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restructured repository based on following standards:
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92
modules/dep/g3dlite/include/G3D/HashTrait.h
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92
modules/dep/g3dlite/include/G3D/HashTrait.h
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/**
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@file HashTrait.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2008-10-01
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@edited 2009-11-01
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Copyright 2000-2009, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef G3D_HashTrait_h
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#define G3D_HashTrait_h
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#include "G3D/platform.h"
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#include "G3D/Crypto.h"
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#include "G3D/g3dmath.h"
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#include "G3D/uint128.h"
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/** Must be specialized for custom types.
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@see G3D::Table for specialization requirements.
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*/
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template <typename T> struct HashTrait{};
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template <typename T> struct HashTrait<T*> {
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static size_t hashCode(const void* k) { return reinterpret_cast<size_t>(k); }
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};
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#if 0
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template <> struct HashTrait <int> {
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static size_t hashCode(int k) { return static_cast<size_t>(k); }
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};
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#endif
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template <> struct HashTrait <G3D::int16> {
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static size_t hashCode(G3D::int16 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <G3D::uint16> {
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static size_t hashCode(G3D::uint16 k) { return static_cast<size_t>(k); }
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};
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//template <> struct HashTrait <int> {
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// static size_t hashCode(int k) { return static_cast<size_t>(k); }
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//};
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template <> struct HashTrait <G3D::int32> {
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static size_t hashCode(G3D::int32 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <G3D::uint32> {
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static size_t hashCode(G3D::uint32 k) { return static_cast<size_t>(k); }
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};
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#ifdef G3D_OSX
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template <> struct HashTrait <long unsigned int> {
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static size_t hashCode(G3D::uint32 k) { return static_cast<size_t>(k); }
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};
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#endif
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template <> struct HashTrait <G3D::int64> {
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static size_t hashCode(G3D::int64 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <G3D::uint64> {
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static size_t hashCode(G3D::uint64 k) { return static_cast<size_t>(k); }
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};
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template <> struct HashTrait <std::string> {
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static size_t hashCode(const std::string& k) { return static_cast<size_t>(G3D::Crypto::crc32(k.c_str(), k.size())); }
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};
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template <> struct HashTrait<G3D::uint128> {
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// Use the FNV-1 hash (http://isthe.com/chongo/tech/comp/fnv/#FNV-1).
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static size_t hashCode(G3D::uint128 key) {
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static const G3D::uint128 FNV_PRIME_128(1 << 24, 0x159);
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static const G3D::uint128 FNV_OFFSET_128(0xCF470AAC6CB293D2ULL, 0xF52F88BF32307F8FULL);
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G3D::uint128 hash = FNV_OFFSET_128;
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G3D::uint128 mask(0, 0xFF);
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for (int i = 0; i < 16; ++i) {
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hash *= FNV_PRIME_128;
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hash ^= (mask & key);
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key >>= 8;
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}
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G3D::uint64 foldedHash = hash.hi ^ hash.lo;
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return static_cast<size_t>((foldedHash >> 32) ^ (foldedHash & 0xFFFFFFFF));
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}
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};
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#endif
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