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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
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@@ -1053,6 +1053,17 @@ public:
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[[nodiscard]] float GetUnitMissChance(WeaponAttackType attType) const;
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float GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const;
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int32 GetMechanicResistChance(SpellInfo const* spell);
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virtual bool HasWeapon(WeaponAttackType type) const = 0;
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inline bool HasMainhandWeapon() const { return HasWeapon(BASE_ATTACK); }
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inline bool HasOffhandWeapon() const { return HasWeapon(OFF_ATTACK); }
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inline bool HasRangedWeapon() const { return HasWeapon(RANGED_ATTACK); }
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inline bool hasMainhandWeaponForAttack() const { return HasWeaponForAttack(BASE_ATTACK); }
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virtual bool HasWeaponForAttack(WeaponAttackType type) const { return CanUseAttackType(type); }
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inline bool HasMainhandWeaponForAttack() const { return HasWeaponForAttack(BASE_ATTACK); }
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inline bool HasOffhandWeaponForAttack() const { return HasWeaponForAttack(OFF_ATTACK); }
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inline bool HasRangedWeaponForAttack() const { return HasWeaponForAttack(RANGED_ATTACK); }
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[[nodiscard]] bool CanUseAttackType(uint8 attacktype) const
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{
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switch (attacktype)
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@@ -1063,8 +1074,9 @@ public:
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return !HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND);
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case RANGED_ATTACK:
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return !HasUnitFlag2(UNIT_FLAG2_DISARM_RANGED);
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default:
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return true;
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}
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return true;
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}
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[[nodiscard]] virtual uint32 GetShieldBlockValue() const = 0;
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@@ -1468,6 +1480,8 @@ public:
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SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
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}
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bool IsAttackSpeedOverridenShapeShift() const;
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[[nodiscard]] bool IsInFeralForm() const
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{
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ShapeshiftForm form = GetShapeshiftForm();
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@@ -1762,6 +1776,9 @@ public:
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[[nodiscard]] float GetCollisionWidth() const override;
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[[nodiscard]] float GetCollisionRadius() const override;
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uint32 GetVirtualItemId(uint32 slot) const;
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void SetVirtualItem(uint32 slot, uint32 itemId);
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void ProcessPositionDataChanged(PositionFullTerrainStatus const& data) override;
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virtual void ProcessTerrainStatusUpdate();
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