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Merge branch 'master' into Playerbot
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@@ -3160,6 +3160,13 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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if (m_spellAura)
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{
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// Prevent aura application if target is immuned
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if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->IsImmunedToDamageOrSchool(m_spellAura->GetSpellInfo()))
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{
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m_spellAura->Remove();
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return SPELL_MISS_IMMUNE;
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}
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// Set aura stack amount to desired value
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if (m_spellValue->AuraStackAmount > 1)
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{
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@@ -4061,7 +4068,7 @@ void Spell::_cast(bool skipCheck)
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{
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m_caster->resetAttackTimer(BASE_ATTACK);
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if (m_caster->haveOffhandWeapon())
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if (m_caster->HasOffhandWeaponForAttack())
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{
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m_caster->resetAttackTimer(OFF_ATTACK);
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}
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