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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Visibility): Far visibility worldobjects (#22828)
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@@ -358,9 +358,20 @@ template<class T>
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class GridObject
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{
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public:
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[[nodiscard]] bool IsInGrid() const { return _gridRef.isValid(); }
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void AddToGrid(GridRefMgr<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
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void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
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bool IsInGrid() const
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{
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return _gridRef.isValid();
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}
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void AddToGrid(GridRefMgr<T>& m)
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{
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ASSERT(!IsInGrid());
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_gridRef.link(&m, (T*)this);
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}
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void RemoveFromGrid()
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{
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ASSERT(IsInGrid());
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_gridRef.unlink();
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}
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private:
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GridReference<T> _gridRef;
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};
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@@ -654,8 +665,11 @@ public:
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[[nodiscard]] bool isActiveObject() const { return m_isActive; }
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void setActive(bool isActiveObject);
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[[nodiscard]] bool IsFarVisible() const { return m_isFarVisible; }
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[[nodiscard]] bool IsVisibilityOverridden() const { return m_visibilityDistanceOverride.has_value(); }
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VisibilityDistanceType GetVisibilityOverrideType() const { return _visibilityDistanceOverrideType; }
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bool IsVisibilityOverridden() const { return _visibilityDistanceOverrideType > VisibilityDistanceType::Normal; }
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bool IsZoneWideVisible() const { return _visibilityDistanceOverrideType == VisibilityDistanceType::Infinite; }
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bool IsFarVisible() const { return _visibilityDistanceOverrideType == VisibilityDistanceType::Large || _visibilityDistanceOverrideType == VisibilityDistanceType::Gigantic; }
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float GetVisibilityOverrideDistance() const;
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void SetVisibilityDistanceOverride(VisibilityDistanceType type);
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[[nodiscard]] bool IsInWintergrasp() const
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@@ -719,8 +733,7 @@ public:
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protected:
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std::string m_name;
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bool m_isActive;
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bool m_isFarVisible;
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Optional<float> m_visibilityDistanceOverride;
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VisibilityDistanceType _visibilityDistanceOverrideType;
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ZoneScript* m_zoneScript;
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virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const& data);
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