mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -70,14 +70,21 @@ public:
|
||||
{
|
||||
auto itemTokens = Acore::Tokenize(itemString, ':', false);
|
||||
|
||||
if (itemTokens.size() != 2)
|
||||
uint32 itemCount;
|
||||
switch (itemTokens.size())
|
||||
{
|
||||
handler->SendSysMessage(Acore::StringFormatFmt("> Incorrect item list format for '{}'", itemString));
|
||||
continue;
|
||||
case 1:
|
||||
itemCount = 1; // Default to sending 1 item
|
||||
break;
|
||||
case 2:
|
||||
itemCount = *Acore::StringTo<uint32>(itemTokens.at(1));
|
||||
break;
|
||||
default:
|
||||
handler->SendSysMessage(Acore::StringFormatFmt("> Incorrect item list format for '{}'", itemString));
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 itemID = *Acore::StringTo<uint32>(itemTokens.at(0));
|
||||
uint32 itemCount = *Acore::StringTo<uint32>(itemTokens.at(1));
|
||||
|
||||
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemID);
|
||||
if (!itemTemplate)
|
||||
|
||||
@@ -19,29 +19,27 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "old_hillsbrad.h"
|
||||
|
||||
enum CaptainSkarloc
|
||||
enum Text
|
||||
{
|
||||
SAY_ENTER = 0,
|
||||
SAY_TAUNT = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_DEATH = 3,
|
||||
SAY_ENTER = 0,
|
||||
SAY_TAUNT = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_DEATH = 3
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||||
};
|
||||
|
||||
SPELL_HOLY_LIGHT = 29427,
|
||||
SPELL_CLEANSE = 29380,
|
||||
SPELL_HAMMER_OF_JUSTICE = 13005,
|
||||
SPELL_HOLY_SHIELD = 31904,
|
||||
SPELL_DEVOTION_AURA = 8258,
|
||||
SPELL_CONSECRATION = 38385,
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HOLY_LIGHT = 29427,
|
||||
SPELL_CLEANSE = 29380,
|
||||
SPELL_HAMMER_OF_JUSTICE = 13005,
|
||||
SPELL_HOLY_SHIELD = 31904,
|
||||
SPELL_DEVOTION_AURA = 8258,
|
||||
SPELL_CONSECRATION = 38385
|
||||
};
|
||||
|
||||
WAYPOINTS_COUNT = 4,
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||||
|
||||
EVENT_INITIAL_TALK = 1,
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EVENT_START_FIGHT = 2,
|
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EVENT_SPELL_CLEANSE = 10,
|
||||
EVENT_SPELL_HAMMER = 11,
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EVENT_SPELL_HOLY_LIGHT = 12,
|
||||
EVENT_SPELL_HOLY_SHIELD = 13,
|
||||
EVENT_SPELL_CONSECRATION = 14
|
||||
enum Misc
|
||||
{
|
||||
WAYPOINTS_COUNT = 4
|
||||
};
|
||||
|
||||
const Position startPath[WAYPOINTS_COUNT] =
|
||||
@@ -52,172 +50,174 @@ const Position startPath[WAYPOINTS_COUNT] =
|
||||
{2058.77f, 236.04f, 63.92f, 0.0f}
|
||||
};
|
||||
|
||||
class boss_captain_skarloc : public CreatureScript
|
||||
struct boss_captain_skarloc : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_captain_skarloc() : CreatureScript("boss_captain_skarloc") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
boss_captain_skarloc(Creature* creature) : BossAI(creature, DATA_CAPTAIN_SKARLOC), summons(me)
|
||||
{
|
||||
return GetOldHillsbradAI<boss_captain_skarlocAI>(creature);
|
||||
scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
struct boss_captain_skarlocAI : public ScriptedAI
|
||||
SummonList summons;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
boss_captain_skarlocAI(Creature* creature) : ScriptedAI(creature), summons(me) { }
|
||||
_Reset();
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
EventMap events;
|
||||
SummonList summons;
|
||||
|
||||
void Reset() override
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
|
||||
{
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
thrall->AI()->JustSummoned(summon);
|
||||
}
|
||||
summon->SetImmuneToAll(true);
|
||||
if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
|
||||
return;
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
if (summons.size() == 1)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
|
||||
thrall->AI()->JustSummoned(summon);
|
||||
summon->SetImmuneToAll(true);
|
||||
|
||||
if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
|
||||
return;
|
||||
|
||||
if (summons.size() == 1)
|
||||
summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
|
||||
else
|
||||
summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
|
||||
summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
else
|
||||
{
|
||||
ScriptedAI::InitializeAI();
|
||||
|
||||
Movement::PointsArray path;
|
||||
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
|
||||
for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
|
||||
path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
|
||||
|
||||
me->GetMotionMaster()->MoveSplinePath(&path);
|
||||
me->SetImmuneToAll(true);
|
||||
me->Mount(SKARLOC_MOUNT_MODEL);
|
||||
summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
void InitializeAI() override
|
||||
{
|
||||
ScriptedAI::InitializeAI();
|
||||
Movement::PointsArray path;
|
||||
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
|
||||
for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
|
||||
{
|
||||
if (type != ESCORT_MOTION_TYPE)
|
||||
return;
|
||||
path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
|
||||
}
|
||||
me->GetMotionMaster()->MoveSplinePath(&path);
|
||||
me->SetImmuneToAll(true);
|
||||
me->Mount(SKARLOC_MOUNT_MODEL);
|
||||
}
|
||||
|
||||
// Xinef: we can rely here on internal counting
|
||||
if (id == 1)
|
||||
void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type != ESCORT_MOTION_TYPE)
|
||||
return;
|
||||
|
||||
// Xinef: we can rely here on internal counting
|
||||
if (id == 1)
|
||||
{
|
||||
me->SummonCreature(NPC_DURNHOLDE_MAGE, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
}
|
||||
else if (id == 2)
|
||||
{
|
||||
me->Dismount();
|
||||
me->SetWalk(true);
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
{
|
||||
me->SummonCreature(NPC_DURNHOLDE_MAGE, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
|
||||
}
|
||||
else if (id == 2)
|
||||
{
|
||||
me->Dismount();
|
||||
me->SetWalk(true);
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
|
||||
summon->SetWalk(true);
|
||||
if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
|
||||
{
|
||||
mount->SetImmuneToNPC(true);
|
||||
mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
summon->SetWalk(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (me->movespline->Finalized())
|
||||
if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
Talk(SAY_ENTER, 500ms);
|
||||
mount->SetImmuneToNPC(true);
|
||||
mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
}
|
||||
|
||||
me->m_Events.AddEventAtOffset([this]()
|
||||
if (me->movespline->Finalized())
|
||||
{
|
||||
Talk(SAY_ENTER, 500ms);
|
||||
|
||||
me->m_Events.AddEventAtOffset([this]()
|
||||
{
|
||||
me->SetImmuneToAll(false);
|
||||
me->SetInCombatWithZone();
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
{
|
||||
me->SetImmuneToAll(false);
|
||||
me->SetInCombatWithZone();
|
||||
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
|
||||
{
|
||||
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
|
||||
if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
|
||||
{
|
||||
if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
|
||||
{
|
||||
summon->SetImmuneToAll(false);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
summon->SetImmuneToAll(false);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
}, 8s);
|
||||
}
|
||||
}
|
||||
}, 8s);
|
||||
}
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
DoCastSelf(SPELL_DEVOTION_AURA);
|
||||
scheduler.Schedule(15s, [this](TaskContext context)
|
||||
{
|
||||
me->CastSpell(me, SPELL_DEVOTION_AURA, true);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_LIGHT, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_CLEANSE, 6000);
|
||||
events.ScheduleEvent(EVENT_SPELL_HAMMER, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_SHIELD, 10000);
|
||||
if (IsHeroic())
|
||||
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 1000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
DoCastSelf(SPELL_HOLY_LIGHT);
|
||||
context.Repeat(20s);
|
||||
}).Schedule(6s, [this](TaskContext context)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_SKARLOC_KILLED);
|
||||
me->GetInstanceScript()->SetData(DATA_THRALL_ADD_FLAG, 0);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
if (roll_chance_i(33))
|
||||
{
|
||||
case EVENT_SPELL_HOLY_LIGHT:
|
||||
me->CastSpell(me, SPELL_HOLY_LIGHT, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_HOLY_LIGHT, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_CLEANSE:
|
||||
if (roll_chance_i(33))
|
||||
Talk(SAY_TAUNT);
|
||||
me->CastSpell(me, SPELL_CLEANSE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_CLEANSE, 10000);
|
||||
break;
|
||||
case EVENT_SPELL_HAMMER:
|
||||
me->CastSpell(me->GetVictim(), SPELL_HAMMER_OF_JUSTICE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_HAMMER, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_HOLY_SHIELD:
|
||||
me->CastSpell(me, SPELL_HOLY_SHIELD, false);
|
||||
events.ScheduleEvent(SPELL_HOLY_SHIELD, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_CONSECRATION:
|
||||
me->CastSpell(me, SPELL_CONSECRATION, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 20000);
|
||||
break;
|
||||
Talk(SAY_TAUNT);
|
||||
}
|
||||
DoCastSelf(SPELL_CLEANSE);
|
||||
context.Repeat(10s);
|
||||
}).Schedule(20s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_HAMMER_OF_JUSTICE);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(10s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_HOLY_SHIELD);
|
||||
context.Repeat(30s);
|
||||
});
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
if (IsHeroic())
|
||||
{
|
||||
scheduler.Schedule(1s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_CONSECRATION);
|
||||
context.Repeat(20s);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_SKARLOC_KILLED);
|
||||
me->GetInstanceScript()->SetData(DATA_THRALL_ADD_FLAG, 0);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_captain_skarloc()
|
||||
{
|
||||
new boss_captain_skarloc();
|
||||
RegisterOldHillsbradCreatureAI(boss_captain_skarloc);
|
||||
}
|
||||
|
||||
@@ -19,107 +19,98 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "old_hillsbrad.h"
|
||||
|
||||
enum EpochHunter
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 5,
|
||||
SAY_SLAY = 6,
|
||||
SAY_BREATH = 7,
|
||||
SAY_DEATH = 8,
|
||||
|
||||
SPELL_SAND_BREATH = 31914,
|
||||
SPELL_IMPENDING_DEATH = 31916,
|
||||
SPELL_MAGIC_DISRUPTION_AURA = 33834,
|
||||
SPELL_WING_BUFFET = 31475,
|
||||
|
||||
EVENT_SPELL_SAND_BREATH = 1,
|
||||
EVENT_SPELL_IMPENDING_DEATH = 2,
|
||||
EVENT_SPELL_DISRUPTION = 3,
|
||||
EVENT_SPELL_WING_BUFFET = 4
|
||||
SAY_AGGRO = 5,
|
||||
SAY_SLAY = 6,
|
||||
SAY_BREATH = 7,
|
||||
SAY_DEATH = 8
|
||||
};
|
||||
|
||||
class boss_epoch_hunter : public CreatureScript
|
||||
enum Spells
|
||||
{
|
||||
public:
|
||||
boss_epoch_hunter() : CreatureScript("boss_epoch_hunter") { }
|
||||
SPELL_SAND_BREATH = 31914,
|
||||
SPELL_IMPENDING_DEATH = 31916,
|
||||
SPELL_MAGIC_DISRUPTION_AURA = 33834,
|
||||
SPELL_WING_BUFFET = 31475
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
struct boss_epoch_hunter : public BossAI
|
||||
{
|
||||
boss_epoch_hunter(Creature* creature) : BossAI(creature, DATA_EPOCH_HUNTER)
|
||||
{
|
||||
return GetOldHillsbradAI<boss_epoch_hunterAI>(creature);
|
||||
scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
struct boss_epoch_hunterAI : public ScriptedAI
|
||||
void Reset() override
|
||||
{
|
||||
boss_epoch_hunterAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
_Reset();
|
||||
}
|
||||
|
||||
EventMap events;
|
||||
|
||||
void Reset() override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
scheduler.Schedule(8s, [this](TaskContext context)
|
||||
{
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_SAND_BREATH, 8000);
|
||||
events.ScheduleEvent(EVENT_SPELL_IMPENDING_DEATH, 2000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DISRUPTION, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 14000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
if (killer && killer == me)
|
||||
return;
|
||||
Talk(SAY_DEATH);
|
||||
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_EPOCH_KILLED);
|
||||
if (Creature* taretha = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_TARETHA_GUID)))
|
||||
taretha->AI()->DoAction(me->GetEntry());
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
if (roll_chance_i(50))
|
||||
{
|
||||
case EVENT_SPELL_SAND_BREATH:
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_BREATH);
|
||||
me->CastSpell(me->GetVictim(), SPELL_SAND_BREATH, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_SAND_BREATH, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_IMPENDING_DEATH:
|
||||
me->CastSpell(me->GetVictim(), SPELL_IMPENDING_DEATH, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_IMPENDING_DEATH, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_WING_BUFFET:
|
||||
me->CastSpell(me, SPELL_WING_BUFFET, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 30000);
|
||||
break;
|
||||
case EVENT_SPELL_DISRUPTION:
|
||||
me->CastSpell(me, SPELL_MAGIC_DISRUPTION_AURA, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_DISRUPTION, 30000);
|
||||
break;
|
||||
Talk(SAY_BREATH);
|
||||
}
|
||||
DoCastVictim(SPELL_SAND_BREATH);
|
||||
context.Repeat(20s);
|
||||
}).Schedule(2s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_IMPENDING_DEATH);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(20s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_MAGIC_DISRUPTION_AURA);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(14s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_WING_BUFFET);
|
||||
context.Repeat(30s);
|
||||
});
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
if (killer && killer == me)
|
||||
return;
|
||||
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_EPOCH_KILLED);
|
||||
if (Creature* taretha = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_TARETHA_GUID)))
|
||||
{
|
||||
taretha->AI()->DoAction(me->GetEntry());
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_epoch_hunter()
|
||||
{
|
||||
new boss_epoch_hunter();
|
||||
RegisterOldHillsbradCreatureAI(boss_epoch_hunter);
|
||||
}
|
||||
|
||||
@@ -21,159 +21,151 @@
|
||||
#include "SmartScriptMgr.h"
|
||||
#include "old_hillsbrad.h"
|
||||
|
||||
enum LieutenantDrake
|
||||
enum Text
|
||||
{
|
||||
SAY_ENTER = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_MORTAL = 3,
|
||||
SAY_SHOUT = 4,
|
||||
SAY_DEATH = 5,
|
||||
|
||||
SPELL_WHIRLWIND = 31909,
|
||||
SPELL_EXPLODING_SHOT = 33792,
|
||||
SPELL_HAMSTRING = 9080,
|
||||
SPELL_MORTAL_STRIKE = 31911,
|
||||
SPELL_FRIGHTENING_SHOUT = 33789,
|
||||
|
||||
EVENT_WHIRLWIND = 1,
|
||||
EVENT_FRIGHTENING_SHOUT = 2,
|
||||
EVENT_MORTAL_STRIKE = 3,
|
||||
EVENT_HAMSTRING = 4,
|
||||
EVENT_EXPLODING_SHOT = 5
|
||||
SAY_ENTER = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SLAY = 2,
|
||||
SAY_MORTAL = 3,
|
||||
SAY_SHOUT = 4,
|
||||
SAY_DEATH = 5
|
||||
};
|
||||
|
||||
class boss_lieutenant_drake : public CreatureScript
|
||||
enum Spells
|
||||
{
|
||||
public:
|
||||
boss_lieutenant_drake() : CreatureScript("boss_lieutenant_drake") { }
|
||||
SPELL_WHIRLWIND = 31909,
|
||||
SPELL_EXPLODING_SHOT = 33792,
|
||||
SPELL_HAMSTRING = 9080,
|
||||
SPELL_MORTAL_STRIKE = 31911,
|
||||
SPELL_FRIGHTENING_SHOUT = 33789
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
struct boss_lieutenant_drake : public BossAI
|
||||
{
|
||||
boss_lieutenant_drake(Creature* creature) : BossAI(creature, DATA_LIEUTENANT_DRAKE)
|
||||
{
|
||||
return GetOldHillsbradAI<boss_lieutenant_drakeAI>(creature);
|
||||
scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
struct boss_lieutenant_drakeAI : public ScriptedAI
|
||||
void InitializeAI() override
|
||||
{
|
||||
boss_lieutenant_drakeAI(Creature* creature) : ScriptedAI(creature)
|
||||
runSecondPath = false;
|
||||
pathId = me->GetEntry() * 10;
|
||||
me->GetMotionMaster()->MovePath(pathId, false);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
Talk(SAY_AGGRO);
|
||||
scheduler.Schedule(4s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_WHIRLWIND);
|
||||
context.Repeat(25s);
|
||||
}).Schedule(14s, [this](TaskContext context)
|
||||
{
|
||||
if (roll_chance_i(40))
|
||||
{
|
||||
Talk(SAY_SHOUT);
|
||||
}
|
||||
DoCastSelf(SPELL_FRIGHTENING_SHOUT);
|
||||
context.Repeat(25s);
|
||||
}).Schedule(9s, [this](TaskContext context)
|
||||
{
|
||||
if (roll_chance_i(40))
|
||||
{
|
||||
Talk(SAY_MORTAL);
|
||||
}
|
||||
DoCastVictim(SPELL_MORTAL_STRIKE);
|
||||
context.Repeat(10s);
|
||||
}).Schedule(18s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_HAMSTRING);
|
||||
context.Repeat(25s);
|
||||
}).Schedule(1s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f))
|
||||
{
|
||||
DoCast(target, SPELL_EXPLODING_SHOT);
|
||||
}
|
||||
context.Repeat(25s);
|
||||
});
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
{
|
||||
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_DRAKE_KILLED);
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point) override
|
||||
{
|
||||
if (type != WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void InitializeAI() override
|
||||
if (pathId == me->GetEntry() * 10)
|
||||
{
|
||||
switch (point)
|
||||
{
|
||||
case 7:
|
||||
Talk(SAY_ENTER);
|
||||
break;
|
||||
case 10:
|
||||
pathId = (me->GetEntry() * 10) + 1;
|
||||
runSecondPath = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (runSecondPath)
|
||||
{
|
||||
runSecondPath = false;
|
||||
pathId = me->GetEntry() * 10;
|
||||
me->GetMotionMaster()->MovePath(pathId, false);
|
||||
me->GetMotionMaster()->MovePath(pathId, true);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
events.Reset();
|
||||
}
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 4000);
|
||||
events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 14000);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 9000);
|
||||
events.ScheduleEvent(EVENT_HAMSTRING, 18000);
|
||||
events.ScheduleEvent(EVENT_EXPLODING_SHOT, 1000);
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_DRAKE_KILLED);
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point) override
|
||||
{
|
||||
if (type != WAYPOINT_MOTION_TYPE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (pathId == me->GetEntry() * 10)
|
||||
{
|
||||
switch (point)
|
||||
{
|
||||
case 7:
|
||||
Talk(SAY_ENTER);
|
||||
break;
|
||||
case 10:
|
||||
pathId = (me->GetEntry() * 10) + 1;
|
||||
runSecondPath = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (runSecondPath)
|
||||
{
|
||||
runSecondPath = false;
|
||||
me->GetMotionMaster()->MovePath(pathId, true);
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_WHIRLWIND:
|
||||
me->CastSpell(me, SPELL_WHIRLWIND, false);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 25000);
|
||||
break;
|
||||
case EVENT_EXPLODING_SHOT:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f))
|
||||
me->CastSpell(target, SPELL_EXPLODING_SHOT, false);
|
||||
events.ScheduleEvent(EVENT_EXPLODING_SHOT, 25000);
|
||||
break;
|
||||
case EVENT_MORTAL_STRIKE:
|
||||
if (roll_chance_i(40))
|
||||
Talk(SAY_MORTAL);
|
||||
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
|
||||
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10000);
|
||||
break;
|
||||
case EVENT_FRIGHTENING_SHOUT:
|
||||
if (roll_chance_i(40))
|
||||
Talk(SAY_SHOUT);
|
||||
me->CastSpell(me, SPELL_FRIGHTENING_SHOUT, false);
|
||||
events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 25000);
|
||||
break;
|
||||
case EVENT_HAMSTRING:
|
||||
me->CastSpell(me->GetVictim(), SPELL_HAMSTRING, false);
|
||||
events.ScheduleEvent(EVENT_HAMSTRING, 25000);
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap events;
|
||||
uint32 pathId;
|
||||
bool runSecondPath;
|
||||
};
|
||||
private:
|
||||
uint32 pathId;
|
||||
bool runSecondPath;
|
||||
};
|
||||
|
||||
void AddSC_boss_lieutenant_drake()
|
||||
{
|
||||
new boss_lieutenant_drake();
|
||||
RegisterOldHillsbradCreatureAI(boss_lieutenant_drake);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
enum DataIds
|
||||
{
|
||||
DATA_ESCORT_PROGRESS = 0,
|
||||
DATA_LIEUTENANT_DRAKE = 1,
|
||||
DATA_CAPTAIN_SKARLOC = 2,
|
||||
DATA_EPOCH_HUNTER = 3,
|
||||
|
||||
DATA_BOMBS_PLACED = 10,
|
||||
DATA_THRALL_REPOSITION = 11,
|
||||
@@ -95,4 +98,6 @@ inline AI* GetOldHillsbradAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, OldHillsbradScriptName);
|
||||
}
|
||||
|
||||
#define RegisterOldHillsbradCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetOldHillsbradAI)
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,14 +19,17 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_black_morass.h"
|
||||
|
||||
enum Enums
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
SAY_BANISH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_FRENZY = 5,
|
||||
EMOTE_FRENZY = 5
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_CLEAVE = 40504,
|
||||
SPELL_TIME_STOP = 31422,
|
||||
SPELL_ENRAGE = 37605,
|
||||
|
||||
@@ -19,19 +19,21 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_black_morass.h"
|
||||
|
||||
enum Enums
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
SAY_BANISH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_ARCANE_BLAST = 31457,
|
||||
SPELL_ARCANE_DISCHARGE = 31472,
|
||||
SPELL_TIME_LAPSE = 31467,
|
||||
SPELL_ATTRACTION = 38540,
|
||||
|
||||
SPELL_BANISH_DRAGON_HELPER = 31550,
|
||||
SPELL_BANISH_DRAGON_HELPER = 31550
|
||||
};
|
||||
|
||||
struct boss_chrono_lord_deja : public BossAI
|
||||
|
||||
@@ -19,13 +19,16 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "the_black_morass.h"
|
||||
|
||||
enum Enums
|
||||
enum Text
|
||||
{
|
||||
SAY_AGGRO = 1,
|
||||
SAY_BANISH = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_HASTEN = 31458,
|
||||
SPELL_MORTAL_WOUND = 31464,
|
||||
SPELL_WING_BUFFET = 31475,
|
||||
@@ -46,7 +49,6 @@ struct boss_temporus : public BossAI
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
_JustEngagedWith();
|
||||
|
||||
scheduler.Schedule(12s, [this](TaskContext context)
|
||||
{
|
||||
DoCastSelf(SPELL_HASTEN);
|
||||
@@ -69,7 +71,6 @@ struct boss_temporus : public BossAI
|
||||
context.Repeat(30s);
|
||||
});
|
||||
}
|
||||
|
||||
OwnTalk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
@@ -98,7 +99,6 @@ struct boss_temporus : public BossAI
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -111,6 +111,16 @@ struct boss_grand_warlock_nethekurse : public BossAI
|
||||
});
|
||||
|
||||
instance->SetBossState(DATA_NETHEKURSE, NOT_STARTED);
|
||||
|
||||
if (!_canAggro)
|
||||
{
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
}
|
||||
|
||||
void JustReachedHome() override
|
||||
{
|
||||
me->GetMotionMaster()->Initialize();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
@@ -121,7 +131,7 @@ struct boss_grand_warlock_nethekurse : public BossAI
|
||||
|
||||
void SetData(uint32 data, uint32 value) override
|
||||
{
|
||||
if (data != SETDATA_DATA)
|
||||
if (data != SETDATA_DATA || me->IsInCombat())
|
||||
return;
|
||||
|
||||
if (value == SETDATA_PEON_AGGRO && PeonEngagedCount <= 4)
|
||||
@@ -137,9 +147,13 @@ struct boss_grand_warlock_nethekurse : public BossAI
|
||||
scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_APPLAUD);
|
||||
me->GetMotionMaster()->Initialize();
|
||||
Talk(SAY_PEON_DIES);
|
||||
|
||||
scheduler.Schedule(1s, GROUP_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
me->GetMotionMaster()->Initialize();
|
||||
});
|
||||
|
||||
if (++PeonKilledCount == 4)
|
||||
{
|
||||
Talk(SAY_INTRO_2);
|
||||
@@ -161,16 +175,14 @@ struct boss_grand_warlock_nethekurse : public BossAI
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SetFacingTo(4.572762489318847656f);
|
||||
|
||||
scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext /*context*/)
|
||||
scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext /*context*/)
|
||||
{
|
||||
PeonRoleplay roleplayData = Acore::Containers::SelectRandomContainerElement(PeonRoleplayData);
|
||||
DoCast(me, roleplayData.spellId);
|
||||
Talk(roleplayData.textId);
|
||||
me->GetMotionMaster()->Initialize();
|
||||
});
|
||||
PeonRoleplay roleplayData = Acore::Containers::SelectRandomContainerElement(PeonRoleplayData);
|
||||
DoCast(me, roleplayData.spellId);
|
||||
Talk(roleplayData.textId);
|
||||
me->GetMotionMaster()->Initialize();
|
||||
});
|
||||
|
||||
context.Repeat(16400ms, 28500ms);
|
||||
});
|
||||
}
|
||||
@@ -225,6 +237,19 @@ struct boss_grand_warlock_nethekurse : public BossAI
|
||||
}
|
||||
else if (action == ACTION_START_INTRO)
|
||||
{
|
||||
// Hack: Prevent from pulling from behind door
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
_canAggro = true;
|
||||
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_PEON, 60.0f);
|
||||
for (Creature* creature : creatureList)
|
||||
{
|
||||
if (creature)
|
||||
{
|
||||
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
}
|
||||
IntroRP();
|
||||
}
|
||||
}
|
||||
@@ -246,6 +271,7 @@ struct boss_grand_warlock_nethekurse : public BossAI
|
||||
private:
|
||||
uint8 PeonEngagedCount = 0;
|
||||
uint8 PeonKilledCount = 0;
|
||||
bool _canAggro = false;
|
||||
};
|
||||
|
||||
class spell_tsh_shadow_bolt : public SpellScript
|
||||
|
||||
@@ -126,6 +126,8 @@ struct boss_warchief_kargath_bladefist : public BossAI
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
BossAI::JustDied(killer);
|
||||
if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
|
||||
warchiefPortal->AI()->SetData(DATA_RESET_FIGHT, 0);
|
||||
if (instance)
|
||||
{
|
||||
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EXECUTIONER)))
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "CreatureTextMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "shattered_halls.h"
|
||||
|
||||
@@ -181,6 +182,221 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
enum ScoutMisc
|
||||
{
|
||||
SAY_INVADERS_BREACHED = 0,
|
||||
|
||||
SAY_PORUNG_ARCHERS = 0,
|
||||
SAY_PORUNG_READY = 1,
|
||||
SAY_PORUNG_AIM = 2,
|
||||
SAY_PORUNG_FIRE = 3,
|
||||
|
||||
SPELL_CLEAR_ALL = 28471,
|
||||
SPELL_SUMMON_ZEALOTS = 30976,
|
||||
SPELL_SHOOT_FLAME_ARROW = 30952,
|
||||
|
||||
POINT_SCOUT_WP_END = 3,
|
||||
|
||||
SET_DATA_ARBITRARY_VALUE = 1
|
||||
};
|
||||
|
||||
struct npc_shattered_hand_scout : public ScriptedAI
|
||||
{
|
||||
npc_shattered_hand_scout(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && me->IsWithinDist2d(who, 50.0f) && who->GetPositionZ() > -3.0f
|
||||
&& who->IsPlayer())
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
DoCastSelf(SPELL_CLEAR_ALL);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
Talk(SAY_INVADERS_BREACHED);
|
||||
me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
|
||||
|
||||
_firstZealots.clear();
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 15.0f);
|
||||
for (Creature* creature : creatureList)
|
||||
{
|
||||
if (creature)
|
||||
{
|
||||
_firstZealots.insert(creature->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
// Let creature fall to 1 HP but prevent it from dying.
|
||||
damage = me->GetHealth() - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementInform(uint32 type, uint32 point) override
|
||||
{
|
||||
if (type == WAYPOINT_MOTION_TYPE && point == POINT_SCOUT_WP_END)
|
||||
{
|
||||
me->SetVisible(false);
|
||||
|
||||
if (Creature* porung = GetPorung())
|
||||
{
|
||||
porung->setActive(true);
|
||||
porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
|
||||
porung->AI()->Talk(SAY_PORUNG_ARCHERS);
|
||||
|
||||
_scheduler.Schedule(45s, [this](TaskContext context)
|
||||
{
|
||||
if (Creature* porung = GetPorung())
|
||||
{
|
||||
porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
|
||||
}
|
||||
|
||||
context.Repeat();
|
||||
});
|
||||
}
|
||||
|
||||
_scheduler.Schedule(1s, [this](TaskContext /*context*/)
|
||||
{
|
||||
_zealotGUIDs.clear();
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 100.0f);
|
||||
for (Creature* creature : creatureList)
|
||||
{
|
||||
if (creature)
|
||||
{
|
||||
creature->AI()->SetData(SET_DATA_ARBITRARY_VALUE, SET_DATA_ARBITRARY_VALUE);
|
||||
_zealotGUIDs.insert(creature->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const& guid : _firstZealots)
|
||||
{
|
||||
if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
|
||||
{
|
||||
zealot->SetInCombatWithZone();
|
||||
}
|
||||
}
|
||||
|
||||
if (Creature* porung = GetPorung())
|
||||
{
|
||||
porung->AI()->Talk(SAY_PORUNG_READY, 3600ms);
|
||||
porung->AI()->Talk(SAY_PORUNG_AIM, 4800ms);
|
||||
}
|
||||
|
||||
_scheduler.Schedule(5800ms, [this](TaskContext /*context*/)
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
|
||||
for (Creature* creature : creatureList)
|
||||
{
|
||||
if (creature)
|
||||
{
|
||||
creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
|
||||
}
|
||||
}
|
||||
|
||||
if (Creature* porung = GetPorung())
|
||||
{
|
||||
porung->AI()->Talk(SAY_PORUNG_FIRE, 200ms);
|
||||
}
|
||||
|
||||
_scheduler.Schedule(2s, 9750ms, [this](TaskContext context)
|
||||
{
|
||||
if (FireArrows())
|
||||
{
|
||||
context.Repeat();
|
||||
}
|
||||
|
||||
if (!me->SelectNearestPlayer(250.0f))
|
||||
{
|
||||
me->SetVisible(true);
|
||||
me->DespawnOrUnsummon(5s, 5s);
|
||||
|
||||
for (auto const& guid : _zealotGUIDs)
|
||||
{
|
||||
if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
|
||||
{
|
||||
if (zealot->IsAlive())
|
||||
{
|
||||
zealot->DespawnOrUnsummon(5s, 5s);
|
||||
}
|
||||
else
|
||||
{
|
||||
zealot->Respawn(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const& guid : _firstZealots)
|
||||
{
|
||||
if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
|
||||
{
|
||||
if (zealot->IsAlive())
|
||||
{
|
||||
zealot->DespawnOrUnsummon(5s, 5s);
|
||||
}
|
||||
else
|
||||
{
|
||||
zealot->Respawn(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
bool FireArrows()
|
||||
{
|
||||
std::list<Creature*> creatureList;
|
||||
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
|
||||
|
||||
if (creatureList.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (Creature* creature : creatureList)
|
||||
{
|
||||
if (creature)
|
||||
{
|
||||
creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Creature* GetPorung()
|
||||
{
|
||||
return me->FindNearestCreature(IsHeroic() ? NPC_PORUNG : NPC_BLOOD_GUARD, 100.0f);
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
GuidSet _zealotGUIDs;
|
||||
GuidSet _firstZealots;
|
||||
};
|
||||
|
||||
class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
@@ -192,6 +408,15 @@ public:
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& unitList)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
unitList.remove_if([&](WorldObject* target) -> bool
|
||||
{
|
||||
return !target->SelectNearestPlayer(15.0f);
|
||||
});
|
||||
|
||||
Acore::Containers::RandomResize(unitList, 1);
|
||||
}
|
||||
|
||||
@@ -223,7 +448,12 @@ public:
|
||||
bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/) override
|
||||
{
|
||||
if (InstanceScript* instanceScript = player->GetInstanceScript())
|
||||
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
|
||||
{
|
||||
if (player->GetMap()->IsHeroic())
|
||||
{
|
||||
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -232,6 +462,7 @@ public:
|
||||
void AddSC_instance_shattered_halls()
|
||||
{
|
||||
new instance_shattered_halls();
|
||||
RegisterShatteredHallsCreatureAI(npc_shattered_hand_scout);
|
||||
new spell_tsh_shoot_flame_arrow();
|
||||
new at_shattered_halls_execution();
|
||||
}
|
||||
|
||||
@@ -45,6 +45,11 @@ enum CreatureIds
|
||||
{
|
||||
NPC_GRAND_WARLOCK_NETHEKURSE = 16807,
|
||||
NPC_FEL_ORC_CONVERT = 17083,
|
||||
NPC_PORUNG = 20923,
|
||||
NPC_BLOOD_GUARD = 17461,
|
||||
NPC_SH_ZEALOT = 17462,
|
||||
NPC_SH_ARCHER = 17427,
|
||||
|
||||
// Warchief Kargath
|
||||
NPC_WARCHIEF_KARGATH = 16808,
|
||||
NPC_WARCHIEF_PORTAL = 17611,
|
||||
|
||||
@@ -22,13 +22,13 @@
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_INTRO = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SURPREME = 2,
|
||||
SAY_KILL = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_FRENZY = 5,
|
||||
SAY_RAND = 6
|
||||
SAY_INTRO = 0,
|
||||
SAY_AGGRO = 1,
|
||||
SAY_SURPREME = 2,
|
||||
SAY_KILL = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_FRENZY = 5,
|
||||
SAY_RAND = 6
|
||||
};
|
||||
|
||||
enum Spells
|
||||
@@ -42,19 +42,7 @@ enum Spells
|
||||
SPELL_ENRAGE = 32964,
|
||||
SPELL_CAPTURE_SOUL = 32966,
|
||||
SPELL_TWISTED_REFLECTION = 21063,
|
||||
SPELL_BERSERK = 32965,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SHADOW_VOLLEY = 1,
|
||||
EVENT_CLEAVE = 2,
|
||||
EVENT_THUNDERCLAP = 3,
|
||||
EVENT_VOID_BOLT = 4,
|
||||
EVENT_MARK_OF_KAZZAK = 5,
|
||||
EVENT_ENRAGE = 6,
|
||||
EVENT_TWISTED_REFLECTION = 7,
|
||||
EVENT_BERSERK = 8
|
||||
SPELL_BERSERK = 32965
|
||||
};
|
||||
|
||||
class boss_doomlord_kazzak : public CreatureScript
|
||||
@@ -64,21 +52,11 @@ public:
|
||||
|
||||
struct boss_doomlordkazzakAI : public ScriptedAI
|
||||
{
|
||||
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
|
||||
_events.ScheduleEvent(EVENT_CLEAVE, 7000);
|
||||
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
|
||||
_events.ScheduleEvent(EVENT_VOID_BOLT, 30000);
|
||||
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
|
||||
_events.ScheduleEvent(EVENT_ENRAGE, 60000);
|
||||
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
|
||||
_events.ScheduleEvent(EVENT_BERSERK, 180000);
|
||||
_inBerserk = false;
|
||||
}
|
||||
|
||||
void JustRespawned() override
|
||||
@@ -89,17 +67,58 @@ public:
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_scheduler.Schedule(6s, 10s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_SHADOW_VOLLEY);
|
||||
context.Repeat(4s, 6s);
|
||||
}).Schedule(7s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
context.Repeat(8s, 12s);
|
||||
}).Schedule(14s, 18s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_THUNDERCLAP);
|
||||
context.Repeat(10s, 14s);
|
||||
}).Schedule(30s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_VOID_BOLT);
|
||||
context.Repeat(15s, 18s);
|
||||
}).Schedule(25s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
|
||||
{
|
||||
DoCast(target, SPELL_MARK_OF_KAZZAK);
|
||||
}
|
||||
context.Repeat(20s);
|
||||
}).Schedule(1min, [this](TaskContext context)
|
||||
{
|
||||
Talk(EMOTE_FRENZY);
|
||||
DoCastSelf(SPELL_ENRAGE);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(33s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
{
|
||||
DoCast(target, SPELL_TWISTED_REFLECTION);
|
||||
}
|
||||
context.Repeat(15s);
|
||||
}).Schedule(3min, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (!_inBerserk)
|
||||
{
|
||||
DoCastSelf(SPELL_BERSERK);
|
||||
_inBerserk = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
// When Kazzak kills a player (not pets/totems), he regens some health
|
||||
if (victim->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
DoCast(me, SPELL_CAPTURE_SOUL);
|
||||
|
||||
Talk(SAY_KILL);
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
DoCastSelf(SPELL_CAPTURE_SOUL);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
@@ -109,63 +128,19 @@ public:
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
// Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
_scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SHADOW_VOLLEY:
|
||||
DoCastVictim(SPELL_SHADOW_VOLLEY);
|
||||
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
|
||||
break;
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
_events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
|
||||
break;
|
||||
case EVENT_THUNDERCLAP:
|
||||
DoCastVictim(SPELL_THUNDERCLAP);
|
||||
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
|
||||
break;
|
||||
case EVENT_VOID_BOLT:
|
||||
DoCastVictim(SPELL_VOID_BOLT);
|
||||
_events.ScheduleEvent(EVENT_VOID_BOLT, urand(15000, 18000));
|
||||
break;
|
||||
case EVENT_MARK_OF_KAZZAK:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
|
||||
DoCast(target, SPELL_MARK_OF_KAZZAK);
|
||||
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
Talk(EMOTE_FRENZY);
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
_events.ScheduleEvent(EVENT_ENRAGE, 30000);
|
||||
break;
|
||||
case EVENT_TWISTED_REFLECTION:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
DoCast(target, SPELL_TWISTED_REFLECTION);
|
||||
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
DoCast(me, SPELL_BERSERK);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
TaskScheduler _scheduler;
|
||||
bool _inBerserk;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
@@ -191,18 +166,18 @@ public:
|
||||
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
if (Unit* owner = GetUnitOwner())
|
||||
{
|
||||
amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
|
||||
}
|
||||
}
|
||||
|
||||
void OnPeriodic(AuraEffect const* aurEff)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
|
||||
if (target->GetPower(POWER_MANA) == 0)
|
||||
{
|
||||
target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, nullptr, aurEff);
|
||||
// Remove aura
|
||||
SetDuration(0);
|
||||
SetDuration(0); // Remove aura
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_EARTHQUAKE = 1,
|
||||
SAY_OVERRUN = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4
|
||||
SAY_AGGRO = 0,
|
||||
SAY_EARTHQUAKE = 1,
|
||||
SAY_OVERRUN = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
@@ -38,15 +38,6 @@ enum Spells
|
||||
SPELL_AURA_DEATH = 37131
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_ENRAGE = 1,
|
||||
EVENT_ARMOR = 2,
|
||||
EVENT_CHAIN = 3,
|
||||
EVENT_QUAKE = 4,
|
||||
EVENT_OVERRUN = 5
|
||||
};
|
||||
|
||||
class boss_doomwalker : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -54,29 +45,23 @@ public:
|
||||
|
||||
struct boss_doomwalkerAI : public ScriptedAI
|
||||
{
|
||||
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
}
|
||||
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) {}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_ENRAGE, 0);
|
||||
_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
|
||||
_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
|
||||
_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
|
||||
_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
|
||||
_inEnrage = false;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
|
||||
|
||||
if (urand(0, 4))
|
||||
return;
|
||||
|
||||
Talk(SAY_SLAY);
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
@@ -87,13 +72,55 @@ public:
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_scheduler.Schedule(1ms, [this](TaskContext context)
|
||||
{
|
||||
if (!HealthAbovePct(20))
|
||||
{
|
||||
DoCastSelf(SPELL_ENRAGE);
|
||||
context.Repeat(6s);
|
||||
_inEnrage = true;
|
||||
}
|
||||
}).Schedule(5s, 13s, [this](TaskContext context)
|
||||
{
|
||||
DoCastVictim(SPELL_SUNDER_ARMOR);
|
||||
context.Repeat(10s, 25s);
|
||||
}).Schedule(10s, 30s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
|
||||
{
|
||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
||||
}
|
||||
context.Repeat(7s, 27s);
|
||||
}).Schedule(25s, 35s, [this](TaskContext context)
|
||||
{
|
||||
if (urand(0, 1))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Talk(SAY_EARTHQUAKE);
|
||||
if (_inEnrage) // avoid enrage + earthquake
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
|
||||
}
|
||||
DoCastAOE(SPELL_EARTHQUAKE);
|
||||
context.Repeat(30s, 55s);
|
||||
}).Schedule(30s, 45s, [this](TaskContext context)
|
||||
{
|
||||
Talk(SAY_OVERRUN);
|
||||
DoCastVictim(SPELL_OVERRUN);
|
||||
context.Repeat(25s, 40s);
|
||||
});
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
|
||||
{
|
||||
if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
|
||||
{
|
||||
who->CastSpell(who, SPELL_AURA_DEATH, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -101,59 +128,15 @@ public:
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
_scheduler.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ENRAGE:
|
||||
if (!HealthAbovePct(20))
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
|
||||
_inEnrage = true;
|
||||
}
|
||||
break;
|
||||
case EVENT_OVERRUN:
|
||||
Talk(SAY_OVERRUN);
|
||||
DoCastVictim(SPELL_OVERRUN);
|
||||
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
|
||||
break;
|
||||
case EVENT_QUAKE:
|
||||
if (urand(0, 1))
|
||||
return;
|
||||
|
||||
Talk(SAY_EARTHQUAKE);
|
||||
|
||||
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
|
||||
if (_inEnrage)
|
||||
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
|
||||
|
||||
DoCast(me, SPELL_EARTHQUAKE);
|
||||
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
|
||||
break;
|
||||
case EVENT_CHAIN:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
|
||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
||||
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
|
||||
break;
|
||||
case EVENT_ARMOR:
|
||||
DoCastVictim(SPELL_SUNDER_ARMOR);
|
||||
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
TaskScheduler _scheduler;
|
||||
bool _inEnrage;
|
||||
};
|
||||
|
||||
|
||||
@@ -15,20 +15,7 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Hellfire_Peninsula
|
||||
SD%Complete: 100
|
||||
SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) "Needs update"
|
||||
SDCategory: Hellfire Peninsula
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_aeranas
|
||||
npc_ancestral_wolf
|
||||
npc_wounded_blood_elf
|
||||
npc_fel_guard_hound
|
||||
EndContentData */
|
||||
|
||||
#include "GameObjectAI.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
@@ -403,6 +390,62 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
enum Beacon
|
||||
{
|
||||
NPC_STONESCHYE_WHELP = 16927,
|
||||
};
|
||||
|
||||
class go_beacon : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
go_beacon() : GameObjectScript("go_beacon") { }
|
||||
|
||||
struct go_beaconAI : public GameObjectAI
|
||||
{
|
||||
go_beaconAI(GameObject* gameObject) : GameObjectAI(gameObject) { }
|
||||
|
||||
std::list<Creature*> creatureList;
|
||||
|
||||
void OnStateChanged(uint32 state, Unit* /*unit*/) override
|
||||
{
|
||||
if (state == GO_ACTIVATED)
|
||||
{
|
||||
me->GetCreaturesWithEntryInRange(creatureList, 40, NPC_STONESCHYE_WHELP);
|
||||
{
|
||||
for (Creature* whelp : creatureList)
|
||||
{
|
||||
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
|
||||
{
|
||||
whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state == GO_JUST_DEACTIVATED)
|
||||
{
|
||||
{
|
||||
for (Creature* whelp : creatureList)
|
||||
{
|
||||
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
|
||||
{
|
||||
whelp->GetMotionMaster()->MoveTargetedHome();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
creatureList.clear();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
GameObjectAI* GetAI(GameObject* go) const override
|
||||
{
|
||||
return new go_beaconAI(go);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hellfire_peninsula()
|
||||
{
|
||||
// Ours
|
||||
@@ -413,4 +456,5 @@ void AddSC_hellfire_peninsula()
|
||||
new npc_ancestral_wolf();
|
||||
new npc_wounded_blood_elf();
|
||||
new npc_fel_guard_hound();
|
||||
new go_beacon();
|
||||
}
|
||||
|
||||
@@ -2000,8 +2000,15 @@ public:
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); // "I no longer wish to gain experience."
|
||||
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); // "I wish to start gaining experience again."
|
||||
if (!player->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
|
||||
{
|
||||
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); // "I no longer wish to gain experience."
|
||||
}
|
||||
else
|
||||
{
|
||||
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); // "I wish to start gaining experience again."
|
||||
}
|
||||
|
||||
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user