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feat(Core/Creature): Implement c_t_r & c_t_s (#4359)
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@@ -15011,7 +15011,7 @@ void CharmInfo::InitPossessCreateSpells()
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break;
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}
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for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
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for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
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{
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uint32 spellId = _unit->ToCreature()->m_spells[i];
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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