fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19070)

fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
This commit is contained in:
Andrew
2024-06-16 13:57:51 -03:00
committed by GitHub
parent 737f487fae
commit 9e122a0cad
4 changed files with 15 additions and 3 deletions

View File

@@ -94,7 +94,7 @@ struct boss_jindo : public BossAI
void EnterEvadeMode(EvadeReason evadeReason) override
{
if (_EnterEvadeMode(evadeReason))
if (CreatureAI::_EnterEvadeMode(evadeReason))
{
Reset();
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);