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fix(Core/Config): Set default corpse decay for normal creatures to 5 … (#14039)
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@@ -1691,13 +1691,13 @@ WorldBossLevelDiff = 3
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# Corpse.Decay.RAREELITE
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# Corpse.Decay.WORLDBOSS
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# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
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# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
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# Default: 300 - (5 Minutes, Corpse.Decay.NORMAL)
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# 300 - (5 Minutes, Corpse.Decay.RARE)
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# 300 - (5 Minutes, Corpse.Decay.ELITE)
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# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
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# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
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Corpse.Decay.NORMAL = 60
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Corpse.Decay.NORMAL = 300
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Corpse.Decay.RARE = 300
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Corpse.Decay.ELITE = 300
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Corpse.Decay.RAREELITE = 300
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@@ -1707,9 +1707,9 @@ Corpse.Decay.WORLDBOSS = 3600
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# Rate.Corpse.Decay.Looted
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# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
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# after they have been looted.
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# Default: 0.5
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# Default: 1.0
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Rate.Corpse.Decay.Looted = 0.5
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Rate.Corpse.Decay.Looted = 1.0
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#
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# Rate.Creature.Normal.Damage
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@@ -582,7 +582,7 @@ void World::LoadConfigSettings(bool reload)
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rate_values[RATE_MOVESPEED] = 1.0f;
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}
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
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rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 0.5f);
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rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfigMgr->GetOption<float>("Rate.Corpse.Decay.Looted", 1.0f);
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rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfigMgr->GetOption<float>("TargetPosRecalculateRange", 1.5f);
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if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
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@@ -1095,7 +1095,7 @@ void World::LoadConfigSettings(bool reload)
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m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Severity", 0);
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m_int_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfigMgr->GetOption<int32>("ChatStrictLinkChecking.Kick", 0);
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m_int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfigMgr->GetOption<int32>("Corpse.Decay.NORMAL", 60);
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m_int_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfigMgr->GetOption<int32>("Corpse.Decay.NORMAL", 300);
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m_int_configs[CONFIG_CORPSE_DECAY_RARE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RARE", 300);
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m_int_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.ELITE", 300);
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m_int_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfigMgr->GetOption<int32>("Corpse.Decay.RAREELITE", 300);
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