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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -43,9 +43,9 @@ class BasicEvent
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public:
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BasicEvent()
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: m_abortState(AbortState::STATE_RUNNING), m_addTime(0), m_execTime(0) { }
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= default;
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virtual ~BasicEvent() { } // override destructor to perform some actions on event removal
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virtual ~BasicEvent() = default; // override destructor to perform some actions on event removal
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// this method executes when the event is triggered
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// return false if event does not want to be deleted
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@@ -61,15 +61,15 @@ class BasicEvent
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private:
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void SetAborted();
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bool IsRunning() const { return (m_abortState == AbortState::STATE_RUNNING); }
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bool IsAbortScheduled() const { return (m_abortState == AbortState::STATE_ABORT_SCHEDULED); }
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bool IsAborted() const { return (m_abortState == AbortState::STATE_ABORTED); }
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[[nodiscard]] bool IsRunning() const { return (m_abortState == AbortState::STATE_RUNNING); }
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[[nodiscard]] bool IsAbortScheduled() const { return (m_abortState == AbortState::STATE_ABORT_SCHEDULED); }
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[[nodiscard]] bool IsAborted() const { return (m_abortState == AbortState::STATE_ABORTED); }
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AbortState m_abortState; // set by externals when the event is aborted, aborted events don't execute
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AbortState m_abortState{AbortState::STATE_RUNNING}; // set by externals when the event is aborted, aborted events don't execute
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// these can be used for time offset control
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uint64 m_addTime; // time when the event was added to queue, filled by event handler
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uint64 m_execTime; // planned time of next execution, filled by event handler
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uint64 m_addTime{0}; // time when the event was added to queue, filled by event handler
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uint64 m_execTime{0}; // planned time of next execution, filled by event handler
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};
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template<typename T>
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@@ -97,7 +97,7 @@ typedef std::multimap<uint64, BasicEvent*> EventList;
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class EventProcessor
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{
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public:
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EventProcessor() : m_time(0) { }
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EventProcessor() = default;
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~EventProcessor();
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void Update(uint32 p_time);
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@@ -118,7 +118,7 @@ class EventProcessor
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[[nodiscard]] uint64 CalculateQueueTime(uint64 delay) const;
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protected:
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uint64 m_time;
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uint64 m_time{0};
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EventList m_events;
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bool m_aborting;
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};
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