feat(Core/Character): Implement profanity_name (#15156)

This commit is contained in:
Kitzunu
2023-03-04 21:43:14 +01:00
committed by GitHub
parent 6e61f38454
commit 9eb4b3a336
16 changed files with 139 additions and 12 deletions

View File

@@ -4990,7 +4990,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
// check name limitations
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name)))
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && (sObjectMgr->IsReservedName(m_name) || sObjectMgr->IsProfanityName(m_name))))
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->SetData(0, uint16(AT_LOGIN_RENAME));