refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)

* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
This commit is contained in:
Andrew
2024-01-01 01:51:33 -03:00
committed by GitHub
parent a1212a52b0
commit a11434b24f
14 changed files with 100 additions and 192 deletions

View File

@@ -517,7 +517,6 @@ enum CharacterDatabaseStatements : uint32
CHAR_DEL_CHAR_SETTINGS,
CHAR_SELECT_INSTANCE_SAVED_DATA,
CHAR_UPDATE_INSTANCE_SAVED_DATA,
CHAR_INSERT_INSTANCE_SAVED_DATA,
CHAR_DELETE_INSTANCE_SAVED_DATA,
CHAR_SANITIZE_INSTANCE_SAVED_DATA,