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refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements
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@@ -65,7 +65,7 @@ public:
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GateKirtonosGUID = go->GetGUID();
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break;
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case GO_DOOR_OPENED_WITH_KEY:
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go->UpdateSaveToDb(true);
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go->AllowSaveToDB(true);
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break;
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case GO_GATE_GANDLING_DOWN_NORTH:
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GandlingGatesGUID[0] = go->GetGUID();
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