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refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level * Update GameObject.h * remove leftover * small improvements
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@@ -517,7 +517,6 @@ enum CharacterDatabaseStatements : uint32
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CHAR_DEL_CHAR_SETTINGS,
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CHAR_SELECT_INSTANCE_SAVED_DATA,
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CHAR_UPDATE_INSTANCE_SAVED_DATA,
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CHAR_INSERT_INSTANCE_SAVED_DATA,
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CHAR_DELETE_INSTANCE_SAVED_DATA,
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CHAR_SANITIZE_INSTANCE_SAVED_DATA,
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