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Merge branch 'azerothcore:master' into Playerbot
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@@ -772,6 +772,9 @@ public:
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void RemoveFromWorld() override;
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void CleanupsBeforeDelete(bool finalCleanup = true) override;
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uint32 GetDynamicFlags() const override { return GetUInt32Value(GAMEOBJECT_DYNAMIC); }
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void ReplaceAllDynamicFlags(uint32 flag) override { SetUInt32Value(GAMEOBJECT_DYNAMIC, flag); }
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virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time) override;
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[[nodiscard]] GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
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