Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-04-01 08:30:15 -06:00
committed by GitHub
73 changed files with 2852 additions and 167 deletions

View File

@@ -4363,7 +4363,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
setDeathState(ALIVE);
SetMovement(MOVE_LAND_WALK);
@@ -4435,7 +4435,7 @@ void Player::KillPlayer()
setDeathState(CORPSE);
//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
// 6 minutes until repop at graveyard
@@ -7868,7 +7868,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
else
{
// Xinef: Exploit fix
if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
{
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
return;

View File

@@ -5595,7 +5595,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
// RaF stuff.
m_grantableLevels = fields[71].Get<uint8>();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
if (m_grantableLevels > 0)
SetByteValue(PLAYER_FIELD_BYTES, 1, 0x01);

View File

@@ -1194,6 +1194,11 @@ void Player::UpdateArea(uint32 newArea)
void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
if (!newZone)
{
return;
}
if (m_zoneUpdateId != newZone)
{
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);