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https://github.com/mod-playerbots/azerothcore-wotlk.git
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restructured repository based on following standards:
https://github.com/HW-Core/directory-structure
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147
modules/dep/acelite/ace/SOCK_CODgram.cpp
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147
modules/dep/acelite/ace/SOCK_CODgram.cpp
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#include "ace/SOCK_CODgram.h"
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#include "ace/Log_Category.h"
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#include "ace/OS_NS_sys_socket.h"
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#if !defined (__ACE_INLINE__)
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#include "ace/SOCK_CODgram.inl"
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#endif /* __ACE_INLINE__ */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_ALLOC_HOOK_DEFINE(ACE_SOCK_CODgram)
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void
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ACE_SOCK_CODgram::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_SOCK_CODgram::dump");
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#endif /* ACE_HAS_DUMP */
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}
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// Here's the general-purpose constructor.
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ACE_SOCK_CODgram::ACE_SOCK_CODgram (const ACE_Addr &remote,
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const ACE_Addr &local,
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int protocol_family,
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int protocol,
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int reuse_addr)
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{
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ACE_TRACE ("ACE_SOCK_CODgram::ACE_SOCK_CODgram");
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if (this->open (remote,
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local,
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protocol_family,
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protocol,
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reuse_addr) == -1)
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ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_SOCK_CODgram")));
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}
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/* This is the general-purpose open routine. Note that it performs
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a different set of functions depending on the LOCAL and REMOTE
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addresses passed to it. Here's the basic logic:
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1. remote == ACE_Addr::sap_any && local == ACE_Addr::sap_any
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if protocol_family == PF_INET || PF_INET6 then
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bind the local address to a randomly generated port number...
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2. remote == ACE_Addr::sap_any && local != ACE_Addr::sap_any
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we are just binding the local address
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(used primarily by servers)
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3. remote != ACE_Addr::sap_any && local == ACE_Addr::sap_any
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we are connecting to the remote address
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(used primarily by clients)
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4. remote != ACE_Addr::sap_any && local != ACE_Addr::sap_any
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we are binding to the local address
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and connecting to the remote address
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*/
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int
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ACE_SOCK_CODgram::open (const ACE_Addr &remote, const ACE_Addr &local,
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int protocol_family, int protocol,
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int reuse_addr)
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{
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ACE_TRACE ("ACE_SOCK_CODgram::open");
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// Depending on the addresses passed as described above, figure out what
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// address family to specify for the new socket. If either address is
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// !ACE_Addr::sap_any, use that family. If they don't match, it's an error.
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if (remote != ACE_Addr::sap_any)
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{
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if (local == ACE_Addr::sap_any)
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protocol_family = remote.get_type ();
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else
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{ // Both specified; family must match
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if (local.get_type () != remote.get_type ())
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{
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errno = EAFNOSUPPORT;
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return -1;
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}
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protocol_family = remote.get_type ();
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}
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}
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else
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{
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if (local != ACE_Addr::sap_any)
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{
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protocol_family = local.get_type ();
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}
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}
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if (ACE_SOCK::open (SOCK_DGRAM,
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protocol_family,
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protocol,
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reuse_addr) == -1)
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{
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return -1;
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}
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else
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{
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bool error = false;
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if (local == ACE_Addr::sap_any && remote == ACE_Addr::sap_any)
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{
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// Assign an arbitrary port number from the transient range!!
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if ((protocol_family == PF_INET
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#if defined (ACE_HAS_IPV6)
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|| protocol_family == PF_INET6
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#endif /* ACE_HAS_IPV6 */
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) && ACE::bind_port (this->get_handle ()) == -1)
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error = true;
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}
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// We are binding just the local address.
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else if (local != ACE_Addr::sap_any && remote == ACE_Addr::sap_any)
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{
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if (ACE_OS::bind (this->get_handle (),
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(sockaddr *) local.get_addr (),
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local.get_size ()) == -1)
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error = true;
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}
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// We are connecting to the remote address.
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else if (local == ACE_Addr::sap_any && remote != ACE_Addr::sap_any)
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{
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if (ACE_OS::connect (this->get_handle (),
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(sockaddr *) remote.get_addr (),
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remote.get_size ()) == -1)
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error = true;
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}
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// We are binding to the local address and connecting to the
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// remote addresses.
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else
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{
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if (ACE_OS::bind (this->get_handle (),
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(sockaddr *) local.get_addr (),
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local.get_size ()) == -1
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|| ACE_OS::connect (this->get_handle (),
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(sockaddr *) remote.get_addr (),
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remote.get_size ()) == -1)
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error = true;
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}
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if (error)
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{
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this->close ();
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this->set_handle (ACE_INVALID_HANDLE);
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}
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return error ? -1 : 0;
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}
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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