From a22403356c08ae21bdb2e7083fa1ae89c60523f0 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Fri, 29 Nov 2024 09:32:49 -0300 Subject: [PATCH] fix(Scripts/ZulAman): Fix Soul Siphon visual effect (#20765) --- src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index 47e684075..390df838f 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -274,7 +274,7 @@ struct boss_hexlord_malacrass : public BossAI siphonTrigger->SetDisplayId(11686); siphonTrigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE); siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true); - siphonTrigger->GetMotionMaster()->MoveChase(me); + siphonTrigger->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f); if (Player* player = target->ToPlayer()) _currentClass = player->HasAura(AURA_SHADOW_FORM) ? uint8(ADDITIONAL_CLASS_SPRIEST) : player->getClass(); }