From a2a0bc51ab5e8c33a650a77b6098b1a6c5d3ff82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A4=A9=E9=B9=BF?= <18535853+PkllonG@users.noreply.github.com> Date: Tue, 4 Mar 2025 05:11:56 +0800 Subject: [PATCH] fix(Core/Bones): Unable to create bones (#21635) --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b6a239274..bfed9c5e7 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2828,7 +2828,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia /*= // ignore bones creating option in case insignia if ((insignia || (IsBattlegroundOrArena() ? sWorld->getBoolConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld->getBoolConfig(CONFIG_DEATH_BONES_WORLD))) && - !IsGridCreated(corpse->GetPositionX(), corpse->GetPositionY())) + IsGridLoaded(corpse->GetPositionX(), corpse->GetPositionY())) { // Create bones, don't change Corpse bones = new Corpse();