refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -50,26 +50,26 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if(!pBf->SetupBattlefield())
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
#endif
#endif
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
#endif
#endif
} */
}
void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield *handle)
void BattlefieldMgr::AddZone(uint32 zoneid, Battlefield* handle)
{
m_BattlefieldMap[zoneid] = handle;
}
void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -84,7 +84,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player * player, uint32 zoneid)
#endif
}
void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -99,7 +99,7 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player * player, uint32 zoneid)
#endif
}
Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneid);
if (itr == m_BattlefieldMap.end())
@@ -112,7 +112,7 @@ Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
return itr->second;
}
Battlefield *BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid)
Battlefield* BattlefieldMgr::GetBattlefieldByBattleId(uint32 battleid)
{
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
{
@@ -129,12 +129,12 @@ void BattlefieldMgr::Update(uint32 diff)
{
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
//if ((*itr)->IsEnabled())
(*itr)->Update(m_UpdateTimer);
(*itr)->Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
}
ZoneScript *BattlefieldMgr::GetZoneScript(uint32 zoneId)
ZoneScript* BattlefieldMgr::GetZoneScript(uint32 zoneId)
{
BattlefieldMap::iterator itr = m_BattlefieldMap.find(zoneId);
if (itr != m_BattlefieldMap.end())