feat(Core/SmartScripts): SMART_EVENT_FLAG_WHILE_CHARMED (#10286)

This commit is contained in:
IntelligentQuantum
2022-04-23 18:56:42 +04:30
committed by GitHub
parent 6aebf22cb2
commit 9fa3436cbe
10 changed files with 186 additions and 56 deletions

View File

@@ -133,7 +133,7 @@ enum SMART_EVENT
SMART_EVENT_IC_LOS = 26, // HostilityMode, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
SMART_EVENT_CHARMED = 29, // NONE
SMART_EVENT_CHARMED = 29, // onRemove (0 - on apply, 1 - on remove)
SMART_EVENT_CHARMED_TARGET = 30, // NONE
SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
@@ -312,6 +312,19 @@ struct SmartEvent
uint32 repeatMax;
} aura;
struct
{
uint32 onRemove;
} charm;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} targetAura;
struct
{
uint32 type;
@@ -1740,9 +1753,10 @@ enum SmartEventFlags
SMART_EVENT_FLAG_RESERVED_6 = 0x040,
SMART_EVENT_FLAG_DEBUG_ONLY = 0x080, //Event only occurs in debug build
SMART_EVENT_FLAG_DONT_RESET = 0x100, //Event will not reset in SmartScript::OnReset()
SMART_EVENT_FLAG_WHILE_CHARMED = 0x200, //Event occurs even if AI owner is charmed
SMART_EVENT_FLAG_DIFFICULTY_ALL = (SMART_EVENT_FLAG_DIFFICULTY_0 | SMART_EVENT_FLAG_DIFFICULTY_1 | SMART_EVENT_FLAG_DIFFICULTY_2 | SMART_EVENT_FLAG_DIFFICULTY_3),
SMART_EVENT_FLAGS_ALL = (SMART_EVENT_FLAG_NOT_REPEATABLE | SMART_EVENT_FLAG_DIFFICULTY_ALL | SMART_EVENT_FLAG_RESERVED_5 | SMART_EVENT_FLAG_RESERVED_6 | SMART_EVENT_FLAG_DEBUG_ONLY | SMART_EVENT_FLAG_DONT_RESET)
SMART_EVENT_FLAGS_ALL = (SMART_EVENT_FLAG_NOT_REPEATABLE | SMART_EVENT_FLAG_DIFFICULTY_ALL | SMART_EVENT_FLAG_RESERVED_5 | SMART_EVENT_FLAG_RESERVED_6 | SMART_EVENT_FLAG_DEBUG_ONLY | SMART_EVENT_FLAG_DONT_RESET | SMART_EVENT_FLAG_WHILE_CHARMED)
};
enum SmartCastFlags