mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 00:53:46 +00:00
restructured repository based on following standards:
https://github.com/HW-Core/directory-structure
This commit is contained in:
108
modules/dep/g3dlite/include/G3D/NetAddress.h
Normal file
108
modules/dep/g3dlite/include/G3D/NetAddress.h
Normal file
@@ -0,0 +1,108 @@
|
||||
#ifndef G3D_NetAddress_h
|
||||
#define G3D_NetAddress_h
|
||||
|
||||
#include "G3D/platform.h"
|
||||
#include "G3D/Table.h"
|
||||
#include "G3D/netheaders.h"
|
||||
|
||||
#include "G3D/g3dmath.h"
|
||||
|
||||
namespace G3D {
|
||||
|
||||
class NetAddress {
|
||||
private:
|
||||
friend class NetworkDevice;
|
||||
friend class LightweightConduit;
|
||||
friend class ReliableConduit;
|
||||
|
||||
/** Host byte order */
|
||||
void init(uint32 host, uint16 port);
|
||||
void init(const std::string& hostname, uint16 port);
|
||||
NetAddress(const SOCKADDR_IN& a);
|
||||
NetAddress(const struct in_addr& addr, uint16 port = 0);
|
||||
|
||||
SOCKADDR_IN addr;
|
||||
|
||||
public:
|
||||
/**
|
||||
In host byte order
|
||||
*/
|
||||
NetAddress(uint32 host, uint16 port = 0);
|
||||
|
||||
/**
|
||||
@param port Specified in host byte order (i.e., don't worry about endian issues)
|
||||
*/
|
||||
NetAddress(const std::string& hostname, uint16 port);
|
||||
|
||||
/**
|
||||
@param hostnameAndPort in the form "hostname:port" or "ip:port"
|
||||
*/
|
||||
NetAddress(const std::string& hostnameAndPort);
|
||||
|
||||
/**
|
||||
@deprecated Use G3D::NetworkDevice::broadcastAddressArray()
|
||||
|
||||
@brief Creates a UDP broadcast address for use with a
|
||||
G3D::LightweightConduit.
|
||||
|
||||
UDP broadcast allows one machine to send a packet to all machines
|
||||
on the same local network. The IP portion of the address is
|
||||
0xFFFFFFFF, which indicates "broadcast" to the underlying socket
|
||||
API. This feature is not available with the connection-based TCP
|
||||
protocol abstracted by G3D::ReliableConduit; use multisend
|
||||
instead.
|
||||
*/
|
||||
static NetAddress broadcastAddress(uint16 port);
|
||||
|
||||
NetAddress();
|
||||
|
||||
void serialize(class BinaryOutput& b) const;
|
||||
void deserialize(class BinaryInput& b);
|
||||
|
||||
/** @brief Returns true if this is not an illegal address. */
|
||||
bool ok() const;
|
||||
|
||||
/** @brief Returns a value in host format (i.e., don't worry about
|
||||
endian issues) */
|
||||
inline uint32 ip() const {
|
||||
return ntohl(addr.sin_addr.s_addr);
|
||||
//return ntohl(addr.sin_addr.S_un.S_addr);
|
||||
}
|
||||
|
||||
inline uint16 port() const {
|
||||
return ntohs(addr.sin_port);
|
||||
}
|
||||
|
||||
std::string ipString() const;
|
||||
std::string toString() const;
|
||||
|
||||
};
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const NetAddress&);
|
||||
|
||||
} // namespace G3D
|
||||
|
||||
template <> struct HashTrait<G3D::NetAddress> {
|
||||
static size_t hashCode(const G3D::NetAddress& key) {
|
||||
return static_cast<size_t>(key.ip() + (static_cast<G3D::uint32>(key.port()) << 16));
|
||||
}
|
||||
};
|
||||
|
||||
namespace G3D {
|
||||
|
||||
/**
|
||||
Two addresses may point to the same computer but be != because
|
||||
they have different IP's.
|
||||
*/
|
||||
inline bool operator==(const NetAddress& a, const NetAddress& b) {
|
||||
return (a.ip() == b.ip()) && (a.port() == b.port());
|
||||
}
|
||||
|
||||
|
||||
inline bool operator!=(const NetAddress& a, const NetAddress& b) {
|
||||
return !(a == b);
|
||||
}
|
||||
|
||||
} // namespace G3D
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user