feat(Core/Scripting): Implement OnBeforeCreatureSelectLevel() hook (#17391)

* Add `OnBeforeCreatureSelectLevel()` hook
- allows modules to alter the level of a creature just before it is set

* Fix missing class name.

* Hook should catch even if the level isn't being changed.

* Trim whitespace.

* Revert "Trim whitespace."

This reverts commit 76768d85c0b9878828b71a008e709c1df7ddadc5.

* Fix whitespace
This commit is contained in:
KJack
2023-10-01 01:25:06 -04:00
committed by GitHub
parent c17a6c0a0e
commit a23d5ee50d
3 changed files with 16 additions and 0 deletions

View File

@@ -555,6 +555,9 @@ public:
// Called from End of Creature Update.
virtual void OnAllCreatureUpdate(Creature* /*creature*/, uint32 /*diff*/) { }
// Called just before the level of the creature is set.
virtual void OnBeforeCreatureSelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/, uint8& /*level*/) { }
// Called from End of Creature SelectLevel.
virtual void Creature_SelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
@@ -2555,6 +2558,7 @@ public: /* MovementHandlerScript */
public: /* AllCreatureScript */
//listener function (OnAllCreatureUpdate) is called by OnCreatureUpdate
//void OnAllCreatureUpdate(Creature* creature, uint32 diff);
void OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creature* creature, uint8& level);
void Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature);
void OnCreatureSaveToDB(Creature* creature);