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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-26 15:16:24 +00:00
fix(Core) : Enable randomProperties or suffix up to 5 (#2340)
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@@ -608,8 +608,8 @@ void Item::SetItemRandomProperties(int32 randomPropId)
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, item_rand->ID);
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SetState(ITEM_CHANGED, GetOwner());
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}
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for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
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SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2], 0, 0);
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for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
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SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
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}
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}
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else
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@@ -625,7 +625,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
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SetState(ITEM_CHANGED, GetOwner());
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}
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for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
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for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < MAX_ENCHANTMENT_SLOT; ++i)
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SetEnchantment(EnchantmentSlot(i), item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0], 0, 0);
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}
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}
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@@ -898,7 +898,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot)
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if (!GetEnchantmentId(slot))
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return;
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for (uint8 x = 0; x < MAX_ITEM_ENCHANTMENT_EFFECTS; ++x)
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for (uint8 x = 0; x < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++x)
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SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
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SetState(ITEM_CHANGED, GetOwner());
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}
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@@ -152,11 +152,11 @@ enum EnchantmentSlot
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PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
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MAX_INSPECTED_ENCHANTMENT_SLOT = 7,
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PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix
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PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix
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PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix and RandomProperty
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PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix and RandomProperty
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PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty
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PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomProperty
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PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomProperty
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PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomSuffix and RandomProperty
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PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomSuffix and RandomProperty
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MAX_ENCHANTMENT_SLOT = 12
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};
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@@ -8579,7 +8579,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
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if (!pEnchant)
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continue;
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for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
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for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
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continue;
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@@ -8730,7 +8730,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
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SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if (!pEnchant)
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continue;
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for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
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for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
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continue;
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@@ -12938,20 +12938,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update, bool swap)
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// remove held enchantments, update expertise
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if (slot == EQUIPMENT_SLOT_MAINHAND)
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{
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if (pItem->GetItemSuffixFactor())
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{
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pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3);
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pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4);
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}
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else
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{
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pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0);
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pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1);
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}
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UpdateExpertise(BASE_ATTACK);
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}
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else if (slot == EQUIPMENT_SLOT_OFFHAND)
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UpdateExpertise(OFF_ATTACK);
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// update armor penetration - passive auras may need it
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@@ -14353,7 +14340,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
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if (!item->IsBroken())
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{
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for (int s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
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for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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uint32 enchant_display_type = pEnchant->type[s];
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uint32 enchant_amount = pEnchant->amount[s];
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