Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2023-05-29 19:05:17 +08:00
34 changed files with 960 additions and 578 deletions

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@@ -114,7 +114,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
{
//calc random
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
if (e.event.event_chance < 100 && e.event.event_chance)
{
uint32 rnd = urand(1, 100);
if (e.event.event_chance <= rnd)

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@@ -2446,6 +2446,12 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
if (GetCharmerOrOwnerGUID())
return false;
/// @todo: Implement aggro range, detection range and assistance range templates
if (m_creatureInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS))
{
return false;
}
// only from same creature faction
if (checkfaction)
{

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@@ -72,15 +72,15 @@ enum CreatureFlagsExtra : uint32
CREATURE_FLAG_EXTRA_NO_DODGE = 0x00800000, // xinef: target cannot dodge
CREATURE_FLAG_EXTRA_MODULE = 0x01000000,
CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE = 0x02000000, // Prevent creatures from calling for assistance on initial aggro
CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI = 0x04000000, // Load both ENTRY and GUID specific SAI
CREATURE_FLAG_EXTRA_UNUSED_28 = 0x08000000,
CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS = 0x04000000, // Prevents creature from responding to assistance calls
CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI = 0x08000000, // Load both ENTRY and GUID specific SAI
CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)
CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000, // creature ignore pathfinding
CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK = 0x40000000, // creature is immune to knockback effects
CREATURE_FLAG_EXTRA_HARD_RESET = 0x80000000,
// Masks
CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_12 | CREATURE_FLAG_EXTRA_UNUSED_28), // SKIP
CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_12), // SKIP
CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~(CREATURE_FLAG_EXTRA_UNUSED | CREATURE_FLAG_EXTRA_DUNGEON_BOSS)) // SKIP
};

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@@ -57,8 +57,8 @@ AC_API_EXPORT EnumText EnumUtils<CreatureFlagsExtra>::ToString(CreatureFlagsExtr
case CREATURE_FLAG_EXTRA_NO_DODGE: return { "CREATURE_FLAG_EXTRA_NO_DODGE", "CREATURE_FLAG_EXTRA_NO_DODGE", "xinef: target cannot dodge" };
case CREATURE_FLAG_EXTRA_MODULE: return { "CREATURE_FLAG_EXTRA_MODULE", "CREATURE_FLAG_EXTRA_MODULE", "Used by module creatures to avoid blizzlike checks." };
case CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE: return { "CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE", "Creature does not call for assistance on initial aggro", "" };
case CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS: return { "CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS", "Prevents creature from responding to assistance calls", "" };
case CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI: return { "CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI", "Creature entry SAI won't be overriden by GUID SAI", "" };
case CREATURE_FLAG_EXTRA_UNUSED_28: return { "CREATURE_FLAG_EXTRA_UNUSED_28", "CREATURE_FLAG_EXTRA_UNUSED_28", "" };
case CREATURE_FLAG_EXTRA_DUNGEON_BOSS: return { "CREATURE_FLAG_EXTRA_DUNGEON_BOSS", "CREATURE_FLAG_EXTRA_DUNGEON_BOSS", "creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB)" };
case CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING: return { "CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING", "CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING", "creature ignore pathfinding" };
case CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK: return { "CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK", "CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK", "creature is immune to knockback effects" };
@@ -101,8 +101,8 @@ AC_API_EXPORT CreatureFlagsExtra EnumUtils<CreatureFlagsExtra>::FromIndex(size_t
case 23: return CREATURE_FLAG_EXTRA_NO_DODGE;
case 24: return CREATURE_FLAG_EXTRA_MODULE;
case 25: return CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE;
case 26: return CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI;
case 27: return CREATURE_FLAG_EXTRA_UNUSED_28;
case 26: return CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS;
case 27: return CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI;
case 28: return CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
case 29: return CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING;
case 30: return CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK;
@@ -142,8 +142,8 @@ AC_API_EXPORT size_t EnumUtils<CreatureFlagsExtra>::ToIndex(CreatureFlagsExtra v
case CREATURE_FLAG_EXTRA_NO_DODGE: return 23;
case CREATURE_FLAG_EXTRA_MODULE: return 24;
case CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE: return 25;
case CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI: return 26;
case CREATURE_FLAG_EXTRA_UNUSED_28: return 27;
case CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS: return 26;
case CREATURE_FLAG_DONT_OVERRIDE_ENTRY_SAI: return 27;
case CREATURE_FLAG_EXTRA_DUNGEON_BOSS: return 28;
case CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING: return 29;
case CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK: return 30;

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@@ -5284,7 +5284,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
if (at)
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
else
RelocateToHomebind();
RelocateToHomebind();
}
// NOW player must have valid map

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@@ -70,14 +70,21 @@ public:
{
auto itemTokens = Acore::Tokenize(itemString, ':', false);
if (itemTokens.size() != 2)
uint32 itemCount;
switch (itemTokens.size())
{
handler->SendSysMessage(Acore::StringFormatFmt("> Incorrect item list format for '{}'", itemString));
continue;
case 1:
itemCount = 1; // Default to sending 1 item
break;
case 2:
itemCount = *Acore::StringTo<uint32>(itemTokens.at(1));
break;
default:
handler->SendSysMessage(Acore::StringFormatFmt("> Incorrect item list format for '{}'", itemString));
continue;
}
uint32 itemID = *Acore::StringTo<uint32>(itemTokens.at(0));
uint32 itemCount = *Acore::StringTo<uint32>(itemTokens.at(1));
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemID);
if (!itemTemplate)

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@@ -19,29 +19,27 @@
#include "ScriptedCreature.h"
#include "old_hillsbrad.h"
enum CaptainSkarloc
enum Text
{
SAY_ENTER = 0,
SAY_TAUNT = 1,
SAY_SLAY = 2,
SAY_DEATH = 3,
SAY_ENTER = 0,
SAY_TAUNT = 1,
SAY_SLAY = 2,
SAY_DEATH = 3
};
SPELL_HOLY_LIGHT = 29427,
SPELL_CLEANSE = 29380,
SPELL_HAMMER_OF_JUSTICE = 13005,
SPELL_HOLY_SHIELD = 31904,
SPELL_DEVOTION_AURA = 8258,
SPELL_CONSECRATION = 38385,
enum Spells
{
SPELL_HOLY_LIGHT = 29427,
SPELL_CLEANSE = 29380,
SPELL_HAMMER_OF_JUSTICE = 13005,
SPELL_HOLY_SHIELD = 31904,
SPELL_DEVOTION_AURA = 8258,
SPELL_CONSECRATION = 38385
};
WAYPOINTS_COUNT = 4,
EVENT_INITIAL_TALK = 1,
EVENT_START_FIGHT = 2,
EVENT_SPELL_CLEANSE = 10,
EVENT_SPELL_HAMMER = 11,
EVENT_SPELL_HOLY_LIGHT = 12,
EVENT_SPELL_HOLY_SHIELD = 13,
EVENT_SPELL_CONSECRATION = 14
enum Misc
{
WAYPOINTS_COUNT = 4
};
const Position startPath[WAYPOINTS_COUNT] =
@@ -52,172 +50,174 @@ const Position startPath[WAYPOINTS_COUNT] =
{2058.77f, 236.04f, 63.92f, 0.0f}
};
class boss_captain_skarloc : public CreatureScript
struct boss_captain_skarloc : public BossAI
{
public:
boss_captain_skarloc() : CreatureScript("boss_captain_skarloc") { }
CreatureAI* GetAI(Creature* creature) const override
boss_captain_skarloc(Creature* creature) : BossAI(creature, DATA_CAPTAIN_SKARLOC), summons(me)
{
return GetOldHillsbradAI<boss_captain_skarlocAI>(creature);
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
struct boss_captain_skarlocAI : public ScriptedAI
SummonList summons;
void Reset() override
{
boss_captain_skarlocAI(Creature* creature) : ScriptedAI(creature), summons(me) { }
_Reset();
summons.DespawnAll();
}
EventMap events;
SummonList summons;
void Reset() override
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
{
events.Reset();
summons.DespawnAll();
thrall->AI()->JustSummoned(summon);
}
summon->SetImmuneToAll(true);
if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
return;
void JustSummoned(Creature* summon) override
if (summons.size() == 1)
{
summons.Summon(summon);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
thrall->AI()->JustSummoned(summon);
summon->SetImmuneToAll(true);
if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
return;
if (summons.size() == 1)
summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
else
summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
summon->GetMotionMaster()->MovePoint(0, 2060.788f, 237.301f, 63.999f);
}
void InitializeAI() override
else
{
ScriptedAI::InitializeAI();
Movement::PointsArray path;
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
me->GetMotionMaster()->MoveSplinePath(&path);
me->SetImmuneToAll(true);
me->Mount(SKARLOC_MOUNT_MODEL);
summon->GetMotionMaster()->MovePoint(0, 2056.870f, 234.853f, 63.839f);
}
}
void MovementInform(uint32 type, uint32 id) override
void InitializeAI() override
{
ScriptedAI::InitializeAI();
Movement::PointsArray path;
path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (uint8 i = 0; i < WAYPOINTS_COUNT; ++i)
{
if (type != ESCORT_MOTION_TYPE)
return;
path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
}
me->GetMotionMaster()->MoveSplinePath(&path);
me->SetImmuneToAll(true);
me->Mount(SKARLOC_MOUNT_MODEL);
}
// Xinef: we can rely here on internal counting
if (id == 1)
void MovementInform(uint32 type, uint32 id) override
{
if (type != ESCORT_MOTION_TYPE)
return;
// Xinef: we can rely here on internal counting
if (id == 1)
{
me->SummonCreature(NPC_DURNHOLDE_MAGE, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
}
else if (id == 2)
{
me->Dismount();
me->SetWalk(true);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
me->SummonCreature(NPC_DURNHOLDE_MAGE, 2038.549f, 273.303f, 63.420f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
me->SummonCreature(NPC_DURNHOLDE_VETERAN, 2032.810f, 269.416f, 63.561f, 5.30f, TEMPSUMMON_MANUAL_DESPAWN);
}
else if (id == 2)
{
me->Dismount();
me->SetWalk(true);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
summon->SetWalk(true);
if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
{
mount->SetImmuneToNPC(true);
mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summon->SetWalk(true);
}
}
if (me->movespline->Finalized())
if (Creature* mount = me->SummonCreature(NPC_SKARLOC_MOUNT, 2049.12f, 252.31f, 62.855f, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
{
Talk(SAY_ENTER, 500ms);
mount->SetImmuneToNPC(true);
mount->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}
me->m_Events.AddEventAtOffset([this]()
if (me->movespline->Finalized())
{
Talk(SAY_ENTER, 500ms);
me->m_Events.AddEventAtOffset([this]()
{
me->SetImmuneToAll(false);
me->SetInCombatWithZone();
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
me->SetImmuneToAll(false);
me->SetInCombatWithZone();
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
{
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
{
if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
{
summon->SetImmuneToAll(false);
summon->SetInCombatWithZone();
}
summon->SetImmuneToAll(false);
summon->SetInCombatWithZone();
}
}
}, 8s);
}
}
}, 8s);
}
}
void JustEngagedWith(Unit* /*who*/) override
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
DoCastSelf(SPELL_DEVOTION_AURA);
scheduler.Schedule(15s, [this](TaskContext context)
{
me->CastSpell(me, SPELL_DEVOTION_AURA, true);
events.ScheduleEvent(EVENT_SPELL_HOLY_LIGHT, 15000);
events.ScheduleEvent(EVENT_SPELL_CLEANSE, 6000);
events.ScheduleEvent(EVENT_SPELL_HAMMER, 20000);
events.ScheduleEvent(EVENT_SPELL_HOLY_SHIELD, 10000);
if (IsHeroic())
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 1000);
}
void KilledUnit(Unit* /*victim*/) override
DoCastSelf(SPELL_HOLY_LIGHT);
context.Repeat(20s);
}).Schedule(6s, [this](TaskContext context)
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_SKARLOC_KILLED);
me->GetInstanceScript()->SetData(DATA_THRALL_ADD_FLAG, 0);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
if (roll_chance_i(33))
{
case EVENT_SPELL_HOLY_LIGHT:
me->CastSpell(me, SPELL_HOLY_LIGHT, false);
events.ScheduleEvent(EVENT_SPELL_HOLY_LIGHT, 20000);
break;
case EVENT_SPELL_CLEANSE:
if (roll_chance_i(33))
Talk(SAY_TAUNT);
me->CastSpell(me, SPELL_CLEANSE, false);
events.ScheduleEvent(EVENT_SPELL_CLEANSE, 10000);
break;
case EVENT_SPELL_HAMMER:
me->CastSpell(me->GetVictim(), SPELL_HAMMER_OF_JUSTICE, false);
events.ScheduleEvent(EVENT_SPELL_HAMMER, 30000);
break;
case EVENT_SPELL_HOLY_SHIELD:
me->CastSpell(me, SPELL_HOLY_SHIELD, false);
events.ScheduleEvent(SPELL_HOLY_SHIELD, 30000);
break;
case EVENT_SPELL_CONSECRATION:
me->CastSpell(me, SPELL_CONSECRATION, false);
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 20000);
break;
Talk(SAY_TAUNT);
}
DoCastSelf(SPELL_CLEANSE);
context.Repeat(10s);
}).Schedule(20s, [this](TaskContext context)
{
DoCastVictim(SPELL_HAMMER_OF_JUSTICE);
context.Repeat(30s);
}).Schedule(10s, [this](TaskContext context)
{
DoCastSelf(SPELL_HOLY_SHIELD);
context.Repeat(30s);
});
DoMeleeAttackIfReady();
if (IsHeroic())
{
scheduler.Schedule(1s, [this](TaskContext context)
{
DoCastSelf(SPELL_CONSECRATION);
context.Repeat(20s);
});
}
};
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_SKARLOC_KILLED);
me->GetInstanceScript()->SetData(DATA_THRALL_ADD_FLAG, 0);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
}
};
void AddSC_boss_captain_skarloc()
{
new boss_captain_skarloc();
RegisterOldHillsbradCreatureAI(boss_captain_skarloc);
}

View File

@@ -19,107 +19,98 @@
#include "ScriptedCreature.h"
#include "old_hillsbrad.h"
enum EpochHunter
enum Text
{
SAY_AGGRO = 5,
SAY_SLAY = 6,
SAY_BREATH = 7,
SAY_DEATH = 8,
SPELL_SAND_BREATH = 31914,
SPELL_IMPENDING_DEATH = 31916,
SPELL_MAGIC_DISRUPTION_AURA = 33834,
SPELL_WING_BUFFET = 31475,
EVENT_SPELL_SAND_BREATH = 1,
EVENT_SPELL_IMPENDING_DEATH = 2,
EVENT_SPELL_DISRUPTION = 3,
EVENT_SPELL_WING_BUFFET = 4
SAY_AGGRO = 5,
SAY_SLAY = 6,
SAY_BREATH = 7,
SAY_DEATH = 8
};
class boss_epoch_hunter : public CreatureScript
enum Spells
{
public:
boss_epoch_hunter() : CreatureScript("boss_epoch_hunter") { }
SPELL_SAND_BREATH = 31914,
SPELL_IMPENDING_DEATH = 31916,
SPELL_MAGIC_DISRUPTION_AURA = 33834,
SPELL_WING_BUFFET = 31475
};
CreatureAI* GetAI(Creature* creature) const override
struct boss_epoch_hunter : public BossAI
{
boss_epoch_hunter(Creature* creature) : BossAI(creature, DATA_EPOCH_HUNTER)
{
return GetOldHillsbradAI<boss_epoch_hunterAI>(creature);
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
struct boss_epoch_hunterAI : public ScriptedAI
void Reset() override
{
boss_epoch_hunterAI(Creature* creature) : ScriptedAI(creature) { }
_Reset();
}
EventMap events;
void Reset() override
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
Talk(SAY_AGGRO);
scheduler.Schedule(8s, [this](TaskContext context)
{
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_SAND_BREATH, 8000);
events.ScheduleEvent(EVENT_SPELL_IMPENDING_DEATH, 2000);
events.ScheduleEvent(EVENT_SPELL_DISRUPTION, 20000);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 14000);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* killer) override
{
if (killer && killer == me)
return;
Talk(SAY_DEATH);
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_EPOCH_KILLED);
if (Creature* taretha = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_TARETHA_GUID)))
taretha->AI()->DoAction(me->GetEntry());
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
if (roll_chance_i(50))
{
case EVENT_SPELL_SAND_BREATH:
if (roll_chance_i(50))
Talk(SAY_BREATH);
me->CastSpell(me->GetVictim(), SPELL_SAND_BREATH, false);
events.ScheduleEvent(EVENT_SPELL_SAND_BREATH, 20000);
break;
case EVENT_SPELL_IMPENDING_DEATH:
me->CastSpell(me->GetVictim(), SPELL_IMPENDING_DEATH, false);
events.ScheduleEvent(EVENT_SPELL_IMPENDING_DEATH, 30000);
break;
case EVENT_SPELL_WING_BUFFET:
me->CastSpell(me, SPELL_WING_BUFFET, false);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 30000);
break;
case EVENT_SPELL_DISRUPTION:
me->CastSpell(me, SPELL_MAGIC_DISRUPTION_AURA, false);
events.ScheduleEvent(EVENT_SPELL_DISRUPTION, 30000);
break;
Talk(SAY_BREATH);
}
DoCastVictim(SPELL_SAND_BREATH);
context.Repeat(20s);
}).Schedule(2s, [this](TaskContext context)
{
DoCastVictim(SPELL_IMPENDING_DEATH);
context.Repeat(30s);
}).Schedule(20s, [this](TaskContext context)
{
DoCastSelf(SPELL_MAGIC_DISRUPTION_AURA);
context.Repeat(30s);
}).Schedule(14s, [this](TaskContext context)
{
DoCastSelf(SPELL_WING_BUFFET);
context.Repeat(30s);
});
}
DoMeleeAttackIfReady();
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* killer) override
{
if (killer && killer == me)
return;
_JustDied();
Talk(SAY_DEATH);
me->GetInstanceScript()->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_EPOCH_KILLED);
if (Creature* taretha = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_TARETHA_GUID)))
{
taretha->AI()->DoAction(me->GetEntry());
}
};
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
}
};
void AddSC_boss_epoch_hunter()
{
new boss_epoch_hunter();
RegisterOldHillsbradCreatureAI(boss_epoch_hunter);
}

View File

@@ -21,159 +21,151 @@
#include "SmartScriptMgr.h"
#include "old_hillsbrad.h"
enum LieutenantDrake
enum Text
{
SAY_ENTER = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_MORTAL = 3,
SAY_SHOUT = 4,
SAY_DEATH = 5,
SPELL_WHIRLWIND = 31909,
SPELL_EXPLODING_SHOT = 33792,
SPELL_HAMSTRING = 9080,
SPELL_MORTAL_STRIKE = 31911,
SPELL_FRIGHTENING_SHOUT = 33789,
EVENT_WHIRLWIND = 1,
EVENT_FRIGHTENING_SHOUT = 2,
EVENT_MORTAL_STRIKE = 3,
EVENT_HAMSTRING = 4,
EVENT_EXPLODING_SHOT = 5
SAY_ENTER = 0,
SAY_AGGRO = 1,
SAY_SLAY = 2,
SAY_MORTAL = 3,
SAY_SHOUT = 4,
SAY_DEATH = 5
};
class boss_lieutenant_drake : public CreatureScript
enum Spells
{
public:
boss_lieutenant_drake() : CreatureScript("boss_lieutenant_drake") { }
SPELL_WHIRLWIND = 31909,
SPELL_EXPLODING_SHOT = 33792,
SPELL_HAMSTRING = 9080,
SPELL_MORTAL_STRIKE = 31911,
SPELL_FRIGHTENING_SHOUT = 33789
};
CreatureAI* GetAI(Creature* creature) const override
struct boss_lieutenant_drake : public BossAI
{
boss_lieutenant_drake(Creature* creature) : BossAI(creature, DATA_LIEUTENANT_DRAKE)
{
return GetOldHillsbradAI<boss_lieutenant_drakeAI>(creature);
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
struct boss_lieutenant_drakeAI : public ScriptedAI
void InitializeAI() override
{
boss_lieutenant_drakeAI(Creature* creature) : ScriptedAI(creature)
runSecondPath = false;
pathId = me->GetEntry() * 10;
me->GetMotionMaster()->MovePath(pathId, false);
}
void Reset() override
{
_Reset();
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
Talk(SAY_AGGRO);
scheduler.Schedule(4s, [this](TaskContext context)
{
DoCastSelf(SPELL_WHIRLWIND);
context.Repeat(25s);
}).Schedule(14s, [this](TaskContext context)
{
if (roll_chance_i(40))
{
Talk(SAY_SHOUT);
}
DoCastSelf(SPELL_FRIGHTENING_SHOUT);
context.Repeat(25s);
}).Schedule(9s, [this](TaskContext context)
{
if (roll_chance_i(40))
{
Talk(SAY_MORTAL);
}
DoCastVictim(SPELL_MORTAL_STRIKE);
context.Repeat(10s);
}).Schedule(18s, [this](TaskContext context)
{
DoCastVictim(SPELL_HAMSTRING);
context.Repeat(25s);
}).Schedule(1s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f))
{
DoCast(target, SPELL_EXPLODING_SHOT);
}
context.Repeat(25s);
});
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (InstanceScript* instance = me->GetInstanceScript())
{
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_DRAKE_KILLED);
}
}
void MovementInform(uint32 type, uint32 point) override
{
if (type != WAYPOINT_MOTION_TYPE)
{
return;
}
void InitializeAI() override
if (pathId == me->GetEntry() * 10)
{
switch (point)
{
case 7:
Talk(SAY_ENTER);
break;
case 10:
pathId = (me->GetEntry() * 10) + 1;
runSecondPath = true;
break;
default:
break;
}
}
}
void UpdateAI(uint32 diff) override
{
if (runSecondPath)
{
runSecondPath = false;
pathId = me->GetEntry() * 10;
me->GetMotionMaster()->MovePath(pathId, false);
me->GetMotionMaster()->MovePath(pathId, true);
}
void Reset() override
{
events.Reset();
}
if (!UpdateVictim())
return;
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.ScheduleEvent(EVENT_WHIRLWIND, 4000);
events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 14000);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 9000);
events.ScheduleEvent(EVENT_HAMSTRING, 18000);
events.ScheduleEvent(EVENT_EXPLODING_SHOT, 1000);
}
DoMeleeAttackIfReady();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
if (InstanceScript* instance = me->GetInstanceScript())
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_DRAKE_KILLED);
}
void MovementInform(uint32 type, uint32 point) override
{
if (type != WAYPOINT_MOTION_TYPE)
{
return;
}
if (pathId == me->GetEntry() * 10)
{
switch (point)
{
case 7:
Talk(SAY_ENTER);
break;
case 10:
pathId = (me->GetEntry() * 10) + 1;
runSecondPath = true;
break;
default:
break;
}
}
}
void UpdateAI(uint32 diff) override
{
if (runSecondPath)
{
runSecondPath = false;
me->GetMotionMaster()->MovePath(pathId, true);
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_WHIRLWIND:
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.ScheduleEvent(EVENT_WHIRLWIND, 25000);
break;
case EVENT_EXPLODING_SHOT:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f))
me->CastSpell(target, SPELL_EXPLODING_SHOT, false);
events.ScheduleEvent(EVENT_EXPLODING_SHOT, 25000);
break;
case EVENT_MORTAL_STRIKE:
if (roll_chance_i(40))
Talk(SAY_MORTAL);
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
events.ScheduleEvent(EVENT_MORTAL_STRIKE, 10000);
break;
case EVENT_FRIGHTENING_SHOUT:
if (roll_chance_i(40))
Talk(SAY_SHOUT);
me->CastSpell(me, SPELL_FRIGHTENING_SHOUT, false);
events.ScheduleEvent(EVENT_FRIGHTENING_SHOUT, 25000);
break;
case EVENT_HAMSTRING:
me->CastSpell(me->GetVictim(), SPELL_HAMSTRING, false);
events.ScheduleEvent(EVENT_HAMSTRING, 25000);
break;
}
DoMeleeAttackIfReady();
}
private:
EventMap events;
uint32 pathId;
bool runSecondPath;
};
private:
uint32 pathId;
bool runSecondPath;
};
void AddSC_boss_lieutenant_drake()
{
new boss_lieutenant_drake();
RegisterOldHillsbradCreatureAI(boss_lieutenant_drake);
}

View File

@@ -27,6 +27,9 @@
enum DataIds
{
DATA_ESCORT_PROGRESS = 0,
DATA_LIEUTENANT_DRAKE = 1,
DATA_CAPTAIN_SKARLOC = 2,
DATA_EPOCH_HUNTER = 3,
DATA_BOMBS_PLACED = 10,
DATA_THRALL_REPOSITION = 11,
@@ -95,4 +98,6 @@ inline AI* GetOldHillsbradAI(T* obj)
return GetInstanceAI<AI>(obj, OldHillsbradScriptName);
}
#define RegisterOldHillsbradCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetOldHillsbradAI)
#endif

View File

@@ -19,14 +19,17 @@
#include "ScriptedCreature.h"
#include "the_black_morass.h"
enum Enums
enum Text
{
SAY_AGGRO = 1,
SAY_BANISH = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
EMOTE_FRENZY = 5,
EMOTE_FRENZY = 5
};
enum Spells
{
SPELL_CLEAVE = 40504,
SPELL_TIME_STOP = 31422,
SPELL_ENRAGE = 37605,

View File

@@ -19,19 +19,21 @@
#include "ScriptedCreature.h"
#include "the_black_morass.h"
enum Enums
enum Text
{
SAY_AGGRO = 1,
SAY_BANISH = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
SAY_DEATH = 4
};
enum Spells
{
SPELL_ARCANE_BLAST = 31457,
SPELL_ARCANE_DISCHARGE = 31472,
SPELL_TIME_LAPSE = 31467,
SPELL_ATTRACTION = 38540,
SPELL_BANISH_DRAGON_HELPER = 31550,
SPELL_BANISH_DRAGON_HELPER = 31550
};
struct boss_chrono_lord_deja : public BossAI

View File

@@ -19,13 +19,16 @@
#include "ScriptedCreature.h"
#include "the_black_morass.h"
enum Enums
enum Text
{
SAY_AGGRO = 1,
SAY_BANISH = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
SAY_DEATH = 4
};
enum Spells
{
SPELL_HASTEN = 31458,
SPELL_MORTAL_WOUND = 31464,
SPELL_WING_BUFFET = 31475,
@@ -46,7 +49,6 @@ struct boss_temporus : public BossAI
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
scheduler.Schedule(12s, [this](TaskContext context)
{
DoCastSelf(SPELL_HASTEN);
@@ -69,7 +71,6 @@ struct boss_temporus : public BossAI
context.Repeat(30s);
});
}
OwnTalk(SAY_AGGRO);
}
@@ -98,7 +99,6 @@ struct boss_temporus : public BossAI
return;
}
}
ScriptedAI::MoveInLineOfSight(who);
}
};

View File

@@ -111,6 +111,16 @@ struct boss_grand_warlock_nethekurse : public BossAI
});
instance->SetBossState(DATA_NETHEKURSE, NOT_STARTED);
if (!_canAggro)
{
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
void JustReachedHome() override
{
me->GetMotionMaster()->Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -121,7 +131,7 @@ struct boss_grand_warlock_nethekurse : public BossAI
void SetData(uint32 data, uint32 value) override
{
if (data != SETDATA_DATA)
if (data != SETDATA_DATA || me->IsInCombat())
return;
if (value == SETDATA_PEON_AGGRO && PeonEngagedCount <= 4)
@@ -137,9 +147,13 @@ struct boss_grand_warlock_nethekurse : public BossAI
scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext /*context*/)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_APPLAUD);
me->GetMotionMaster()->Initialize();
Talk(SAY_PEON_DIES);
scheduler.Schedule(1s, GROUP_RP, [this](TaskContext /*context*/)
{
me->GetMotionMaster()->Initialize();
});
if (++PeonKilledCount == 4)
{
Talk(SAY_INTRO_2);
@@ -161,16 +175,14 @@ struct boss_grand_warlock_nethekurse : public BossAI
me->GetMotionMaster()->MoveIdle();
me->SetFacingTo(4.572762489318847656f);
scheduler.Schedule(500ms, GROUP_RP, [this](TaskContext /*context*/)
scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext /*context*/)
{
scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext /*context*/)
{
PeonRoleplay roleplayData = Acore::Containers::SelectRandomContainerElement(PeonRoleplayData);
DoCast(me, roleplayData.spellId);
Talk(roleplayData.textId);
me->GetMotionMaster()->Initialize();
});
PeonRoleplay roleplayData = Acore::Containers::SelectRandomContainerElement(PeonRoleplayData);
DoCast(me, roleplayData.spellId);
Talk(roleplayData.textId);
me->GetMotionMaster()->Initialize();
});
context.Repeat(16400ms, 28500ms);
});
}
@@ -225,6 +237,19 @@ struct boss_grand_warlock_nethekurse : public BossAI
}
else if (action == ACTION_START_INTRO)
{
// Hack: Prevent from pulling from behind door
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
_canAggro = true;
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_PEON, 60.0f);
for (Creature* creature : creatureList)
{
if (creature)
{
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
IntroRP();
}
}
@@ -246,6 +271,7 @@ struct boss_grand_warlock_nethekurse : public BossAI
private:
uint8 PeonEngagedCount = 0;
uint8 PeonKilledCount = 0;
bool _canAggro = false;
};
class spell_tsh_shadow_bolt : public SpellScript

View File

@@ -126,6 +126,8 @@ struct boss_warchief_kargath_bladefist : public BossAI
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
if (Creature* warchiefPortal = instance->GetCreature(DATA_WARCHIEF_PORTAL))
warchiefPortal->AI()->SetData(DATA_RESET_FIGHT, 0);
if (instance)
{
if (Creature* executioner = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EXECUTIONER)))

View File

@@ -17,6 +17,7 @@
#include "CreatureTextMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "shattered_halls.h"
@@ -181,6 +182,221 @@ public:
};
};
enum ScoutMisc
{
SAY_INVADERS_BREACHED = 0,
SAY_PORUNG_ARCHERS = 0,
SAY_PORUNG_READY = 1,
SAY_PORUNG_AIM = 2,
SAY_PORUNG_FIRE = 3,
SPELL_CLEAR_ALL = 28471,
SPELL_SUMMON_ZEALOTS = 30976,
SPELL_SHOOT_FLAME_ARROW = 30952,
POINT_SCOUT_WP_END = 3,
SET_DATA_ARBITRARY_VALUE = 1
};
struct npc_shattered_hand_scout : public ScriptedAI
{
npc_shattered_hand_scout(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void MoveInLineOfSight(Unit* who) override
{
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && me->IsWithinDist2d(who, 50.0f) && who->GetPositionZ() > -3.0f
&& who->IsPlayer())
{
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_CLEAR_ALL);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Talk(SAY_INVADERS_BREACHED);
me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
_firstZealots.clear();
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 15.0f);
for (Creature* creature : creatureList)
{
if (creature)
{
_firstZealots.insert(creature->GetGUID());
}
}
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
{
if (damage >= me->GetHealth())
{
// Let creature fall to 1 HP but prevent it from dying.
damage = me->GetHealth() - 1;
}
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == WAYPOINT_MOTION_TYPE && point == POINT_SCOUT_WP_END)
{
me->SetVisible(false);
if (Creature* porung = GetPorung())
{
porung->setActive(true);
porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
porung->AI()->Talk(SAY_PORUNG_ARCHERS);
_scheduler.Schedule(45s, [this](TaskContext context)
{
if (Creature* porung = GetPorung())
{
porung->AI()->DoCastAOE(SPELL_SUMMON_ZEALOTS);
}
context.Repeat();
});
}
_scheduler.Schedule(1s, [this](TaskContext /*context*/)
{
_zealotGUIDs.clear();
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ZEALOT, 100.0f);
for (Creature* creature : creatureList)
{
if (creature)
{
creature->AI()->SetData(SET_DATA_ARBITRARY_VALUE, SET_DATA_ARBITRARY_VALUE);
_zealotGUIDs.insert(creature->GetGUID());
}
}
for (auto const& guid : _firstZealots)
{
if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
{
zealot->SetInCombatWithZone();
}
}
if (Creature* porung = GetPorung())
{
porung->AI()->Talk(SAY_PORUNG_READY, 3600ms);
porung->AI()->Talk(SAY_PORUNG_AIM, 4800ms);
}
_scheduler.Schedule(5800ms, [this](TaskContext /*context*/)
{
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
for (Creature* creature : creatureList)
{
if (creature)
{
creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
}
}
if (Creature* porung = GetPorung())
{
porung->AI()->Talk(SAY_PORUNG_FIRE, 200ms);
}
_scheduler.Schedule(2s, 9750ms, [this](TaskContext context)
{
if (FireArrows())
{
context.Repeat();
}
if (!me->SelectNearestPlayer(250.0f))
{
me->SetVisible(true);
me->DespawnOrUnsummon(5s, 5s);
for (auto const& guid : _zealotGUIDs)
{
if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
{
if (zealot->IsAlive())
{
zealot->DespawnOrUnsummon(5s, 5s);
}
else
{
zealot->Respawn(true);
}
}
}
for (auto const& guid : _firstZealots)
{
if (Creature* zealot = ObjectAccessor::GetCreature(*me, guid))
{
if (zealot->IsAlive())
{
zealot->DespawnOrUnsummon(5s, 5s);
}
else
{
zealot->Respawn(true);
}
}
}
_scheduler.CancelAll();
}
});
});
});
}
}
void UpdateAI(uint32 diff) override
{
_scheduler.Update(diff);
}
bool FireArrows()
{
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SH_ARCHER, 100.0f);
if (creatureList.empty())
{
return false;
}
for (Creature* creature : creatureList)
{
if (creature)
{
creature->AI()->DoCastAOE(SPELL_SHOOT_FLAME_ARROW);
}
}
return true;
}
Creature* GetPorung()
{
return me->FindNearestCreature(IsHeroic() ? NPC_PORUNG : NPC_BLOOD_GUARD, 100.0f);
}
private:
TaskScheduler _scheduler;
GuidSet _zealotGUIDs;
GuidSet _firstZealots;
};
class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
{
public:
@@ -192,6 +408,15 @@ public:
void FilterTargets(std::list<WorldObject*>& unitList)
{
Unit* caster = GetCaster();
if (!caster)
return;
unitList.remove_if([&](WorldObject* target) -> bool
{
return !target->SelectNearestPlayer(15.0f);
});
Acore::Containers::RandomResize(unitList, 1);
}
@@ -223,7 +448,12 @@ public:
bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/) override
{
if (InstanceScript* instanceScript = player->GetInstanceScript())
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
{
if (player->GetMap()->IsHeroic())
{
instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
}
}
return true;
}
@@ -232,6 +462,7 @@ public:
void AddSC_instance_shattered_halls()
{
new instance_shattered_halls();
RegisterShatteredHallsCreatureAI(npc_shattered_hand_scout);
new spell_tsh_shoot_flame_arrow();
new at_shattered_halls_execution();
}

View File

@@ -45,6 +45,11 @@ enum CreatureIds
{
NPC_GRAND_WARLOCK_NETHEKURSE = 16807,
NPC_FEL_ORC_CONVERT = 17083,
NPC_PORUNG = 20923,
NPC_BLOOD_GUARD = 17461,
NPC_SH_ZEALOT = 17462,
NPC_SH_ARCHER = 17427,
// Warchief Kargath
NPC_WARCHIEF_KARGATH = 16808,
NPC_WARCHIEF_PORTAL = 17611,

View File

@@ -22,13 +22,13 @@
enum Texts
{
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_SURPREME = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
EMOTE_FRENZY = 5,
SAY_RAND = 6
SAY_INTRO = 0,
SAY_AGGRO = 1,
SAY_SURPREME = 2,
SAY_KILL = 3,
SAY_DEATH = 4,
EMOTE_FRENZY = 5,
SAY_RAND = 6
};
enum Spells
@@ -42,19 +42,7 @@ enum Spells
SPELL_ENRAGE = 32964,
SPELL_CAPTURE_SOUL = 32966,
SPELL_TWISTED_REFLECTION = 21063,
SPELL_BERSERK = 32965,
};
enum Events
{
EVENT_SHADOW_VOLLEY = 1,
EVENT_CLEAVE = 2,
EVENT_THUNDERCLAP = 3,
EVENT_VOID_BOLT = 4,
EVENT_MARK_OF_KAZZAK = 5,
EVENT_ENRAGE = 6,
EVENT_TWISTED_REFLECTION = 7,
EVENT_BERSERK = 8
SPELL_BERSERK = 32965
};
class boss_doomlord_kazzak : public CreatureScript
@@ -64,21 +52,11 @@ public:
struct boss_doomlordkazzakAI : public ScriptedAI
{
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
{
}
boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature) {}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
_events.ScheduleEvent(EVENT_CLEAVE, 7000);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
_events.ScheduleEvent(EVENT_VOID_BOLT, 30000);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
_events.ScheduleEvent(EVENT_ENRAGE, 60000);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
_events.ScheduleEvent(EVENT_BERSERK, 180000);
_inBerserk = false;
}
void JustRespawned() override
@@ -89,17 +67,58 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_scheduler.Schedule(6s, 10s, [this](TaskContext context)
{
DoCastVictim(SPELL_SHADOW_VOLLEY);
context.Repeat(4s, 6s);
}).Schedule(7s, [this](TaskContext context)
{
DoCastVictim(SPELL_CLEAVE);
context.Repeat(8s, 12s);
}).Schedule(14s, 18s, [this](TaskContext context)
{
DoCastVictim(SPELL_THUNDERCLAP);
context.Repeat(10s, 14s);
}).Schedule(30s, [this](TaskContext context)
{
DoCastVictim(SPELL_VOID_BOLT);
context.Repeat(15s, 18s);
}).Schedule(25s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
{
DoCast(target, SPELL_MARK_OF_KAZZAK);
}
context.Repeat(20s);
}).Schedule(1min, [this](TaskContext context)
{
Talk(EMOTE_FRENZY);
DoCastSelf(SPELL_ENRAGE);
context.Repeat(30s);
}).Schedule(33s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
{
DoCast(target, SPELL_TWISTED_REFLECTION);
}
context.Repeat(15s);
}).Schedule(3min, [this](TaskContext /*context*/)
{
if (!_inBerserk)
{
DoCastSelf(SPELL_BERSERK);
_inBerserk = true;
}
});
}
void KilledUnit(Unit* victim) override
{
// When Kazzak kills a player (not pets/totems), he regens some health
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(me, SPELL_CAPTURE_SOUL);
Talk(SAY_KILL);
if (victim->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_KILL);
DoCastSelf(SPELL_CAPTURE_SOUL);
}
}
void JustDied(Unit* /*killer*/) override
@@ -109,63 +128,19 @@ public:
void UpdateAI(uint32 diff) override
{
// Return since we have no target
if (!UpdateVictim())
return;
_events.Update(diff);
_scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_VOLLEY:
DoCastVictim(SPELL_SHADOW_VOLLEY);
_events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE);
_events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
break;
case EVENT_THUNDERCLAP:
DoCastVictim(SPELL_THUNDERCLAP);
_events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
break;
case EVENT_VOID_BOLT:
DoCastVictim(SPELL_VOID_BOLT);
_events.ScheduleEvent(EVENT_VOID_BOLT, urand(15000, 18000));
break;
case EVENT_MARK_OF_KAZZAK:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, POWER_MANA, 100.0f, true)))
DoCast(target, SPELL_MARK_OF_KAZZAK);
_events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
break;
case EVENT_ENRAGE:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_TWISTED_REFLECTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
DoCast(target, SPELL_TWISTED_REFLECTION);
_events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
TaskScheduler _scheduler;
bool _inBerserk;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -191,18 +166,18 @@ public:
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* owner = GetUnitOwner())
{
amount = CalculatePct(owner->GetPower(POWER_MANA), 5);
}
}
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
if (target->GetPower(POWER_MANA) == 0)
{
target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, nullptr, aurEff);
// Remove aura
SetDuration(0);
SetDuration(0); // Remove aura
}
}

View File

@@ -20,11 +20,11 @@
enum Texts
{
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
};
enum Spells
@@ -38,15 +38,6 @@ enum Spells
SPELL_AURA_DEATH = 37131
};
enum Events
{
EVENT_ENRAGE = 1,
EVENT_ARMOR = 2,
EVENT_CHAIN = 3,
EVENT_QUAKE = 4,
EVENT_OVERRUN = 5
};
class boss_doomwalker : public CreatureScript
{
public:
@@ -54,29 +45,23 @@ public:
struct boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
{
}
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) {}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0);
_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
_inEnrage = false;
}
void KilledUnit(Unit* victim) override
{
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (urand(0, 4))
return;
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
@@ -87,13 +72,55 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_scheduler.Schedule(1ms, [this](TaskContext context)
{
if (!HealthAbovePct(20))
{
DoCastSelf(SPELL_ENRAGE);
context.Repeat(6s);
_inEnrage = true;
}
}).Schedule(5s, 13s, [this](TaskContext context)
{
DoCastVictim(SPELL_SUNDER_ARMOR);
context.Repeat(10s, 25s);
}).Schedule(10s, 30s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
{
DoCast(target, SPELL_CHAIN_LIGHTNING);
}
context.Repeat(7s, 27s);
}).Schedule(25s, 35s, [this](TaskContext context)
{
if (urand(0, 1))
{
return;
}
Talk(SAY_EARTHQUAKE);
if (_inEnrage) // avoid enrage + earthquake
{
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
}
DoCastAOE(SPELL_EARTHQUAKE);
context.Repeat(30s, 55s);
}).Schedule(30s, 45s, [this](TaskContext context)
{
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
context.Repeat(25s, 40s);
});
}
void MoveInLineOfSight(Unit* who) override
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
{
if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
{
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
}
}
void UpdateAI(uint32 diff) override
@@ -101,59 +128,15 @@ public:
if (!UpdateVictim())
return;
_events.Update(diff);
_scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ENRAGE:
if (!HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
_inEnrage = true;
}
break;
case EVENT_OVERRUN:
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
break;
case EVENT_QUAKE:
if (urand(0, 1))
return;
Talk(SAY_EARTHQUAKE);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (_inEnrage)
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
break;
case EVENT_CHAIN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
break;
case EVENT_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
TaskScheduler _scheduler;
bool _inEnrage;
};

View File

@@ -15,20 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Hellfire_Peninsula
SD%Complete: 100
SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) "Needs update"
SDCategory: Hellfire Peninsula
EndScriptData */
/* ContentData
npc_aeranas
npc_ancestral_wolf
npc_wounded_blood_elf
npc_fel_guard_hound
EndContentData */
#include "GameObjectAI.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -403,6 +390,62 @@ public:
}
};
enum Beacon
{
NPC_STONESCHYE_WHELP = 16927,
};
class go_beacon : public GameObjectScript
{
public:
go_beacon() : GameObjectScript("go_beacon") { }
struct go_beaconAI : public GameObjectAI
{
go_beaconAI(GameObject* gameObject) : GameObjectAI(gameObject) { }
std::list<Creature*> creatureList;
void OnStateChanged(uint32 state, Unit* /*unit*/) override
{
if (state == GO_ACTIVATED)
{
me->GetCreaturesWithEntryInRange(creatureList, 40, NPC_STONESCHYE_WHELP);
{
for (Creature* whelp : creatureList)
{
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
{
whelp->GetMotionMaster()->MovePoint(0, me->GetNearPosition(4.0f, whelp->GetOrientation()));
}
}
}
}
else if (state == GO_JUST_DEACTIVATED)
{
{
for (Creature* whelp : creatureList)
{
if (whelp->IsAlive() && !whelp->IsInCombat() && whelp->GetMotionMaster()->GetCurrentMovementGeneratorType() != HOME_MOTION_TYPE)
{
whelp->GetMotionMaster()->MoveTargetedHome();
}
}
}
}
else
{
creatureList.clear();
}
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_beaconAI(go);
}
};
void AddSC_hellfire_peninsula()
{
// Ours
@@ -413,4 +456,5 @@ void AddSC_hellfire_peninsula()
new npc_ancestral_wolf();
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
new go_beacon();
}

View File

@@ -2000,8 +2000,15 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); // "I no longer wish to gain experience."
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); // "I wish to start gaining experience again."
if (!player->HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
{
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); // "I no longer wish to gain experience."
}
else
{
AddGossipItemFor(player, GOSSIP_MENU_EXP_NPC, 1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); // "I wish to start gaining experience again."
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature);
return true;
}