refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)

* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
This commit is contained in:
Andrew
2024-01-01 01:51:33 -03:00
committed by GitHub
parent a1212a52b0
commit a11434b24f
14 changed files with 100 additions and 192 deletions

View File

@@ -1614,9 +1614,6 @@ void World::SetInitialWorldSettings()
LOG_INFO("server.loading", "Loading Instance Template...");
sObjectMgr->LoadInstanceTemplate();
LOG_INFO("server.loading", "Loading Instance Saved Gameobject State Data...");
sObjectMgr->LoadInstanceSavedGameobjectStateData();
LOG_INFO("server.loading", "Loading Character Cache...");
sCharacterCache->LoadCharacterCacheStorage();