feat(Core/Visibility): Far visibility worldobjects (#22828)

This commit is contained in:
Takenbacon
2025-09-07 04:02:03 -07:00
committed by GitHub
parent d55851c513
commit a28824df85
22 changed files with 461 additions and 156 deletions

View File

@@ -431,15 +431,11 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
// Check if GameObject is Large
if (goinfo->IsLargeGameObject())
{
SetVisibilityDistanceOverride(VisibilityDistanceType::Large);
}
// Check if GameObject is Infinite
if (goinfo->IsInfiniteGameObject())
{
SetVisibilityDistanceOverride(VisibilityDistanceType::Infinite);
}
return true;
}

View File

@@ -1037,7 +1037,7 @@ void MovementInfo::OutDebug()
}
WorldObject::WorldObject() : WorldLocation(),
LastUsedScriptID(0), m_name(""), m_isActive(false), m_visibilityDistanceOverride(), m_zoneScript(nullptr),
LastUsedScriptID(0), m_name(""), m_isActive(false), _visibilityDistanceOverrideType(VisibilityDistanceType::Normal), m_zoneScript(nullptr),
_zoneId(0), _areaId(0), _floorZ(INVALID_HEIGHT), _outdoors(false), _liquidData(), _updatePositionData(false), m_transport(nullptr),
m_currMap(nullptr), _heartbeatTimer(HEARTBEAT_INTERVAL), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_useCombinedPhases(true),
m_notifyflags(0), m_executed_notifies(0), _objectVisibilityContainer(this)
@@ -1082,15 +1082,36 @@ void WorldObject::setActive(bool on)
map->AddObjectToPendingUpdateList(this);
}
float WorldObject::GetVisibilityOverrideDistance() const
{
ASSERT(_visibilityDistanceOverrideType < VisibilityDistanceType::Max);
return VisibilityDistances[AsUnderlyingType(_visibilityDistanceOverrideType)];
}
void WorldObject::SetVisibilityDistanceOverride(VisibilityDistanceType type)
{
ASSERT(type < VisibilityDistanceType::Max);
if (IsPlayer())
{
if (type == GetVisibilityOverrideType())
return;
if (IsPlayer())
return;
if (IsVisibilityOverridden())
{
if (IsFarVisible())
GetMap()->RemoveWorldObjectFromFarVisibleMap(this);
else if (IsZoneWideVisible())
GetMap()->RemoveWorldObjectFromZoneWideVisibleMap(GetZoneId(), this);
}
m_visibilityDistanceOverride = VisibilityDistances[AsUnderlyingType(type)];
if (type == VisibilityDistanceType::Large || type == VisibilityDistanceType::Gigantic)
GetMap()->AddWorldObjectToFarVisibleMap(this);
else if (type == VisibilityDistanceType::Infinite)
GetMap()->AddWorldObjectToZoneWideVisibleMap(GetZoneId(), this);
_visibilityDistanceOverrideType = type;
}
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
@@ -1127,6 +1148,8 @@ void WorldObject::UpdatePositionData()
void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& data)
{
uint32 const oldZoneId = _zoneId;
_zoneId = _areaId = data.areaId;
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(_areaId))
@@ -1136,6 +1159,17 @@ void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& da
_outdoors = data.outdoors;
_floorZ = data.floorZ;
_liquidData = data.liquidInfo;
// Has zone ID changed?
if (oldZoneId != _zoneId)
{
// If so, check if we are far visibility overridden object and refresh maps if needed.
if (IsZoneWideVisible())
{
GetMap()->RemoveWorldObjectFromZoneWideVisibleMap(oldZoneId, this);
GetMap()->AddWorldObjectToZoneWideVisibleMap(_zoneId, this);
}
}
}
void WorldObject::AddToWorld()
@@ -1150,6 +1184,9 @@ void WorldObject::RemoveFromWorld()
if (!IsInWorld())
return;
if (IsZoneWideVisible())
GetMap()->RemoveWorldObjectFromZoneWideVisibleMap(GetZoneId(), this);
DestroyForVisiblePlayers();
GetObjectVisibilityContainer().CleanVisibilityReferences();
@@ -1612,26 +1649,16 @@ float WorldObject::GetGridActivationRange() const
float WorldObject::GetVisibilityRange() const
{
if (IsVisibilityOverridden() && IsCreature())
{
return *m_visibilityDistanceOverride;
}
if (IsCreature() && IsVisibilityOverridden())
return GetVisibilityOverrideDistance();
else if (IsGameObject())
{
{
if (IsInWintergrasp())
{
return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
}
else if (IsVisibilityOverridden())
{
return *m_visibilityDistanceOverride;
}
else
{
return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
}
}
if (IsInWintergrasp())
return VISIBILITY_DIST_WINTERGRASP;
else if (IsVisibilityOverridden())
return GetVisibilityOverrideDistance();
else
return GetMap()->GetVisibilityRange();
}
else
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
@@ -1645,28 +1672,18 @@ float WorldObject::GetSightRange(WorldObject const* target) const
{
if (target)
{
if (target->IsVisibilityOverridden() && target->IsCreature())
{
return *target->m_visibilityDistanceOverride;
}
if (target->IsCreature() && target->IsVisibilityOverridden())
return target->GetVisibilityOverrideDistance();
else if (target->IsGameObject())
{
if (IsInWintergrasp() && target->IsInWintergrasp())
{
return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
}
return VISIBILITY_DIST_WINTERGRASP;
else if (target->IsVisibilityOverridden())
{
return *target->m_visibilityDistanceOverride;
}
return target->GetVisibilityOverrideDistance();
else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
{
return DEFAULT_VISIBILITY_INSTANCE;
}
else
{
return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
}
return GetMap()->GetVisibilityRange();
}
return IsInWintergrasp() && target->IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
@@ -1674,19 +1691,13 @@ float WorldObject::GetSightRange(WorldObject const* target) const
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
}
else if (ToCreature())
{
return ToCreature()->m_SightDistance;
}
else
{
return SIGHT_RANGE_UNIT;
}
}
if (ToDynObject() && isActiveObject())
{
return GetMap()->GetVisibilityRange();
}
return 0.0f;
}

View File

@@ -358,9 +358,20 @@ template<class T>
class GridObject
{
public:
[[nodiscard]] bool IsInGrid() const { return _gridRef.isValid(); }
void AddToGrid(GridRefMgr<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
bool IsInGrid() const
{
return _gridRef.isValid();
}
void AddToGrid(GridRefMgr<T>& m)
{
ASSERT(!IsInGrid());
_gridRef.link(&m, (T*)this);
}
void RemoveFromGrid()
{
ASSERT(IsInGrid());
_gridRef.unlink();
}
private:
GridReference<T> _gridRef;
};
@@ -654,8 +665,11 @@ public:
[[nodiscard]] bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
[[nodiscard]] bool IsFarVisible() const { return m_isFarVisible; }
[[nodiscard]] bool IsVisibilityOverridden() const { return m_visibilityDistanceOverride.has_value(); }
VisibilityDistanceType GetVisibilityOverrideType() const { return _visibilityDistanceOverrideType; }
bool IsVisibilityOverridden() const { return _visibilityDistanceOverrideType > VisibilityDistanceType::Normal; }
bool IsZoneWideVisible() const { return _visibilityDistanceOverrideType == VisibilityDistanceType::Infinite; }
bool IsFarVisible() const { return _visibilityDistanceOverrideType == VisibilityDistanceType::Large || _visibilityDistanceOverrideType == VisibilityDistanceType::Gigantic; }
float GetVisibilityOverrideDistance() const;
void SetVisibilityDistanceOverride(VisibilityDistanceType type);
[[nodiscard]] bool IsInWintergrasp() const
@@ -719,8 +733,7 @@ public:
protected:
std::string m_name;
bool m_isActive;
bool m_isFarVisible;
Optional<float> m_visibilityDistanceOverride;
VisibilityDistanceType _visibilityDistanceOverrideType;
ZoneScript* m_zoneScript;
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const& data);

View File

@@ -25,7 +25,6 @@
#define ATTACK_DISTANCE 5.0f
#define VISIBILITY_COMPENSATION 15.0f // increase searchers
#define INSPECT_DISTANCE 28.0f
#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
#define TRADE_DISTANCE 11.11f
#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental

View File

@@ -16311,13 +16311,25 @@ float Player::GetSightRange(WorldObject const* target) const
{
float sightRange = WorldObject::GetSightRange(target);
if (_farSightDistance)
{
sightRange += *_farSightDistance;
}
return sightRange;
}
bool Player::IsWorldObjectOutOfSightRange(WorldObject const* target) const
{
// Special handling for Infinite visibility override objects -> they are zone wide visible
if (target->GetVisibilityOverrideType() == VisibilityDistanceType::Infinite)
{
// Same zone, always visible
if (target->GetZoneId() == GetZoneId())
return false;
}
// Check if out of range
return !m_seer->IsWithinDist(target, GetSightRange(target), true);
}
std::string Player::GetPlayerName()
{
std::string name = GetName();

View File

@@ -2630,6 +2630,7 @@ public:
[[nodiscard]] Optional<float> GetFarSightDistance() const;
float GetSightRange(WorldObject const* target = nullptr) const override;
bool IsWorldObjectOutOfSightRange(WorldObject const* target) const;
std::string GetPlayerName();

View File

@@ -1594,21 +1594,12 @@ void Player::UpdateVisibilityForPlayer(bool mapChange)
// After added to map seer must be a player - there is no possibility to
// still have different seer (all charm auras must be already removed)
if (mapChange && m_seer != this)
{
m_seer = this;
}
Acore::VisibleNotifier notifierNoLarge(
*this, mapChange,
false); // visit only objects which are not large; default distance
Cell::VisitObjects(m_seer, notifierNoLarge,
GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
notifierNoLarge.SendToSelf();
Acore::VisibleNotifier notifierLarge(
*this, mapChange, true); // visit only large objects; maximum distance
Cell::VisitObjects(m_seer, notifierLarge, GetSightRange());
notifierLarge.SendToSelf();
Acore::VisibleNotifier notifier(*this, mapChange);
Cell::VisitObjects(m_seer, notifier, GetSightRange());
Cell::VisitFarVisibleObjects(m_seer, notifier, VISIBILITY_DISTANCE_GIGANTIC);
notifier.SendToSelf();
if (mapChange)
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);

View File

@@ -20284,12 +20284,10 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
//active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
Acore::PlayerRelocationNotifier notifier(*player);
Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
Cell::VisitFarVisibleObjects(viewPoint, notifier, VISIBILITY_DISTANCE_GIGANTIC);
notifier.SendToSelf();
}
if (Player* player = this->ToPlayer())
@@ -20323,16 +20321,10 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
GetMap()->LoadGridsInRange(*player, MAX_VISIBILITY_DISTANCE);
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
if (!player->GetFarSightDistance())
{
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
}
Acore::PlayerRelocationNotifier notifier(*player);
Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
Cell::VisitFarVisibleObjects(viewPoint, notifier, VISIBILITY_DISTANCE_GIGANTIC);
notifier.SendToSelf();
this->AddToNotify(NOTIFY_AI_RELOCATION);
}
@@ -20352,7 +20344,7 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
Acore::CreatureRelocationNotifier relocate(*unit);
Cell::VisitObjects(unit, relocate, unit->GetVisibilityRange() + VISIBILITY_COMPENSATION);
Cell::VisitObjects(unit, relocate, unit->GetVisibilityRange());
this->AddToNotify(NOTIFY_AI_RELOCATION);
}