mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -19,314 +19,314 @@
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class SmartScript
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{
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public:
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SmartScript();
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~SmartScript();
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public:
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SmartScript();
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~SmartScript();
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void OnInitialize(WorldObject* obj, AreaTrigger const* at = nullptr);
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void GetScript();
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void FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at);
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void OnInitialize(WorldObject* obj, AreaTrigger const* at = nullptr);
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void GetScript();
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void FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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bool CheckTimer(SmartScriptHolder const& e) const;
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void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
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void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
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void InitTimer(SmartScriptHolder& e);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
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ObjectList* GetWorldObjectsInDist(float dist);
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void InstallTemplate(SmartScriptHolder const& e);
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SmartScriptHolder CreateSmartEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask);
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void AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask);
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void SetPathId(uint32 id) { mPathId = id; }
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uint32 GetPathId() const { return mPathId; }
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WorldObject* GetBaseObject()
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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bool CheckTimer(SmartScriptHolder const& e) const;
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void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
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void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
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void InitTimer(SmartScriptHolder& e);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = nullptr);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
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ObjectList* GetWorldObjectsInDist(float dist);
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void InstallTemplate(SmartScriptHolder const& e);
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SmartScriptHolder CreateSmartEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask);
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void AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask);
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void SetPathId(uint32 id) { mPathId = id; }
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uint32 GetPathId() const { return mPathId; }
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WorldObject* GetBaseObject()
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{
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WorldObject* obj = nullptr;
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if (me)
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obj = me;
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else if (go)
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obj = go;
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return obj;
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}
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bool IsUnit(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_PLAYER);
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}
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bool IsPlayer(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && obj->GetTypeId() == TYPEID_PLAYER;
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}
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bool IsCreature(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && obj->GetTypeId() == TYPEID_UNIT;
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}
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bool IsGameObject(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && obj->GetTypeId() == TYPEID_GAMEOBJECT;
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}
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void OnUpdate(const uint32 diff);
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void OnMoveInLineOfSight(Unit* who);
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Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
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void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
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void DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid);
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Unit* DoFindClosestFriendlyInRange(float range, bool playerOnly);
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void StoreTargetList(ObjectList* targets, uint32 id)
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{
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if (!targets)
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return;
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if (mTargetStorage->find(id) != mTargetStorage->end())
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{
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WorldObject* obj = nullptr;
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if (me)
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obj = me;
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else if (go)
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obj = go;
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return obj;
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}
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bool IsUnit(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_PLAYER);
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}
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bool IsPlayer(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && obj->GetTypeId() == TYPEID_PLAYER;
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}
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bool IsCreature(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && obj->GetTypeId() == TYPEID_UNIT;
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}
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bool IsGameObject(WorldObject* obj)
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{
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return obj && obj->IsInWorld() && obj->GetTypeId() == TYPEID_GAMEOBJECT;
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}
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void OnUpdate(const uint32 diff);
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void OnMoveInLineOfSight(Unit* who);
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Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
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void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
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void DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid);
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Unit* DoFindClosestFriendlyInRange(float range, bool playerOnly);
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void StoreTargetList(ObjectList* targets, uint32 id)
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{
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if (!targets)
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// check if already stored
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if ((*mTargetStorage)[id]->Equals(targets))
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return;
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if (mTargetStorage->find(id) != mTargetStorage->end())
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delete (*mTargetStorage)[id];
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}
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(*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject());
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}
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bool IsSmart(Creature* c = nullptr)
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{
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bool smart = true;
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if (c && c->GetAIName() != "SmartAI")
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smart = false;
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if (!me || me->GetAIName() != "SmartAI")
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smart = false;
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if (!smart)
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sLog->outErrorDb("SmartScript: Action target Creature(entry: %u) is not using SmartAI, action skipped to prevent crash.", c ? c->GetEntry() : (me ? me->GetEntry() : 0));
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return smart;
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}
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bool IsSmartGO(GameObject* g = nullptr)
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{
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bool smart = true;
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if (g && g->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!go || go->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!smart)
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sLog->outErrorDb("SmartScript: Action target GameObject(entry: %u) is not using SmartGameObjectAI, action skipped to prevent crash.", g ? g->GetEntry() : (go ? go->GetEntry() : 0));
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return smart;
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}
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ObjectList* GetTargetList(uint32 id)
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{
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ObjectListMap::iterator itr = mTargetStorage->find(id);
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if (itr != mTargetStorage->end())
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return (*itr).second->GetObjectList();
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return nullptr;
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}
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void StoreCounter(uint32 id, uint32 value, uint32 reset)
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{
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CounterMap::iterator itr = mCounterList.find(id);
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if (itr != mCounterList.end())
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{
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if (reset == 0)
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itr->second += value;
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else
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itr->second = value;
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}
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else
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mCounterList.insert(std::make_pair(id, value));
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ProcessEventsFor(SMART_EVENT_COUNTER_SET, NULL, id);
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}
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uint32 GetCounterValue(uint32 id)
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{
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CounterMap::iterator itr = mCounterList.find(id);
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if (itr != mCounterList.end())
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return itr->second;
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return 0;
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}
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GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
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{
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GameObject* gameObject = nullptr;
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CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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acore::GameObjectWithDbGUIDCheck goCheck(guid);
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acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck);
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TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
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cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetVisibilityRange());
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return gameObject;
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}
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Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
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{
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Creature* creature = nullptr;
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CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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acore::CreatureWithDbGUIDCheck target_check(guid);
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acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(searchObject, creature, target_check);
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TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
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cell.Visit(p, unit_checker, *searchObject->GetMap(), *searchObject, searchObject->GetVisibilityRange());
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return creature;
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}
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ObjectListMap* mTargetStorage;
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void OnReset();
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void ResetBaseObject()
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{
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if (meOrigGUID)
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{
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if (Creature* m = HashMapHolder<Creature>::Find(meOrigGUID))
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{
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// check if already stored
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if ((*mTargetStorage)[id]->Equals(targets))
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me = m;
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go = nullptr;
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}
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}
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if (goOrigGUID)
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{
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if (GameObject* o = HashMapHolder<GameObject>::Find(goOrigGUID))
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{
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me = nullptr;
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go = o;
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}
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}
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goOrigGUID = 0;
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meOrigGUID = 0;
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}
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//TIMED_ACTIONLIST (script type 9 aka script9)
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void SetScript9(SmartScriptHolder& e, uint32 entry);
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Unit* GetLastInvoker(Unit* invoker = nullptr);
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uint64 mLastInvoker;
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typedef std::unordered_map<uint32, uint32> CounterMap;
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CounterMap mCounterList;
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// Xinef: Fix Combat Movement
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void SetActualCombatDist(uint32 dist) { mActualCombatDist = dist; }
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void RestoreMaxCombatDist() { mActualCombatDist = mMaxCombatDist; }
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uint32 GetActualCombatDist() const { return mActualCombatDist; }
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uint32 GetMaxCombatDist() const { return mMaxCombatDist; }
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// Xinef: SmartCasterAI, replace above
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void SetCasterActualDist(float dist) { smartCasterActualDist = dist; }
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void RestoreCasterMaxDist() { smartCasterActualDist = smartCasterMaxDist; }
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Powers GetCasterPowerType() const { return smartCasterPowerType; }
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float GetCasterActualDist() const { return smartCasterActualDist; }
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float GetCasterMaxDist() const { return smartCasterMaxDist; }
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bool AllowPhaseReset() const { return _allowPhaseReset; }
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void SetPhaseReset(bool allow) { _allowPhaseReset = allow; }
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private:
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void IncPhase(uint32 p)
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{
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// Xinef: protect phase from overflowing
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mEventPhase = std::min<uint32>(SMART_EVENT_PHASE_12, mEventPhase + p);
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}
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void DecPhase(uint32 p)
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{
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if (p >= mEventPhase)
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mEventPhase = 0;
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else
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mEventPhase -= p;
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}
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bool IsInPhase(uint32 p) const
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{
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if (mEventPhase == 0)
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return false;
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return (1 << (mEventPhase - 1)) & p;
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}
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void SetPhase(uint32 p = 0) { mEventPhase = p; }
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SmartAIEventList mEvents;
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SmartAIEventList mInstallEvents;
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SmartAIEventList mTimedActionList;
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bool isProcessingTimedActionList;
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Creature* me;
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uint64 meOrigGUID;
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GameObject* go;
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uint64 goOrigGUID;
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AreaTrigger const* trigger;
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SmartScriptType mScriptType;
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uint32 mEventPhase;
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std::unordered_map<int32, int32> mStoredDecimals;
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uint32 mPathId;
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SmartAIEventStoredList mStoredEvents;
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std::list<uint32> mRemIDs;
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uint32 mTextTimer;
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uint32 mLastTextID;
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uint32 mTalkerEntry;
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bool mUseTextTimer;
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// Xinef: Fix Combat Movement
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uint32 mActualCombatDist;
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uint32 mMaxCombatDist;
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// Xinef: SmartCasterAI, replace above in future
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uint32 smartCasterActualDist;
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uint32 smartCasterMaxDist;
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Powers smartCasterPowerType;
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// Xinef: misc
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bool _allowPhaseReset;
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SMARTAI_TEMPLATE mTemplate;
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void InstallEvents();
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void RemoveStoredEvent (uint32 id)
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{
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if (!mStoredEvents.empty())
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{
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for (SmartAIEventStoredList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
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{
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if (i->event_id == id)
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{
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mStoredEvents.erase(i);
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return;
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delete (*mTargetStorage)[id];
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}
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(*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject());
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}
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bool IsSmart(Creature* c = nullptr)
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{
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bool smart = true;
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if (c && c->GetAIName() != "SmartAI")
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smart = false;
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if (!me || me->GetAIName() != "SmartAI")
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smart = false;
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if (!smart)
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sLog->outErrorDb("SmartScript: Action target Creature(entry: %u) is not using SmartAI, action skipped to prevent crash.", c ? c->GetEntry() : (me ? me->GetEntry() : 0));
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return smart;
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}
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bool IsSmartGO(GameObject* g = nullptr)
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{
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bool smart = true;
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if (g && g->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!go || go->GetAIName() != "SmartGameObjectAI")
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smart = false;
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if (!smart)
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sLog->outErrorDb("SmartScript: Action target GameObject(entry: %u) is not using SmartGameObjectAI, action skipped to prevent crash.", g ? g->GetEntry() : (go ? go->GetEntry() : 0));
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return smart;
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}
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ObjectList* GetTargetList(uint32 id)
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{
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ObjectListMap::iterator itr = mTargetStorage->find(id);
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if (itr != mTargetStorage->end())
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return (*itr).second->GetObjectList();
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return nullptr;
|
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}
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void StoreCounter(uint32 id, uint32 value, uint32 reset)
|
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{
|
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CounterMap::iterator itr = mCounterList.find(id);
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if (itr != mCounterList.end())
|
||||
{
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if (reset == 0)
|
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itr->second += value;
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else
|
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itr->second = value;
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}
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else
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mCounterList.insert(std::make_pair(id, value));
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ProcessEventsFor(SMART_EVENT_COUNTER_SET, NULL, id);
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}
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||||
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uint32 GetCounterValue(uint32 id)
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||||
{
|
||||
CounterMap::iterator itr = mCounterList.find(id);
|
||||
if (itr != mCounterList.end())
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||||
return itr->second;
|
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return 0;
|
||||
}
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||||
|
||||
GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
|
||||
{
|
||||
GameObject* gameObject = nullptr;
|
||||
|
||||
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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||||
Cell cell(p);
|
||||
|
||||
acore::GameObjectWithDbGUIDCheck goCheck(guid);
|
||||
acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck);
|
||||
|
||||
TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
|
||||
cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetVisibilityRange());
|
||||
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
|
||||
{
|
||||
Creature* creature = nullptr;
|
||||
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
|
||||
Cell cell(p);
|
||||
|
||||
acore::CreatureWithDbGUIDCheck target_check(guid);
|
||||
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(searchObject, creature, target_check);
|
||||
|
||||
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
|
||||
cell.Visit(p, unit_checker, *searchObject->GetMap(), *searchObject, searchObject->GetVisibilityRange());
|
||||
|
||||
return creature;
|
||||
}
|
||||
|
||||
ObjectListMap* mTargetStorage;
|
||||
|
||||
void OnReset();
|
||||
void ResetBaseObject()
|
||||
{
|
||||
if (meOrigGUID)
|
||||
{
|
||||
if (Creature* m = HashMapHolder<Creature>::Find(meOrigGUID))
|
||||
{
|
||||
me = m;
|
||||
go = nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
if (goOrigGUID)
|
||||
}
|
||||
}
|
||||
SmartScriptHolder FindLinkedEvent (uint32 link)
|
||||
{
|
||||
if (!mEvents.empty())
|
||||
{
|
||||
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
|
||||
{
|
||||
if (GameObject* o = HashMapHolder<GameObject>::Find(goOrigGUID))
|
||||
if (i->event_id == link)
|
||||
{
|
||||
me = nullptr;
|
||||
go = o;
|
||||
return (*i);
|
||||
}
|
||||
}
|
||||
goOrigGUID = 0;
|
||||
meOrigGUID = 0;
|
||||
}
|
||||
|
||||
//TIMED_ACTIONLIST (script type 9 aka script9)
|
||||
void SetScript9(SmartScriptHolder& e, uint32 entry);
|
||||
Unit* GetLastInvoker(Unit* invoker = nullptr);
|
||||
uint64 mLastInvoker;
|
||||
typedef std::unordered_map<uint32, uint32> CounterMap;
|
||||
CounterMap mCounterList;
|
||||
|
||||
// Xinef: Fix Combat Movement
|
||||
void SetActualCombatDist(uint32 dist) { mActualCombatDist = dist; }
|
||||
void RestoreMaxCombatDist() { mActualCombatDist = mMaxCombatDist; }
|
||||
uint32 GetActualCombatDist() const { return mActualCombatDist; }
|
||||
uint32 GetMaxCombatDist() const { return mMaxCombatDist; }
|
||||
|
||||
// Xinef: SmartCasterAI, replace above
|
||||
void SetCasterActualDist(float dist) { smartCasterActualDist = dist; }
|
||||
void RestoreCasterMaxDist() { smartCasterActualDist = smartCasterMaxDist; }
|
||||
Powers GetCasterPowerType() const { return smartCasterPowerType; }
|
||||
float GetCasterActualDist() const { return smartCasterActualDist; }
|
||||
float GetCasterMaxDist() const { return smartCasterMaxDist; }
|
||||
|
||||
bool AllowPhaseReset() const { return _allowPhaseReset; }
|
||||
void SetPhaseReset(bool allow) { _allowPhaseReset = allow; }
|
||||
|
||||
private:
|
||||
void IncPhase(uint32 p)
|
||||
{
|
||||
// Xinef: protect phase from overflowing
|
||||
mEventPhase = std::min<uint32>(SMART_EVENT_PHASE_12, mEventPhase + p);
|
||||
}
|
||||
|
||||
void DecPhase(uint32 p)
|
||||
{
|
||||
if (p >= mEventPhase)
|
||||
mEventPhase = 0;
|
||||
else
|
||||
mEventPhase -= p;
|
||||
}
|
||||
bool IsInPhase(uint32 p) const
|
||||
{
|
||||
if (mEventPhase == 0)
|
||||
return false;
|
||||
return (1 << (mEventPhase - 1)) & p;
|
||||
}
|
||||
void SetPhase(uint32 p = 0) { mEventPhase = p; }
|
||||
|
||||
SmartAIEventList mEvents;
|
||||
SmartAIEventList mInstallEvents;
|
||||
SmartAIEventList mTimedActionList;
|
||||
bool isProcessingTimedActionList;
|
||||
Creature* me;
|
||||
uint64 meOrigGUID;
|
||||
GameObject* go;
|
||||
uint64 goOrigGUID;
|
||||
AreaTrigger const* trigger;
|
||||
SmartScriptType mScriptType;
|
||||
uint32 mEventPhase;
|
||||
|
||||
std::unordered_map<int32, int32> mStoredDecimals;
|
||||
uint32 mPathId;
|
||||
SmartAIEventStoredList mStoredEvents;
|
||||
std::list<uint32> mRemIDs;
|
||||
|
||||
uint32 mTextTimer;
|
||||
uint32 mLastTextID;
|
||||
uint32 mTalkerEntry;
|
||||
bool mUseTextTimer;
|
||||
|
||||
// Xinef: Fix Combat Movement
|
||||
uint32 mActualCombatDist;
|
||||
uint32 mMaxCombatDist;
|
||||
|
||||
// Xinef: SmartCasterAI, replace above in future
|
||||
uint32 smartCasterActualDist;
|
||||
uint32 smartCasterMaxDist;
|
||||
Powers smartCasterPowerType;
|
||||
|
||||
// Xinef: misc
|
||||
bool _allowPhaseReset;
|
||||
|
||||
SMARTAI_TEMPLATE mTemplate;
|
||||
void InstallEvents();
|
||||
|
||||
void RemoveStoredEvent (uint32 id)
|
||||
{
|
||||
if (!mStoredEvents.empty())
|
||||
{
|
||||
for (SmartAIEventStoredList::iterator i = mStoredEvents.begin(); i != mStoredEvents.end(); ++i)
|
||||
{
|
||||
if (i->event_id == id)
|
||||
{
|
||||
mStoredEvents.erase(i);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
SmartScriptHolder FindLinkedEvent (uint32 link)
|
||||
{
|
||||
if (!mEvents.empty())
|
||||
{
|
||||
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
|
||||
{
|
||||
if (i->event_id == link)
|
||||
{
|
||||
return (*i);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
SmartScriptHolder s;
|
||||
return s;
|
||||
}
|
||||
SmartScriptHolder s;
|
||||
return s;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user