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refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements
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@@ -1444,12 +1444,6 @@ public:
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[[nodiscard]] uint32 GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty) const;
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void SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const;
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void LoadInstanceSavedGameobjectStateData();
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bool FindInstanceSavedGameobjectState(uint32 id, uint32 guid);
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uint8 GetInstanceSavedGameobjectState(uint32 id, uint32 guid);
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void SetInstanceSavedGameobjectState(uint32 id, uint32 guid, uint8 state);
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void NewInstanceSavedGameobjectState(uint32 id, uint32 guid, uint8 state);
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private:
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// first free id for selected id type
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uint32 _auctionId; // pussywizard: accessed by a single thread
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