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refactor(Core): SendDirectMessage (#23230)
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@@ -487,7 +487,7 @@ public:
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uint32 queueSlot = 0;
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WorldPacket data;
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
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player->GetSession()->SendPacket(&data);
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player->SendDirectMessage(&data);
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// Remove from LFG queues
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sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), false);
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