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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Packets): Rewrite various query packets to modern class. (#22719)
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@@ -24,6 +24,7 @@
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "QueryPackets.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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@@ -32,62 +33,55 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
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{
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CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
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WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8 + 1 + 1 + 1 + 1 + 1 + 10));
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data << guid.WriteAsPacked();
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WorldPackets::Query::NameQueryResponse nameQueryResponse;
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nameQueryResponse.Guid = guid.WriteAsPacked();
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if (!playerData)
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{
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data << uint8(1); // name unknown
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SendPacket(&data);
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nameQueryResponse.NameUnknown = true;
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SendPacket(nameQueryResponse.Write());
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return;
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}
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Player* player = ObjectAccessor::FindConnectedPlayer(guid);
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data << uint8(0); // name known
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data << playerData->Name; // played name
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data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
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data << uint8(player ? player->getRace() : playerData->Race);
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data << uint8(playerData->Sex);
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data << uint8(playerData->Class);
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nameQueryResponse.NameUnknown = false;
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nameQueryResponse.Name = playerData->Name;
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nameQueryResponse.Race = player ? player->getRace() : playerData->Race;
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nameQueryResponse.Sex = player ? player->getGender() : playerData->Sex;
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nameQueryResponse.Class = player ? player->getClass() : playerData->Class;
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// pussywizard: optimization
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/*Player* player = ObjectAccessor::FindConnectedPlayer(guid);
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if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr))
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{
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data << uint8(1); // Name is declined
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << names->name[i];
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nameQueryResponse.Declined = true;
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nameQueryResponse.DeclinedNames = *names;
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}
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else*/
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data << uint8(0); // Name is not declined
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else
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nameQueryResponse.Declined = false;
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SendPacket(&data);
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SendPacket(nameQueryResponse.Write());
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}
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void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
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void WorldSession::HandleNameQueryOpcode(WorldPackets::Query::NameQuery& packet)
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{
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ObjectGuid guid;
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recvData >> guid;
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// This is disable by default to prevent lots of console spam
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// LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
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SendNameQueryOpcode(guid);
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SendNameQueryOpcode(packet.Guid);
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}
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void WorldSession::HandleQueryTimeOpcode(WorldPacket& /*recvData*/)
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void WorldSession::HandleTimeQueryOpcode(WorldPackets::Query::TimeQuery& /*packet*/)
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{
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SendQueryTimeResponse();
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SendTimeQueryResponse();
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}
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void WorldSession::SendQueryTimeResponse()
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void WorldSession::SendTimeQueryResponse()
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{
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auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
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WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4 + 4);
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data << uint32(GameTime::GetGameTime().count());
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data << uint32(timeResponse.count());
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SendPacket(&data);
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WorldPackets::Query::TimeQueryResponse timeQueryResponse;
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timeQueryResponse.ServerTime = GameTime::GetGameTime().count();
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timeQueryResponse.TimeResponse = timeResponse.count();
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SendPacket(timeQueryResponse.Write());
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}
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/// Only _static_ data is sent in this packet !!!
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@@ -402,13 +396,10 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
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}
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}
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void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData)
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void WorldSession::HandleCorpseMapPositionQuery(WorldPackets::Query::CorpseMapPositionQuery& /*packet*/)
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{
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LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
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uint32 unk;
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recvData >> unk;
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WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4 + 4 + 4 + 4);
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data << float(0);
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data << float(0);
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@@ -172,7 +172,7 @@ void WorldSession::HandleGMTicketDeleteOpcode(WorldPacket& /*recv_data*/)
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void WorldSession::HandleGMTicketGetTicketOpcode(WorldPacket& /*recv_data*/)
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{
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SendQueryTimeResponse();
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SendTimeQueryResponse();
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if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
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{
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