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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -32,7 +32,7 @@ namespace FactorySelector
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return scriptedAI;
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// AIname in db
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std::string ainame=creature->GetAIName();
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std::string ainame = creature->GetAIName();
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if (!ai_factory && !ainame.empty())
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ai_factory = ai_registry.GetRegistryItem(ainame);
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