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refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements
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@@ -3090,6 +3090,8 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl
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if (data != "")
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instance_data->Load(data.c_str());
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}
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instance_data->LoadInstanceSavedGameobjectStateData();
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}
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/*
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