restructured repository based on following standards:

https://github.com/HW-Core/directory-structure
This commit is contained in:
Yehonal
2016-07-08 23:58:11 +02:00
parent eda1171939
commit 9fd22872c0
2536 changed files with 433 additions and 2158 deletions

View File

@@ -0,0 +1,55 @@
/**
@file Intersect.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2009-06-29
@edited 2009-06-29
Copyright 2000-2009, Morgan McGuire.
All rights reserved.
From the G3D Innovation Engine
http://g3d.sf.net
*/
#ifndef G3D_Intersect
#define G3D_Intersect
#include "G3D/platform.h"
#include "G3D/Ray.h"
#include "G3D/AABox.h"
namespace G3D {
/**
@beta
*/
class Intersect {
public:
/** \brief Returns true if the intersection of the ray and the solid box is non-empty.
\cite "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
Computer Graphics Lab, TU Braunschweig, Germany and
University of Koblenz-Landau, Germany
*/
static bool __fastcall rayAABox(const Ray& ray, const AABox& box);
/** \brief Returns true if the intersection of the ray and the solid box is non-empty.
\param time If there is an intersection, set to the time to that intersection. If the ray origin is inside the box,
this is a negative value indicating the distance backwards from the ray origin to the first intersection.
\a time is not set if there is no intersection.
\cite Slope-Mul method from "Fast Ray / Axis-Aligned Bounding Box Overlap Tests using Ray Slopes"
by Martin Eisemann, Thorsten Grosch, Stefan Müller and Marcus Magnor
Computer Graphics Lab, TU Braunschweig, Germany and
University of Koblenz-Landau, Germany
*/
static bool __fastcall rayAABox(const Ray& ray, const AABox& box, float& time);
};
}
#endif