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fix(Core/Player): Send player's own auras before all visible objects (#15445)
* fix(Core/Player): Send player's own auras before all visible objects
* cherry-pick commit (c6cd272505)
Co-Authored-By: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>
* Update Map.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Maps/Map.cpp
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Co-authored-by: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>
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@@ -2183,7 +2183,7 @@ public:
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void SendBGWeekendWorldStates();
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void SendBattlefieldWorldStates();
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void GetAurasForTarget(Unit* target);
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void GetAurasForTarget(Unit* target, bool force = false);
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PlayerMenu* PlayerTalkClass;
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std::vector<ItemSetEffect*> ItemSetEff;
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