fix(Core/Player): Send player's own auras before all visible objects (#15445)

* fix(Core/Player): Send player's own auras before all visible objects

* cherry-pick commit (c6cd272505)

Co-Authored-By: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>

* Update Map.cpp

* Update src/server/game/Entities/Player/Player.cpp

* Update src/server/game/Entities/Player/Player.cpp

* Update src/server/game/Maps/Map.cpp

---------

Co-authored-by: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-04-02 20:30:26 +02:00
committed by GitHub
parent e6fb7ff806
commit a0c51a45fb
3 changed files with 16 additions and 6 deletions

View File

@@ -2183,7 +2183,7 @@ public:
void SendBGWeekendWorldStates();
void SendBattlefieldWorldStates();
void GetAurasForTarget(Unit* target);
void GetAurasForTarget(Unit* target, bool force = false);
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect*> ItemSetEff;