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fix(core\player): Missing combat animation (#14199)
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@@ -6383,7 +6383,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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SpellPeriodicAuraLogInfo pInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
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target->SendPeriodicAuraLog(&pInfo);
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Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
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Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true, false);
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Unit::ProcDamageAndSpell(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
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}
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