->GetBgTeamId() == teamId)
|
||||
{
|
||||
uint32 realFactionId = GetRealRepFactionForPlayer(factionId, itr->second);
|
||||
|
||||
uint32 repGain = reputation;
|
||||
AddPct(repGain, itr->second->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
||||
AddPct(repGain, itr->second->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, realFactionId));
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(realFactionId))
|
||||
itr->second->GetReputationMgr().ModifyReputation(factionEntry, repGain);
|
||||
}
|
||||
uint32 repGain = reputation;
|
||||
AddPct(repGain, itr->second->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
||||
AddPct(repGain, itr->second->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, realFactionId));
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(realFactionId))
|
||||
itr->second->GetReputationMgr().ModifyReputation(factionEntry, repGain);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 Battleground::GetRealRepFactionForPlayer(uint32 factionId, Player* player)
|
||||
@@ -738,7 +738,7 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
|
||||
if (GetStatus() == STATUS_WAIT_LEAVE)
|
||||
return;
|
||||
uint32 startDelay = GetStartDelayTime();
|
||||
bool bValidArena = isArena() && isRated() && GetStatus() == STATUS_IN_PROGRESS && GetStartTime() >= startDelay+15000; // pussywizard: only if arena lasted at least 15 secs
|
||||
bool bValidArena = isArena() && isRated() && GetStatus() == STATUS_IN_PROGRESS && GetStartTime() >= startDelay + 15000; // pussywizard: only if arena lasted at least 15 secs
|
||||
SetStatus(STATUS_WAIT_LEAVE);
|
||||
|
||||
ArenaTeam* winnerArenaTeam = nullptr;
|
||||
@@ -825,7 +825,7 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
|
||||
stmt->setUInt32(0, fightId);
|
||||
stmt->setUInt8(1, m_ArenaType);
|
||||
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime()-startDelay)/1000));
|
||||
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
|
||||
stmt->setUInt32(3, winnerArenaTeam->GetId());
|
||||
stmt->setUInt32(4, loserArenaTeam->GetId());
|
||||
stmt->setUInt16(5, (uint16)winnerTeamRating);
|
||||
@@ -884,7 +884,7 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
|
||||
stmt->setUInt32(0, fightId);
|
||||
stmt->setUInt8(1, m_ArenaType);
|
||||
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime()-startDelay)/1000));
|
||||
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
|
||||
stmt->setUInt32(3, winnerArenaTeam->GetId());
|
||||
stmt->setUInt32(4, loserArenaTeam->GetId());
|
||||
stmt->setUInt16(5, (uint16)winnerTeamRating);
|
||||
@@ -1364,7 +1364,7 @@ bool Battleground::HasFreeSlots() const
|
||||
{
|
||||
if (GetStatus() != STATUS_WAIT_JOIN && GetStatus() != STATUS_IN_PROGRESS)
|
||||
return false;
|
||||
for (uint8 i=0; i<BG_TEAMS_COUNT; ++i)
|
||||
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
|
||||
if (GetFreeSlotsForTeam((TeamId)i) > 0)
|
||||
return true;
|
||||
return false;
|
||||
@@ -1382,12 +1382,12 @@ void Battleground::ReadyMarkerClicked(Player* p)
|
||||
return;
|
||||
readyMarkerClickedSet.insert(p->GetGUIDLow());
|
||||
uint32 count = readyMarkerClickedSet.size();
|
||||
uint32 req = GetArenaType()*2;
|
||||
uint32 req = GetArenaType() * 2;
|
||||
p->GetSession()->SendNotification("You are marked as ready %u/%u", count, req);
|
||||
if (count == req)
|
||||
{
|
||||
m_Events |= BG_STARTING_EVENT_2;
|
||||
m_StartTime += GetStartDelayTime()-BG_START_DELAY_15S;
|
||||
m_StartTime += GetStartDelayTime() - BG_START_DELAY_15S;
|
||||
SetStartDelayTime(BG_START_DELAY_15S);
|
||||
}
|
||||
}
|
||||
@@ -1427,7 +1427,7 @@ void Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value,
|
||||
itr->second->BonusHonor += value;
|
||||
}
|
||||
break;
|
||||
// used only in EY, but in MSG_PVP_LOG_DATA opcode
|
||||
// used only in EY, but in MSG_PVP_LOG_DATA opcode
|
||||
case SCORE_DAMAGE_DONE: // Damage Done
|
||||
itr->second->DamageDone += value;
|
||||
if (isArena() && isRated() && GetStatus() == STATUS_IN_PROGRESS)
|
||||
@@ -1448,7 +1448,7 @@ void Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value,
|
||||
break;
|
||||
default:
|
||||
sLog->outError("Battleground::UpdatePlayerScore: unknown score type (%u) for BG (map: %u, instance id: %u)!",
|
||||
type, m_MapId, m_InstanceID);
|
||||
type, m_MapId, m_InstanceID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1512,37 +1512,37 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
|
||||
// So we must create it specific for this instance
|
||||
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
|
||||
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
|
||||
PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
|
||||
PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
|
||||
{
|
||||
sLog->outErrorDb("Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
|
||||
entry, m_MapId, m_InstanceID);
|
||||
entry, m_MapId, m_InstanceID);
|
||||
sLog->outError("Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
|
||||
entry, m_MapId, m_InstanceID);
|
||||
entry, m_MapId, m_InstanceID);
|
||||
delete go;
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
uint32 guid = go->GetGUIDLow();
|
||||
/*
|
||||
uint32 guid = go->GetGUIDLow();
|
||||
|
||||
// without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
|
||||
// iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
|
||||
GameObjectData& data = sObjectMgr->NewGOData(guid);
|
||||
// without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
|
||||
// iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
|
||||
GameObjectData& data = sObjectMgr->NewGOData(guid);
|
||||
|
||||
data.id = entry;
|
||||
data.mapid = GetMapId();
|
||||
data.posX = x;
|
||||
data.posY = y;
|
||||
data.posZ = z;
|
||||
data.orientation = o;
|
||||
data.rotation0 = rotation0;
|
||||
data.rotation1 = rotation1;
|
||||
data.rotation2 = rotation2;
|
||||
data.rotation3 = rotation3;
|
||||
data.spawntimesecs = respawnTime;
|
||||
data.spawnMask = 1;
|
||||
data.animprogress = 100;
|
||||
data.go_state = 1;
|
||||
*/
|
||||
data.id = entry;
|
||||
data.mapid = GetMapId();
|
||||
data.posX = x;
|
||||
data.posY = y;
|
||||
data.posZ = z;
|
||||
data.orientation = o;
|
||||
data.rotation0 = rotation0;
|
||||
data.rotation1 = rotation1;
|
||||
data.rotation2 = rotation2;
|
||||
data.rotation3 = rotation3;
|
||||
data.spawntimesecs = respawnTime;
|
||||
data.spawnMask = 1;
|
||||
data.animprogress = 100;
|
||||
data.go_state = 1;
|
||||
*/
|
||||
// Add to world, so it can be later looked up from HashMapHolder
|
||||
if (!map->AddToMap(go))
|
||||
{
|
||||
@@ -1568,7 +1568,7 @@ void Battleground::DoorClose(uint32 type)
|
||||
}
|
||||
else
|
||||
sLog->outError("Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
}
|
||||
|
||||
void Battleground::DoorOpen(uint32 type)
|
||||
@@ -1580,7 +1580,7 @@ void Battleground::DoorOpen(uint32 type)
|
||||
}
|
||||
else
|
||||
sLog->outError("Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
}
|
||||
|
||||
GameObject* Battleground::GetBGObject(uint32 type)
|
||||
@@ -1588,7 +1588,7 @@ GameObject* Battleground::GetBGObject(uint32 type)
|
||||
GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]);
|
||||
if (!obj)
|
||||
sLog->outError("Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
return obj;
|
||||
}
|
||||
|
||||
@@ -1597,7 +1597,7 @@ Creature* Battleground::GetBGCreature(uint32 type)
|
||||
Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]);
|
||||
if (!creature)
|
||||
sLog->outError("Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
|
||||
type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
|
||||
type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
|
||||
return creature;
|
||||
}
|
||||
|
||||
@@ -1608,10 +1608,9 @@ void Battleground::SpawnBGObject(uint32 type, uint32 respawntime)
|
||||
{
|
||||
if (respawntime)
|
||||
obj->SetLootState(GO_JUST_DEACTIVATED);
|
||||
else
|
||||
if (obj->getLootState() == GO_JUST_DEACTIVATED)
|
||||
// Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
||||
obj->SetLootState(GO_READY);
|
||||
else if (obj->getLootState() == GO_JUST_DEACTIVATED)
|
||||
// Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
|
||||
obj->SetLootState(GO_READY);
|
||||
obj->SetRespawnTime(respawntime);
|
||||
map->AddToMap(obj);
|
||||
}
|
||||
@@ -1643,7 +1642,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
|
||||
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
|
||||
{
|
||||
sLog->outError("Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
|
||||
entry, m_MapId, m_InstanceID);
|
||||
entry, m_MapId, m_InstanceID);
|
||||
delete creature;
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1654,7 +1653,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
|
||||
if (!cinfo)
|
||||
{
|
||||
sLog->outError("Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
|
||||
entry, m_MapId, m_InstanceID);
|
||||
entry, m_MapId, m_InstanceID);
|
||||
delete creature;
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1693,7 +1692,7 @@ bool Battleground::DelCreature(uint32 type)
|
||||
}
|
||||
|
||||
sLog->outError("Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
|
||||
type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
|
||||
type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
|
||||
BgCreatures[type] = 0;
|
||||
return false;
|
||||
}
|
||||
@@ -1711,7 +1710,7 @@ bool Battleground::DelObject(uint32 type)
|
||||
return true;
|
||||
}
|
||||
sLog->outError("Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
|
||||
BgObjects[type] = 0;
|
||||
return false;
|
||||
}
|
||||
@@ -1735,7 +1734,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
|
||||
return true;
|
||||
}
|
||||
sLog->outError("Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
|
||||
type, entry, m_MapId, m_InstanceID);
|
||||
type, entry, m_MapId, m_InstanceID);
|
||||
EndNow();
|
||||
return false;
|
||||
}
|
||||
@@ -1923,7 +1922,7 @@ int32 Battleground::GetObjectType(uint64 guid)
|
||||
if (BgObjects[i] == guid)
|
||||
return i;
|
||||
sLog->outError("Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
|
||||
GUID_LOPART(guid), m_MapId, m_InstanceID);
|
||||
GUID_LOPART(guid), m_MapId, m_InstanceID);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user