fix(core\player): Missing combat animation (#14199)

This commit is contained in:
M'Dic
2023-04-29 06:27:13 -04:00
committed by GitHub
parent e5665c32f8
commit a238e5e27b
7 changed files with 100 additions and 5 deletions

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@@ -6383,7 +6383,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
SpellPeriodicAuraLogInfo pInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true, false);
Unit::ProcDamageAndSpell(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
}