Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-04-01 08:30:15 -06:00
committed by GitHub
73 changed files with 2852 additions and 167 deletions

View File

@@ -103,6 +103,7 @@ public:
{ "los", HandleDebugLoSCommand, SEC_ADMINISTRATOR, Console::No },
{ "moveflags", HandleDebugMoveflagsCommand, SEC_ADMINISTRATOR, Console::No },
{ "unitstate", HandleDebugUnitStateCommand, SEC_ADMINISTRATOR, Console::No },
{ "objectcount", HandleDebugObjectCountCommand, SEC_ADMINISTRATOR, Console::Yes},
{ "dummy", HandleDebugDummyCommand, SEC_ADMINISTRATOR, Console::No }
};
static ChatCommandTable commandTable =
@@ -1244,6 +1245,84 @@ public:
return true;
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
{
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
else
{
sMapMgr->DoForAllMaps(
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
return true;
}
class CreatureCountWorker
{
public:
CreatureCountWorker() { }
void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap)
{
for (auto const& p : creatureMap)
{
uint32& count = creatureIds[p.second->GetEntry()];
++count;
}
}
template<class T>
void Visit(std::unordered_map<ObjectGuid, T*>&) { }
std::vector<std::pair<uint32, uint32>> GetTopCreatureCount(uint32 count)
{
auto comp = [](std::pair<uint32, uint32> const& a, std::pair<uint32, uint32> const& b)
{
return a.second > b.second;
};
std::set<std::pair<uint32, uint32>, decltype(comp)> set(creatureIds.begin(), creatureIds.end(), comp);
count = std::min(count, uint32(set.size()));
std::vector<std::pair<uint32, uint32>> result(count);
std::copy_n(set.begin(), count, result.begin());
return result;
}
private:
std::unordered_map<uint32, uint32> creatureIds;
};
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: %u GameObjects: %u SetActive Objects: %u",
map->GetId(), map->GetMapName(), map->GetInstanceId(),
uint64(map->GetObjectsStore().Size<Creature>()),
uint64(map->GetObjectsStore().Size<GameObject>()),
uint64(map->GetActiveNonPlayersCount()));
CreatureCountWorker worker;
TypeContainerVisitor<CreatureCountWorker, MapStoredObjectTypesContainer> visitor(worker);
visitor.Visit(map->GetObjectsStore());
handler->PSendSysMessage("Top Creatures count:");
for (auto&& p : worker.GetTopCreatureCount(5))
handler->PSendSysMessage("Entry: %u Count: %u", p.first, p.second);
}
static bool HandleDebugDummyCommand(ChatHandler* handler)
{
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");

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@@ -267,7 +267,7 @@ public:
uint32 factionid = target->GetFaction();
uint32 flag = target->GetUnitFlags();
uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
uint32 dyflag = target->GetDynamicFlags();
handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
return true;
}
@@ -291,7 +291,7 @@ public:
auto pdyflag = dynamicFlagID;
if (!pdyflag)
dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
dyflag = target->GetDynamicFlags();
else
dyflag = *dynamicFlagID;
@@ -307,7 +307,7 @@ public:
target->SetFaction(factionid);
target->ReplaceAllUnitFlags(flag);
target->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, dyflag);
target->ReplaceAllDynamicFlags(dyflag);
return true;
}

View File

@@ -615,7 +615,7 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->GetFaction());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetDynamicFlags(), target->GetFaction());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -77,6 +78,11 @@ SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
{ NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
};
enum Factions
{
FACTION_AV_ALLIANCE = 1534
};
class npc_av_marshal_or_warmaster : public CreatureScript
{
public:
@@ -104,6 +110,46 @@ public:
Reset();
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
// Boss should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
if (Creature* mainBoss = bg->GetBGCreature((me->GetFaction() == FACTION_AV_ALLIANCE ? AV_CPLACE_A_BOSS : AV_CPLACE_H_BOSS)))
{
if (mainBoss->IsAIEnabled && !mainBoss->GetVictim())
{
mainBoss->AI()->AttackStart(victim);
}
}
}
}
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
// Evade boss
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
if (Creature* mainBoss = bg->GetBGCreature((me->GetFaction() == FACTION_AV_ALLIANCE ? AV_CPLACE_A_BOSS : AV_CPLACE_H_BOSS)))
{
if (mainBoss->IsAIEnabled && !mainBoss->IsInEvadeMode())
{
mainBoss->AI()->EnterEvadeMode();
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -75,6 +76,52 @@ public:
Talk(YELL_RESPAWN);
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
// Mini bosses should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_H_MARSHAL_ICE; i <= AV_CPLACE_H_MARSHAL_WTOWER; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->GetVictim())
{
marshall->AI()->AttackStart(victim);
}
}
}
}
}
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_H_MARSHAL_ICE; i <= AV_CPLACE_H_MARSHAL_WTOWER; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
{
marshall->AI()->EnterEvadeMode();
}
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -64,6 +65,52 @@ public:
Talk(YELL_AGGRO);
}
void AttackStart(Unit* victim) override
{
ScriptedAI::AttackStart(victim);
// Mini bosses should attack as well
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_A_MARSHAL_SOUTH; i <= AV_CPLACE_A_MARSHAL_STONE; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->GetVictim())
{
marshall->AI()->AttackStart(victim);
}
}
}
}
}
}
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
{
if (Battleground* bg = bgMap->GetBG())
{
for (uint8 i = AV_CPLACE_A_MARSHAL_SOUTH; i <= AV_CPLACE_A_MARSHAL_STONE; ++i)
{
if (Creature* marshall = bg->GetBGCreature(i))
{
if (marshall->IsAIEnabled && !marshall->IsInEvadeMode())
{
marshall->AI()->EnterEvadeMode();
}
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())

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@@ -132,7 +132,7 @@ public:
}
creatureTarget->CastSpell(creatureTarget, SPELL_PLAY_DEAD_PACIFY, true);
creatureTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
creatureTarget->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetReactState(REACT_PASSIVE);
@@ -150,7 +150,7 @@ public:
}
creatureTarget->RemoveAurasDueToSpell(SPELL_PLAY_DEAD_PACIFY);
creatureTarget->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
creatureTarget->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetControlled(false, UNIT_STATE_ROOT);

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@@ -1244,7 +1244,7 @@ public:
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
Julianne->DeleteThreatList();
Julianne->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
Julianne->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;
}
@@ -1547,7 +1547,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);
Romulo->DeleteThreatList();
Romulo->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
Romulo->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;

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@@ -142,7 +142,7 @@ public:
me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me);
instance->SetData(DATA_DELRISSA_EVENT, DONE);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
++HelpersKilled;
}

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@@ -217,7 +217,7 @@ public:
bool appear = instance->GetBossState(DATA_BRUTALLUS) != DONE && instance->GetBossState(DATA_MADRIGOSA) == DONE;
creature->SetVisible(appear);
creature->SetStandState(UNIT_STAND_STATE_DEAD);
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creature->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
}
EventMap events;
@@ -229,7 +229,7 @@ public:
{
me->SetDisableGravity(true);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->NearTeleportTo(1570.97f, 725.51f, 79.77f, 3.82f);
events.ScheduleEvent(EVENT_MAD_1, 2000);
}
@@ -361,7 +361,7 @@ public:
break;
case EVENT_MAD_18:
Talk(SAY_MAD_5);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetStandState(UNIT_STAND_STATE_DEAD);
events.ScheduleEvent(EVENT_MAD_19, 6000);
break;

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@@ -642,7 +642,7 @@ public:
me->SetDisplayId(MODEL_HARRISON_JONES_2);
me->SetTarget();
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
instance->SetData(DATA_GONGEVENT, DONE);
}
}

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@@ -400,7 +400,7 @@ void hyjal_trashAI::JustDied(Unit* /*killer*/)
instance->SetData(DATA_TRASH, 0);//signal trash is dead
if ((instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE && !me->isWorldBoss()) || (damageTaken < me->GetMaxHealth() / 4 && me->isWorldBoss()))
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);//no loot
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);//no loot
}
class npc_giant_infernal : public CreatureScript

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@@ -83,7 +83,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
@@ -173,7 +173,7 @@ public:
{
instance->SetData(DATA_VEM_DEATH, 0);
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
}
@@ -262,7 +262,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (instance->GetData(DATA_BUG_TRIO_DEATH) < 2)// Unlootable if death
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
instance->SetData(DATA_BUG_TRIO_DEATH, 1);
for (uint8 i = 0; i < 10; ++i)

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@@ -115,7 +115,7 @@ struct boss_twinemperorsAI : public ScriptedAI
if (ohealth <= 0)
{
pOtherBoss->setDeathState(JUST_DIED);
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
}
}
@@ -127,7 +127,7 @@ struct boss_twinemperorsAI : public ScriptedAI
{
pOtherBoss->SetHealth(0);
pOtherBoss->setDeathState(JUST_DIED);
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
pOtherBoss->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
}
if (!DontYellWhenDead) // I hope AI is not threaded

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@@ -156,7 +156,7 @@ public:
me->CastSpell(me, SPELL_BK_FEIGN_DEATH, true);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);
}
}
@@ -198,7 +198,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->ClearUnitState(UNIT_STATE_DIED);
++Phase;

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@@ -420,7 +420,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);
me->CastSpell(me, SPELL_KRICK_KILL_CREDIT, true);

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@@ -210,7 +210,7 @@ public:
c->CastSpell(c, SPELL_FEIGN_DEATH, true);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
@@ -368,7 +368,7 @@ public:
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
@@ -469,7 +469,7 @@ public:
c->CastSpell(c, SPELL_FEIGN_DEATH, true);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
@@ -637,7 +637,7 @@ public:
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
@@ -753,7 +753,7 @@ public:
c->CastSpell(c, SPELL_FEIGN_DEATH, true);
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
@@ -930,7 +930,7 @@ public:
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why

View File

@@ -744,7 +744,7 @@ public:
break;
case EVENT_CULTIST_DARK_MARTYRDOM_REVIVE:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->UpdateEntry(NPC_REANIMATED_FANATIC);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
@@ -759,7 +759,7 @@ public:
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
me->CastSpell(me, SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_FULL_HEAL, true);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
Reset();
@@ -865,7 +865,7 @@ public:
break;
case EVENT_CULTIST_DARK_MARTYRDOM_REVIVE:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->UpdateEntry(NPC_REANIMATED_ADHERENT);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
@@ -880,7 +880,7 @@ public:
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
me->CastSpell(me, SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_FULL_HEAL, true);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
Reset();

View File

@@ -1733,26 +1733,42 @@ class boss_yoggsaron_descend_portal : public CreatureScript
public:
boss_yoggsaron_descend_portal() : CreatureScript("boss_yoggsaron_descend_portal") { }
bool OnGossipHello(Player* player, Creature* creature) override
struct boss_yoggsaron_descend_portalAI : public PassiveAI
{
if (!creature->GetUInt32Value(UNIT_NPC_FLAGS))
return true;
switch (creature->GetArmor())
boss_yoggsaron_descend_portalAI(Creature* creature) : PassiveAI(creature), _instance(creature->GetInstanceScript()) {}
void OnSpellClick(Unit* clicker, bool& spellClickHandled) override
{
case ACTION_ILLUSION_DRAGONS:
player->CastSpell(player, SPELL_TELEPORT_TO_CHAMBER, true);
break;
case ACTION_ILLUSION_ICECROWN:
player->CastSpell(player, SPELL_TELEPORT_TO_ICECROWN, true);
break;
case ACTION_ILLUSION_STORMWIND:
player->CastSpell(player, SPELL_TELEPORT_TO_STORMWIND, true);
break;
if (!spellClickHandled)
return;
if (!me->GetUInt32Value(UNIT_NPC_FLAGS))
return;
switch (me->GetArmor())
{
case ACTION_ILLUSION_DRAGONS:
clicker->CastSpell(clicker, SPELL_TELEPORT_TO_CHAMBER, true);
break;
case ACTION_ILLUSION_ICECROWN:
clicker->CastSpell(clicker, SPELL_TELEPORT_TO_ICECROWN, true);
break;
case ACTION_ILLUSION_STORMWIND:
clicker->CastSpell(clicker, SPELL_TELEPORT_TO_STORMWIND, true);
break;
}
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->DespawnOrUnsummon(1000);
}
creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
creature->DespawnOrUnsummon(1000);
return true;
private:
InstanceScript* _instance;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetUlduarAI<boss_yoggsaron_descend_portalAI>(creature);
}
};

View File

@@ -328,7 +328,10 @@ public:
break;
case NPC_HODIR:
m_uiHodirGUID = creature->GetGUID();
SpawnHodirChests(instance->GetDifficulty(), creature);
if (m_auiEncounter[TYPE_HODIR] != DONE)
{
SpawnHodirChests(instance->GetDifficulty(), creature);
}
break;
case NPC_THORIM:
m_uiThorimGUID = creature->GetGUID();

View File

@@ -209,14 +209,14 @@ public:
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
}
else
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
}
}

View File

@@ -284,7 +284,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
events.RescheduleEvent(EVENT_RESURRECT, 12000);
}
}
@@ -326,7 +326,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
events.RescheduleEvent(EVENT_RESURRECT_2, 3000);
break;
case EVENT_RESURRECT_2:

View File

@@ -220,7 +220,7 @@ public:
case DATA_UNLOCK_SKARVALD_LOOT:
if( Creature* c = instance->GetCreature(NPC_SkarvaldGUID) )
{
c->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetLootMode(1);
c->loot.clear();
if (uint32 lootid = c->GetCreatureTemplate()->lootid)
@@ -235,7 +235,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_DalronnGUID) )
{
c->AI()->DoAction(-1);
c->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
c->SetLootMode(1);
c->loot.clear();
if (uint32 lootid = c->GetCreatureTemplate()->lootid)

View File

@@ -190,7 +190,7 @@ public:
if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
{
Unit::Kill(me, worm);
worm->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
worm->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
phaseTimer = 2000;
phase = 7;

View File

@@ -417,7 +417,7 @@ public:
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->ReplaceAllDynamicFlags(UNIT_DYNFLAG_DEAD);
}
_phase = 0;
}

View File

@@ -15,19 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Sholazar_Basin
SD%Complete: 100
SDComment: Quest support: 12570, 12573, 12621.
SDCategory: Sholazar_Basin
EndScriptData */
/* ContentData
npc_injured_rainspeaker_oracle
npc_vekjik
avatar_of_freya
EndContentData */
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Player.h"
@@ -1505,6 +1492,38 @@ public:
}
};
enum ReturnedSevenfold
{
SPELL_FREYAS_WARD = 51845,
SPELL_SEVENFOLD_RETRIBUTION = 51856,
SPELL_DEATHBOLT = 51855
};
class spell_q12611_deathbolt : public SpellScript
{
PrepareSpellScript(spell_q12611_deathbolt);
void HandleScriptEffect(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (target->HasAura(SPELL_FREYAS_WARD))
{
target->CastSpell(caster, SPELL_SEVENFOLD_RETRIBUTION, true);
}
else
{
caster->CastSpell(target, SPELL_DEATHBOLT, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12611_deathbolt::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
void AddSC_sholazar_basin()
{
// Ours
@@ -1526,4 +1545,6 @@ void AddSC_sholazar_basin()
new spell_q12589_shoot_rjr();
new npc_vics_flying_machine();
new spell_shango_tracks();
RegisterSpellScript(spell_q12611_deathbolt);
}

View File

@@ -118,7 +118,7 @@ public:
{
me->loot.clear();
me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
_JustDied();
}
}

View File

@@ -366,7 +366,7 @@ public:
_Reset();
me->setActive(false);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->CastSpell((Unit*)nullptr, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
@@ -558,7 +558,7 @@ public:
case EVENT_WARDEN_INTRO29:
events.Reset();
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = summons.GetCreatureWithEntry(NPC_HARBINGER_SKYRISS))
{

View File

@@ -1802,7 +1802,7 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
@@ -1813,7 +1813,7 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
@@ -1828,6 +1828,38 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
}
};
enum Teleporting
{
AREA_VIOLET_CITADEL_SPIRE = 4637,
SPELL_TELEPORT_SPIRE_DOWN = 59316,
SPELL_TELEPORT_SPIRE_UP = 59314
};
class spell_gen_teleporting : public SpellScript
{
PrepareSpellScript(spell_gen_teleporting);
void HandleScript(SpellEffIndex /* effIndex */)
{
Unit* target = GetHitUnit();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// return from top
if (target->ToPlayer()->GetAreaId() == AREA_VIOLET_CITADEL_SPIRE)
target->CastSpell(target, SPELL_TELEPORT_SPIRE_DOWN, true);
// teleport atop
else
target->CastSpell(target, SPELL_TELEPORT_SPIRE_UP, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gen_teleporting::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
enum PvPTrinketTriggeredSpells
{
SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER = 72752,
@@ -3827,7 +3859,7 @@ public:
AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId());
// Xinef: add battlefield check
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))
if ((area && canFly && (area->flags & AREA_FLAG_NO_FLY_ZONE)) || (Bf && !Bf->CanFlyIn()))
canFly = false;
uint32 mount = 0;
@@ -4452,6 +4484,7 @@ void AddSC_generic_spell_scripts()
RegisterSpellScript(spell_gen_throw_shield);
RegisterSpellScript(spell_gen_on_tournament_mount);
RegisterSpellScript(spell_gen_tournament_pennant);
RegisterSpellScript(spell_gen_teleporting);
RegisterSpellScript(spell_gen_ds_flush_knockback);
RegisterSpellScriptWithArgs(spell_gen_count_pct_from_max_hp, "spell_gen_default_count_pct_from_max_hp");
RegisterSpellScriptWithArgs(spell_gen_count_pct_from_max_hp, "spell_gen_50pct_count_pct_from_max_hp", 50);

View File

@@ -1369,6 +1369,27 @@ class spell_item_valanyr_hammer_of_ancient_kings : public AuraScript
}
};
// 24590 - Brittle Armor
enum BrittleArmor
{
SPELL_BRITTLE_ARMOR = 24575
};
class spell_item_brittle_armor : public SpellScript
{
PrepareSpellScript(spell_item_brittle_armor);
void HandleScript(SpellEffIndex /* effIndex */)
{
GetHitUnit()->RemoveAuraFromStack(SPELL_BRITTLE_ARMOR);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_item_brittle_armor::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 64411 - Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
enum BlessingOfAncientKings
{
@@ -1811,6 +1832,27 @@ std::array<uint32, 20> const CreateFortuneSpells =
SPELL_CREATE_FORTUNE_16, SPELL_CREATE_FORTUNE_17, SPELL_CREATE_FORTUNE_18, SPELL_CREATE_FORTUNE_19, SPELL_CREATE_FORTUNE_20
};
// 26465 - Mercurial Shield
enum MercurialShield
{
SPELL_MERCURIAL_SHIELD = 26464
};
class spell_item_mercurial_shield : public SpellScript
{
PrepareSpellScript(spell_item_mercurial_shield);
void HandleScript(SpellEffIndex /* effIndex */)
{
GetHitUnit()->RemoveAuraFromStack(SPELL_MERCURIAL_SHIELD);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_item_mercurial_shield::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// http://www.wowhead.com/item=32686 Mingo's Fortune Giblets
// 40802 Mingo's Fortune Generator
class spell_item_mingos_fortune_generator : public SpellScript
@@ -3642,6 +3684,7 @@ void AddSC_item_spell_scripts()
RegisterSpellScriptWithArgs(spell_item_trigger_spell, "spell_item_mithril_mechanical_dragonling", SPELL_MITHRIL_MECHANICAL_DRAGONLING);
RegisterSpellScript(spell_item_aegis_of_preservation);
RegisterSpellScript(spell_item_arcane_shroud);
RegisterSpellScript(spell_item_brittle_armor);
RegisterSpellScript(spell_item_blessing_of_ancient_kings);
RegisterSpellScript(spell_item_valanyr_hammer_of_ancient_kings);
RegisterSpellScriptWithArgs(spell_item_defibrillate, "spell_item_goblin_jumper_cables", 67, SPELL_GOBLIN_JUMPER_CABLES_FAIL);
@@ -3655,6 +3698,7 @@ void AddSC_item_spell_scripts()
RegisterSpellScript(spell_item_flask_of_the_north);
RegisterSpellScript(spell_item_gnomish_death_ray);
RegisterSpellScript(spell_item_make_a_wish);
RegisterSpellScript(spell_item_mercurial_shield);
RegisterSpellScript(spell_item_mingos_fortune_generator);
RegisterSpellScript(spell_item_necrotic_touch);
RegisterSpellScript(spell_item_net_o_matic);

View File

@@ -1467,7 +1467,7 @@ class spell_symbol_of_life_dummy : public SpellScript
if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH))
{
target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
target->ReplaceAllDynamicFlags(0);
target->ReplaceAllUnitFlags2(UNIT_FLAG2_NONE);
target->SetHealth(target->GetMaxHealth() / 2);
target->SetPower(POWER_MANA, uint32(target->GetMaxPower(POWER_MANA) * 0.75f));

View File

@@ -1142,7 +1142,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setDeathState(JUST_DIED);
me->SetFlag(UNIT_DYNAMIC_FLAGS, 32);
me->SetDynamicFlag(32);
if (DoctorGUID)
if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID))