diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 21413f716..2d6735753 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -28,6 +28,7 @@
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
+#include "ScriptMgr.h"
#include "Spell.h"
#include "WorldSession.h"
@@ -307,6 +308,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (id < bosses.size())
{
BossInfo* bossInfo = &bosses[id];
+ sScriptMgr->OnBeforeSetBossState(id, state, bossInfo->state, instance);
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
diff --git a/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp b/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
index f20e9515c..1e10185de 100644
--- a/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
@@ -15,6 +15,7 @@
* with this program. If not, see .
*/
+#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
@@ -189,3 +190,20 @@ void ScriptMgr::OnInstanceIdRemoved(uint32 instanceId)
script->OnInstanceIdRemoved(instanceId);
});
}
+
+/**
+ * @brief Called when any raid boss has their state updated (e.g. pull, reset, kill).
+ * @details Careful checks for old- and newState are required, since it can fire multiple times and not only when combat starts/ends.
+ *
+ * @param id The id of the boss in the [instance]
+ * @param newState The new boss state to be applied to this boss
+ * @param oldState The previously assigned state of this boss
+ * @param instance A pointer to the [map] object of the instance
+ */
+void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance)
+{
+ ExecuteScript([&](GlobalScript* script)
+ {
+ script->OnBeforeSetBossState(id, newState, oldState, instance);
+ });
+}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 450ecc630..a94922d7d 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -27,6 +27,7 @@
#include "DynamicObject.h"
#include "GameEventMgr.h"
#include "Group.h"
+#include "InstanceScript.h"
#include "LFGMgr.h"
#include "ObjectMgr.h"
#include "PetDefines.h"
@@ -1597,6 +1598,9 @@ public:
// Called when instance id is removed from database (e.g. instance reset)
virtual void OnInstanceIdRemoved(uint32 /*instanceId*/) { }
+
+ // Called when any raid boss has their state updated (e.g. pull, reset, kill)
+ virtual void OnBeforeSetBossState(uint32 /*id*/, EncounterState /*newState*/, EncounterState /*oldState*/, Map* /*instance*/) { }
};
class BGScript : public ScriptObject
@@ -2431,6 +2435,7 @@ public: /* GlobalScript */
void OnLoadSpellCustomAttr(SpellInfo* spell);
bool OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source);
void OnInstanceIdRemoved(uint32 instanceId);
+ void OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance);
public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }