refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)

* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
This commit is contained in:
Andrew
2024-01-01 01:51:33 -03:00
committed by GitHub
parent a1212a52b0
commit a11434b24f
14 changed files with 100 additions and 192 deletions

View File

@@ -3090,6 +3090,8 @@ void InstanceMap::CreateInstanceScript(bool load, std::string data, uint32 compl
if (data != "")
instance_data->Load(data.c_str());
}
instance_data->LoadInstanceSavedGameobjectStateData();
}
/*