fix(Core/Player): Send player's own auras before all visible objects (#15445)

* fix(Core/Player): Send player's own auras before all visible objects

* cherry-pick commit (c6cd272505)

Co-Authored-By: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>

* Update Map.cpp

* Update src/server/game/Entities/Player/Player.cpp

* Update src/server/game/Entities/Player/Player.cpp

* Update src/server/game/Maps/Map.cpp

---------

Co-authored-by: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-04-02 20:30:26 +02:00
committed by GitHub
parent e6fb7ff806
commit a0c51a45fb
3 changed files with 16 additions and 6 deletions

View File

@@ -11586,7 +11586,6 @@ void Player::SendInitialPacketsAfterAddToMap()
SendMessageToSet(&data2, true);
}
GetAurasForTarget(this);
SendEnchantmentDurations(); // must be after add to map
SendItemDurations(); // must be after add to map
SendQuestGiverStatusMultiple();
@@ -11967,9 +11966,9 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
}
}
void Player::GetAurasForTarget(Unit* target) // pussywizard: contact before changing ANYTHING!
void Player::GetAurasForTarget(Unit* target, bool force /*= false*/)
{
if (!target/* || target->GetVisibleAuras()->empty()*/) // speedup things
if (!target || (!force && target->GetVisibleAuras()->empty())) // speedup things
return;
/*! Blizz sends certain movement packets sometimes even before CreateObject