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fix(Scripts/SunwellPlateau): M'uru should be passive (#21822)
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@@ -61,7 +61,7 @@ struct boss_muru : public BossAI
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void Reset() override
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{
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BossAI::Reset();
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_PASSIVE);
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetVisible(true);
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me->m_Events.KillAllEvents(false);
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