refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -21,7 +21,7 @@
//Param3:(time) Time in second that the player have for accept
void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time)
{
//Send packet
//Send packet
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
data << uint32(BattleId);
data << uint32(ZoneId);
@@ -49,22 +49,22 @@ void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId)
//Param2:(ZoneId) the zone where the battle is (4197 for wg)
//Param3:(CanQueue) if able to queue
//Param4:(Full) on log in is full
void WorldSession::SendBfQueueInviteResponse(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full)
void WorldSession::SendBfQueueInviteResponse(uint32 BattleId, uint32 ZoneId, bool CanQueue, bool Full)
{
WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
data << uint32(BattleId);
data << uint32(ZoneId);
data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
data << uint8(1); //Warmup
SendPacket(&data);
}
//This is call when player accept to join war
//This is call when player accept to join war
//Param1:(BattleId) the BattleId of Bf
void WorldSession::SendBfEntered(uint32 BattleId)
{
// m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
// m_PlayerInWar[player->GetTeamId()].insert(player->GetGUID());
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7);
data << uint32(BattleId);
data << uint8(1); //unk
@@ -84,7 +84,7 @@ void WorldSession::SendBfLeaveMessage(uint32 BattleId, BFLeaveReason reason)
}
//Send by client when he click on accept for queue
void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
{
uint32 BattleId;
uint8 Accepted;
@@ -102,7 +102,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
}
//Send by client on clicking in accept or refuse of invitation windows for join game
void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
{
uint32 BattleId;
uint8 Accepted;
@@ -125,7 +125,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
}
}
void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
{
uint32 BattleId;