diff --git a/src/game/Entities/Player/Player.cpp b/src/game/Entities/Player/Player.cpp index 933b45520..973f682b4 100644 --- a/src/game/Entities/Player/Player.cpp +++ b/src/game/Entities/Player/Player.cpp @@ -6331,8 +6331,8 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def uint8 plevel = getLevel(); // if defense than victim == attacker uint8 greylevel = Trinity::XP::GetGrayLevel(plevel); uint8 moblevel = victim->getLevelForTarget(this); - if (moblevel < greylevel) - return; + /*if (moblevel < greylevel) + return;*/ // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage. if (moblevel > plevel + 5) moblevel = plevel + 5;