mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
restructured repository based on following standards:
https://github.com/HW-Core/directory-structure
This commit is contained in:
61
modules/dep/g3dlite/include/G3D/BumpMapPreprocess.h
Normal file
61
modules/dep/g3dlite/include/G3D/BumpMapPreprocess.h
Normal file
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
\file BumpMapPreprocess.h
|
||||
|
||||
\maintainer Morgan McGuire, http://graphics.cs.williams.edu
|
||||
|
||||
\created 2010-01-28
|
||||
\edited 2010-01-28
|
||||
|
||||
Copyright 2000-2010, Morgan McGuire.
|
||||
All rights reserved.
|
||||
*/
|
||||
|
||||
#ifndef G3D_BumpMapPreprocess_h
|
||||
#define G3D_BumpMapPreprocess_h
|
||||
|
||||
#include "G3D/platform.h"
|
||||
|
||||
namespace G3D {
|
||||
class Any;
|
||||
|
||||
/**
|
||||
Not in the BumpMap class to avoid a circular dependency between Texture and BumpMap.
|
||||
G3D::GImage::computeNormalMap().
|
||||
*/
|
||||
class BumpMapPreprocess {
|
||||
public:
|
||||
|
||||
/** If true, the elevations are box filtered after computing normals
|
||||
and before uploading, which produces better results for parallax offset mapping
|
||||
Defaults to false. */
|
||||
bool lowPassFilter;
|
||||
|
||||
/** Height of the maximum ("white") value, in pixels, for the purpose of computing normals.
|
||||
A value of 255 means that a 255 x 255 bump image with a full black-to-white gradient
|
||||
will produce a 45-degree ramp (this also results in "cubic" voxels).
|
||||
A negative value means to set zExtentPixels to -zExtentPixels * max(width, height).
|
||||
The default is -0.02.
|
||||
*/
|
||||
float zExtentPixels;
|
||||
|
||||
/** After computing normals, scale the height by |N.z|, a trick that reduces texture swim in steep areas for parallax offset
|
||||
mapping. Defaults to false.*/
|
||||
bool scaleZByNz;
|
||||
|
||||
BumpMapPreprocess() : lowPassFilter(false), zExtentPixels(-0.02f), scaleZByNz(false) {}
|
||||
|
||||
BumpMapPreprocess(const Any& any);
|
||||
|
||||
operator Any() const;
|
||||
|
||||
bool operator==(const BumpMapPreprocess& other) const {
|
||||
return
|
||||
(lowPassFilter == other.lowPassFilter) &&
|
||||
(zExtentPixels == other.zExtentPixels) &&
|
||||
(scaleZByNz == other.scaleZByNz);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user