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refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements
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@@ -1614,9 +1614,6 @@ void World::SetInitialWorldSettings()
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LOG_INFO("server.loading", "Loading Instance Template...");
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sObjectMgr->LoadInstanceTemplate();
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LOG_INFO("server.loading", "Loading Instance Saved Gameobject State Data...");
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sObjectMgr->LoadInstanceSavedGameobjectStateData();
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LOG_INFO("server.loading", "Loading Character Cache...");
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sCharacterCache->LoadCharacterCacheStorage();
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